Tag Archives: Greg Street
Wed, Nov 27, 2013 | 20:15 GMT
Tue, Aug 13, 2013 | 05:56 BST
Blizzard has gone into further detail on how and why it intends to rebalance World of Warcraft’s classes in an upcoming update, to the usual roars of “nerf”, “OP” and “rage quit”.
Wed, Mar 13, 2013 | 14:02 GMT
World of Warcraft lead systems designer Greg Street would be keen to bring the company’s MMO experience to next-generation consoles.
Tue, Mar 12, 2013 | 05:21 GMT
World of Warcraft’s lead systems designer believes the latest update brings back the classic gameplay that made the MMORPG so compelling in the first place, after too many years focusing on secondary concerns.
Fri, Mar 23, 2012 | 02:41 GMT
World of Warcraft lead systems designer Greg Street has concerns about how long-term players have reacted to some of Blizzard’s newest additions, like pets and farming.
Thu, Jun 23, 2011 | 17:57 BST
“Everyone I know here has an iPhone or an iPad so we’re huge fans of the hardware. If we could make the right game changes to make that work, it’s something we’d be interested in. It’s not something you’re going to see in the next week or two, but it’s the kind of thing we’re always looking at.” – Greg Street, World of Warcraft lead systems designer (via Eurogamer).
Wed, Jun 22, 2011 | 17:25 BST
World of Warcraft lead systems designer Greg Street has discussed the development process behind Project Titan with Eurogamer, and has said that it’s a bit hard to create a game which doesn’t borrow from another one on the market.
Thu, Apr 28, 2011 | 20:47 BST
Blizzard is readying patch 4.2 for World of Warcraft, and apparently it’s a “pretty good patch,” size-wise for the developer, according to lead game systems designer Greg Street, also know affectionately as Ghostcrawler.
Thu, Jan 13, 2011 | 13:50 GMT
WoW lead systems designer Greg Street has come out and defended the difficulty of Cataclysm’s dungeons.
Tue, Dec 07, 2010 | 10:37 GMT
Warcraft IV? Yeah, not going to happen for a while.
Thu, Oct 28, 2010 | 16:55 BST
World of Warcraft lead designer Greg Street has said not only was the pre-Cataclysm patch designed to recruit new players, but it was also deigned to provide fewer tech and points for players to manage once the expansion goes live.