Tag Archives: gran turismo

Mon, Sep 28, 2009 | 18:45 BST

Polyphony Digital + camera = this gallery

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IGN’s posted up photos from a tour of Gran Turismo developer Polyphony Digital, showing TVs, helmets, a pale corridor and much more besides.

Do you dream of standing in this building? This is sort of like it. Although not at all. But still.

Sat, Sep 26, 2009 | 21:25 BST

PSPgo will launch with 16K bits of DLC in the US

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Sony has sent over a bit of PSPgo launch information to IGN that you may find interesting.

On October 1, 16,000 pieces of digital content will be available for the PSPgo in the US which includes:

  • 225 games (combination of full PSP titles, PSN exclusives, UMD legacy titles and Minis)
  • 2,300 movies
  • 13,300 television episodes
  • Gran Turismo, Soulcalibur: Broken Destiny and God of War: Chains of Olympus
  • PlayStation Network Game Cards allowing the download of games like Gran Turismo, Daxter, Patapon 2, Secret Agent Clank and Twisted Metal: Head-on.

That’s a lot of stuff right there.

Full thing through the link.

Mon, Sep 14, 2009 | 10:24 BST

New GT PSP shots are live

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Eurogamer.pt‘s put live several new gameplay shots of GT PSP, as well as renders of cars in the game.

Va-va voom, as Thierry Henry once said.

Go get them through the link. It’s out on October 1st to coincide with the PSPgo launch.

Fri, Jul 31, 2009 | 08:53 BST

Report – GT PSP box art revealed

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The reliable GTPlanet.net’s posted up what it reckons is final box art for GT PSP.

No confirmation, but looks rosy to us. It’s out on October 1.

Thu, Jun 04, 2009 | 17:50 BST

Kazunori Yamauchi talks Gran Turismo PSP, GT5

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Kazunori Yamauchi was on hand at E3 to talk about not only Gran Turismo coming to PSP, but GT5 as well, and it seems there were a few challenges concerning the PSP version.

Yamauchi said the reason the racer took so long coming to PSP was for a variety of reasons, but mainly the CPU and screen.

“There were a lot of obstacles; the small screen, the lesser CPU power, the lower graphics processing power, and the small amount of memory,” he told Edge in an interview.

“We went through and checked out a lot of the other racing games on PSP, and there’s not a single one that lives up to the Gran Turismo quality.

“We had to work very hard to get it to that level.”

While he admits that there will be no DLC for the PSP version, he is rather excited about Go! and the team is trying to make the download as compact as possible. The goal is to get it within a gigabyte.

In closing, he said that development on Gran Turismo 5 is going well, and may possibly include a crossplatform interface with PSP.

“Development is going well,” he said. “We could put it out at any time, or we could carry on working on it. There’s always something to polish.

“We’re actually thinking about making the PSP garage compatible with the PS3 garage.”

More through the link.

Sat, May 30, 2009 | 18:27 BST

Koller – New Metal Gear heading to PSP

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SCEA’s John Koller has apparently announced a PSP version of Metal Gear Solid in a movie of PSP Go that hit the web today.

Gran Turismo, LittleBigPlanet, Jak & Daxter and Metal Gear games are all mentioned in the video, which includes footage of the machine interspersed with Koller being interviewed.

Watch it, quick.

Mon, Apr 27, 2009 | 09:39 BST

Need for Speed: Shift like Gran Turismo? Nope: we want our game to be fun

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Need for Speed: Shift is obviously gunning for realism. You’d kind of expect the Slightly Mad title, then, to have Gran Turismo in its sights. Apparently not. Shift is going to be about “fun,” not “driving in a straight line,” producer Jesse Abney told VG247 in London last week.

“We don’t pretend to compete with Gran Turismo for technological achievement as well as what I would call a ‘driving simulator’,” said the developer. “That’s not the fun angle we’re going after.”

“We’re going after… what it means to be in a race, in a grid of hard competitors who will battle for position, and who will make the organic nature of the race more about performing at that level and less about the challenge of driving in a straight line.”

Despite wanting to offer something different to GT, however, Abney said Shift is paying close attention to Polyphony’s work.

“For us we look at games like GT, Forza 2 and GRiD as the high water mark,” he added.

Shift ships this autumn for PS3, 360, PC and PSP.

Sat, Nov 22, 2008 | 08:50 GMT

Gran Turismo for PSP is “moving forward,” hasn’t been “knocked off the plans”

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Polyphony Digital’s Kazunori Yamauchi has confirmed that work on a PSP version of Gran Turismo is still ongoing, but has refused to elaborate on anything to do with the project.

“There’s no real answer we can discuss right now, but production is moving forward,” he said on the subject of GT5 for PS3, adding when question on a PSP version:

“I can only answer the same for that as well, but it is moving forward. It hasn’t been knocked off the plans: it’s there.”

Yamauchi, speaking in a video interview with IGN you can find after the break, went on to say that online features and the world surrounding the cars is to form the bulk of the way the series will progress in future.

Take a look.

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Mon, May 19, 2008 | 22:47 BST

GT5 to feature Porsche, “probably”

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In this month’s OPSM, Polyphony head Kazunori Yamauchi said that Gran Turismo 5 will probably feature sexy car manufacturer, Porsche.

“We’ll have most – no, all of the major manufacturers,” said Yamauchi when asked about what manufacturers he’d always wanted to see in the game.

“So, come on… Porsche?” pushed OPSM. “Probably,” he replied.

GT5 is still about year away unfortunately.

By Mike Bowden

Sat, May 10, 2008 | 17:03 BST

Gran Turismo shipments hit 50 million globally

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Sony’s just announced that the Gran Turismo franchise has shipped 50 million units worldwide.

“Initially, Gran Turismo was an ‘alternative’ racing game, kind of an outsider in the genre,” said Polyphony Digital boss Kazunori Yamauchi.

“And we made it thinking that it would be okay as long as it reached out to ‘the select few who would agree with us.’ So this figure – 50 million units – is simply astounding. If you go to a game store and look for a particular package, and pay for it at the cash register, though the time may be very brief, it still takes at least three minutes or so. It’s simply mind boggling and hard to believe that this has been repeated 50 million times all around the world in the last 10 years.

“I would really like to thank all the fans who have supported the Gran Turismo series over the years, for all their passion and love of the game. We’d like to continue making every effort to create cutting edge, high quality games, so that we don’t disappoint anyone’s expectations.”

Press release after the link.

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Thu, Apr 24, 2008 | 11:12 BST

IGN goes to Polyphony Digital, makes video

You have to see this. As far as we’re aware, no one else has ever made a video of the internal workings of Gran Turismo developer Polyphony Digital with as much access. Marvel at the hotel, laundry facilities, the Nike shoes of a dead driver and the “highest performing server in Tokyo”.

After the link.

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Fri, Apr 04, 2008 | 16:05 BST

Yamauchi: PS3 dev was harder than anticipated, pushed PSP out

In what’s hopefully the last Kazunori Yamauchi interview for the day – courtesy of EGM – the Polyphony boss explained that the reason behind the delay of the PSP version of Gran Turismo was due to difficulties thrown up by PlayStation 3 development.

“We had been developing the PSP version, but the problem was that the PS3 version took much more time and effort than we had first imagined,” he said. “So that’s been delayed – I don’t think we’ll be able to make the end of this year for the PSP version, but we are working on it.”

No more. If you’ve got a Kazunori interview, don’t blame us for not running it.

Fri, Apr 04, 2008 | 11:59 BST

Yamauchi: Gran Turismo’s benchmark is Gran Turismo

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Another Yamauchi interview, this time from Videogamer.com. The Polyphony Digital boss plays other racers, he admitted, but they’re all rubbish.

“I try them out a little bit,” Yamauchi said when asked is he played the likes of Forza and PGR. “The only impression I get from those games is that the only benchmark for Gran Turismo is Gran Turismo and we have to base ourselves on that.”

Haughty. We like that. Expect at least one more of these today.

Fri, Apr 04, 2008 | 20:43 BST

Yamauchi: GT PSP will be a satellite game to GT5

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Speaking to CVG, Polyphony Digital boss Kazunori Yamauchi’s confirmed that a PSP version of Gran Turismo is still on the way but it’s going to be a GT5 add-on.

“I don’t think Gran Turismo Mobile will make this year,” he said, “but we are hoping to make the PSP version a satellite game, like an addition to GT5.”

GT5′s about a year off, so it’s going to be a while before you’re fiddling with Yamauchi’s motor in the palm of your hand.

There’s a full interview through that link. Apparently Eurogamer’s got one going up today as well, so watch out for that.

Fri, Apr 04, 2008 | 12:47 BST

Yamauchi confirms damage and community update for GT this year

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Speaking to CVG, Polyphony Digital boss Kazunori Yamauchi has revealed that a “major update” is coming for Gran Turismo 5: Prologue later this year, which will add long-promised car damage and extra community features.

Yamauchi said in February that GT5 would create a global community for fans of the game, so this sounds like the start of it all.

He promised that damage was on the way to the series last last week, but didn’t put a time-scale on it apart from “very, very soon”.

Thu, Mar 27, 2008 | 11:52 GMT

Yamauchi: Expect GT deformation “very, very soon”

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Polyphony Digital boss Kazanori Yamauchi has confirmed that car damage is finally on the way to Gran Turismo.

“We really, really want to put damage onto our vehicles,” he said, speaking in a video interview you can find after the link. “We’ve had a lot of discussions with the manufacturers and although at the beginning they hated the idea of deformation, now they’re slowly coming around to it. We’ve still got a few to convince, but we will. Expect deformation in the very near future: very, very soon.”

Yamauchi was speaking on the eve of the release of GT5: Prologue in Europe, and far ahead of a 2009 release of the full version of GT5. While not saying whether or not damage would be included in GT5 next year, online updates are already confirmed for Prologue, and Yamauchi said that PSN delivery would continue to play a big part in the evolution of GT on PS3.

“Obviously, we wanted to do a next-gen Gran Turismo,” he said. “When the PS3 appeared, we realised that we needed a lot of time to develop properly on this hardware, so we gave ourselves four years yto come up with a complete programme. As a result, you’re not going to get Gran Turismo all in one go, but gradually, adding online elements and features as we go. The good thing is that it’ll have a long, long lifespan.”

Watch the rest after the jump.

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