Tag Archives: halo 3
Mon, Mar 18, 2013 | 15:25 GMT
Tue, Feb 26, 2013 | 12:25 GMT
Halo 4 and its predecessors are now on sale as part of Microsoft’s Games on Demand sale.
Fri, Feb 15, 2013 | 01:30 GMT
An Ohio University study has found that female gamers are likely to cop way more flack than their male counterparts. In a report published on Gamasutra and other sites, researchers said they observed female-identified Halo 3 players receive up to three times as many negative reactions than male or unidentified players to general, friendly comments. You can learn more about the methodology employed here. The study’s findings match plenty of others made over the years, like this one from September 2012.
Thanks, The PA Report.
Mon, Feb 04, 2013 | 23:19 GMT
Mon, Feb 04, 2013 | 07:37 GMT
Halo 3 looks set for a PC release, and Quantum Conundrum 2 is a thing that’s happening, if we can trust Steam’s database.
Sat, Apr 30, 2011 | 18:21 BST
Halo’s iconic Master Chief character isn’t likely to make a multiplayer appearance in Gears of War 3, according to Epic Games’ main designer Cliff Bleszinski: Microsoft’s too “squeamish,” apparently.
Wed, Jun 09, 2010 | 18:57 BST
Aaron Greenberg has gone on the Twitter record to state that according to new NPD data, Halo 3 has outsold a number of Sony’s big hitters.
Thu, Apr 22, 2010 | 10:39 BST
Bungie’s community director Brian Jarrard has admitted that the Games on Demand version of Halo 3 does run a lot slower on HDD then it does on disc.
Tue, Apr 20, 2010 | 14:05 BST
Tue, Apr 06, 2010 | 17:21 BST
Nelson’s announced Halo 3 will be coming to Xbox Live on April 20 via its Games on Demand service.
Sat, Feb 20, 2010 | 21:41 GMT
Bungie has said that it regrets leaving out matchmaking in Halo 3: ODST’s Firefight mode.
Tue, Feb 09, 2010 | 15:16 GMT
The final three Halo 3 multiplayer maps from Halo 3: ODST made their standalone debut on XBL Marketplace last week, and MS has just sent us the mail.
Mon, Feb 08, 2010 | 07:47 GMT
Sun, Jan 17, 2010 | 09:58 GMT
James Cameron’s Avatar and Modern Warfare 2 are each sitting on over $1B in sales as proof that the 2009 holiday season was a good one, for both the film and games industry.
Mon, Jan 11, 2010 | 08:49 GMT
Nelson’s posted the most popular Live titles of last year, with Halo 3, unsurprisingly, coming out on top.
Sat, Nov 14, 2009 | 17:06 GMT
During the BMO Capital Markets conference in New York, Microsoft’s COO Dennis Durkin revealed that Halo 3: ODST has sold over 3 million copies since being releases on September 22.
Durkin did not specify during the conference if these figures were worldwide or not, but the title moved over 1.5 million copies during its first month of availability, according to September NPD figures, which are US only numbers.
NPD data for October shows the title moved 271K units.
Mon, Oct 19, 2009 | 19:57 BST
Microsoft’s released a Halo Waypoint video – after the break – detailing the point behind the upcoming Halo fan’s Live home.
There’s two bits to it, basically: “Intel” and “Career”. Intel’s just tons of stuff from the Halo universe in general, including fiction, upcoming anime, and so on. The Career bit tracks your accomplishments across multiple Halo games. ODST, Halo 3 and all DLC related to them are supported at launch.
It’s out in November. Thanks, Joystiq.
Update – IGN’s posted up some shots.
Wed, Sep 16, 2009 | 15:20 BST
Microsoft has announced that a Halo 3: ODST hardware bundle will be made available in all PAL territories.
Inside the large Halo decorated box, consumers will find a 120Gb Xbox 360 Elite, controller, a copy of Halo 3: ODST, a copy of Halo 3 and a key to the Halo: Reach beta.
It’s due later this month, and will run you £249/€280/R4,228 (South Africa).
Thu, Sep 10, 2009 | 16:01 BST
Microsoft’s Alex Cutting, Halo 3: ODST producer, has told VideoGamer that as far as a Natal version of Halo is concerned, the firm will only do it “when it makes sense”.
“A lot of people are interested in what Natal’s presence in Halo’s going to be,” he said. “We are committing to only doing it when it makes sense. We are not going to produce a gimmicky feature that just takes advantage of motion controls when it doesn’t feel right.
“We’re going to make the games we want to play. We’re not going to make a feature that’s not fun. If there’s an opportunity to do it, we will definitely investigate it. If it’s fun we will leave it in the game. But further than that, I can’t tell you any specific plans.”
More through the link.
Thu, Aug 27, 2009 | 20:47 BST