Tag Archives: GSC Game World
Mon, May 25, 2009 | 18:25 BST
GSC’s Oleg Yavorsky has told RPS that STALKER followers can expect a full range of new environments in the next in the shooter series.
“We will present a complete set of new locations in Call of Pripyat,” said the developer.
“This includes the Pripyat river basin and its rusty fleet standing still for over 20 years now, the Kopachi village completely buried after the accident, Jupiter factory located on the outskirts of Pripyat, the railway station Yanov, and, to crown it all – an entire district of Pripyat, modeled in its real scope.
“Many players have repeatedly asked us to implement Pripyat in the game, so we decided to satisfy their wish.”
Yavorsky said the title will top both the vaunted original and battered sequel, Clear Sky.
“I think Call of Pripyat will be the most photo-realistic, and hence, atmospheric S.T.A.L.K.E.R. game of all three,” he said.
It’s out this autumn. There’s a full interview through there.
Mon, May 18, 2009 | 08:26 BST
The official website for S.T.A.L.K.E.R.: Call of Pripyat has gone up revealing system requirements and a few new screenshots.
In order to play GSC’s S.T.A.L.K.E.R. add-on you will need:
Minimum System Requirements
- Intel Pentium 4 2.0 Ghz / AMD XP 2200+
- 512 MB RAM
- 128 MB DirectX 8.0 compatible card / nVIDIA GeForce 5700 / ATI Radeon 9600
Recommended System Requirements
- Intel Core 2 Duo E7400 / AMD 64 X2 5600+
- 2 GB RAM
- 512 MB DirectX 9.0c compatible card / nVIDIA GeForce 9800 GTX / ATI Radeon HD 4850
Screenshots are through here.
S.T.A.L.K.E.R.: Call of Pripyat is out in later this year. Thanks, PCGamesHardware.
Fri, May 01, 2009 | 11:24 BST
GSC’s put out the first two screens on the now-confirmed S.T.A.L.K.E.R.: Call of Pripyat, as you can see after the break.
The title promises a new story and a new version of the developer’s A-Life system over Shadown of Chernobyl and Clear Sky.
It’s out this autumn.
Mon, Sep 08, 2008 | 21:00 BST
Tue, Sep 02, 2008 | 11:35 BST
Tue, Sep 02, 2008 | 07:24 BST
Eurogamer’s given S.T.A.L.K.E.R.: Clear Sky 7/10, which added to IGN’s 70 percent and PC Zone’s cover score of 88 percent should give you a good idea that this probably isn’t quite what it was supposed to be. Snip:
There’s been a lot of negativity, hasn’t there? There’s still a lot of what made Stalker so appealing here. It shows how having these sorts of character-improvement and living world elements can improve a shooter’s appeal. Why do you think we’re so angry when they take away all our stuff? Between the improved weapon modification and the more living Zone, a certain strand of Stalker fan will find much here to applaud, and those who’ve never actually played the earlier game at all will still be enchanted by the unique atmosphere of the place… but would be recommended going there first, perhaps with the Oblivion Lost mod attached.
Full thing through the link.
Mon, Sep 01, 2008 | 20:57 BST
Uh oh. Despite an 88 percent cover review from PCZone, IGN UK’s posted a 7/10 for the GSC sequel, saying it has a “reactorful of misfires” and “so much decaying flesh attached to it that cutting through to the admittedly very healthy bone below may prove too tall an order.”
There’s also a stack of bugs and balance issues, perhaps unsurprisingly given Stalker 1′s messy gestation, and we suffered an AI failure at one point that broke the faction war system. As well as that, that aforementioned difficulty feels like an over-enthusiastic mod – enemies often turn up in ridiculous numbers and are almost always aware of exactly where you are – plus there’s those damnable grenades. A hardcore reward for the hardcore player, perhaps, but for the more casual Zone-wanderer or total newbie it gets too much like hard work, crushing the desire to press onwards.
Full thing through the link. Not the prettiest thing in the world.
Mon, Sep 01, 2008 | 08:32 BST
The first S.T.A.L.K.E.R.: Clear Sky review’s in, and it’s an 88 percent from UK mag PC Zone.
The review lauds the shooter for being the “game Shadow of Chernobyl was meant to be,” but decries it for “crap script.” Swings and roundabouts.
You can read the entire thing on Oblivion-Lost.de.
Sat, Aug 30, 2008 | 08:30 BST
Thu, Jul 24, 2008 | 17:07 BST
Koch’s posted a new video of STALKER: Clear Sky, showing off a lot of graphical features DX10 users can expect to enjoy in the shooter prequel.
The game’s out at the end of August, and from the look of it it’s going to be a must for anyone with a passing interest in PCs and shooting.
Hit the link to see why.
Sat, Jul 12, 2008 | 22:24 BST
There’s a video after the break containing the first 25 minutes of gameplay from S.T.A.L.K.E.R.: Clear Sky. How and why this should be isn’t clear. It goes without saying, but to say this is a “spoiler” is a bit of an understatement. At your own risk.
Fri, Jul 04, 2008 | 08:54 BST
Shacknews has got hold of a new trailer for GSC’s S.T.A.L.K.E.R.: Clear Sky.
The video shows off new “technology, effects and environments contained in the upcoming shooter prequel.” From the look of it, that’s code for “detail beyond belief.”
Game’s out August 29. Trailer’s through the link.
By Mike Bowden
Tue, Jun 17, 2008 | 08:05 BST
Thu, Jun 05, 2008 | 20:10 BST
Speaking to videogamer.com, S.T.A.L.K.E.R. developer GSC Game World has admitted the company has console aspirations for the shooter series, but there’ll only be realised if upcoming prequel Clear Sky makes enough beans.
“We received all the necessary permissions and licenses and dev kits and we’re just starting to get familiar with the technology,” said GSC CEO Sergiy Grygorovych.
“It’s a different type of development you need to do, lots of things to comply with, restrictions of the consoles. We are experimenting at the moment. But the plan is to bring something to the console later. Clear Sky is going to be PC only. Later on it depends on how successful and how fast we can master it.”
More through the link. Check out some new impressions and movies of Clear Sky here.
Thu, Jun 05, 2008 | 14:25 BST
IGN’s had some face-time with GSC’s shooter prequel S.T.A.L.K.E.R.: Clear Sky, the results of which you can see here. There are details there of new weapons, faction combat and so on. As far as we’re aware, this is the first time anyone’s properly played it, so worth a look.
The site also grabbed five direct feed movies, which you can see after the break.
Clear Sky’s out on August 29.
Tue, Jun 03, 2008 | 07:53 BST
Like, dur. IGN’s landed a mega-scoop by confirming with Koch that S.T.A.L.K.E.R prequel Clear Sky will be shown at E3 this year. This is most likely the first of hundreds of stories telling people what’s going to appear at the event, so probably best to get used to it now, we suppose.
E3 runs from July 15-17 at the LA Convention Center.
Fri, Apr 25, 2008 | 16:56 BST
Tue, Apr 22, 2008 | 07:31 BST
Koch’s released a new video of S.T.A.L.K.E.R.: Clear Sky tech, giving ample reason to be excited about the prequel’s August 29 launch.
God rays, soft water, volumetric fire, dynamic volumetric smoke, dynamic wet surfaces, rain splashes water streaming down surfaces and the best lightning you’ve ever seen in a game are all included.
We’re putting it up on GameTrailers now. Get it from GamersHell in the meantime.
Thu, Mar 06, 2008 | 14:49 GMT
Koch has told videogaming247 today that GSC Game World’s S.T.A.L.K.E.R.: Clear Sky is slated for an August release.
The prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl had gone without a date since the publisher took control of the game in January.
Survival shooter Clear Sky is still something of a mystery at the moment, but the reputation of the first game is bulletproof among PC gamers for being broken but brilliant.
We’ll have more on this soon.
Tue, Feb 19, 2008 | 19:18 GMT
According to this, GSC Game World is on the verge of announcing a release date for S.T.A.L.K.E.R.: Clear Sky, the sequel to Shadow of Chernobyl.
“Currently the official date is spring 2008,” said Oleg Yavorsky, senior PR manager at the Ukrainian company. “There’s no exact release date determined as of now. We should have it announced in few weeks.”
Good news for broken but brilliant PC shooter fans, right there. The game’s being published by Koch in Europe.