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	<title>VG247 &#187; Goichi Suda</title>
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	<link>http://www.vg247.com</link>
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		<title>Killer 7 dev to create social mobile games in Japan</title>
		<link>http://www.vg247.com/2011/11/01/killer-7-dev-to-create-social-mobile-social-games-in-japan/</link>
		<comments>http://www.vg247.com/2011/11/01/killer-7-dev-to-create-social-mobile-social-games-in-japan/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 15:52:31 +0000</pubDate>
		<dc:creator>Stace Harman</dc:creator>
				<category><![CDATA[Japan]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[DeNA]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[killer 7]]></category>
		<category><![CDATA[Mobage]]></category>
		<category><![CDATA[no more heroes]]></category>
		<category><![CDATA[Shadows of the Damed]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=213386</guid>
		<description><![CDATA[Grasshopper Manufacture, creator of offbeat titles Killer 7, No More Heroes and Shadows of the Damned, has teamed up with Japanese social gaming company DeNA to work on new projects. Expect kooky results. A new team, Grasshopper Social Network Service, has been created to work on a joint venture between DeNA and Grasshopper Manufacture for [...]]]></description>
			<content:encoded><![CDATA[<p>Grasshopper Manufacture, creator of offbeat titles Killer 7, No More Heroes and Shadows of the Damned, has teamed up with Japanese social gaming company DeNA to work on new projects. Expect kooky results.</p>
<p><span id="more-213386"></span></p>
<p><img src="http://images.vg247.com/current//2011/11/20110720grasshoppermanufacture.jpg" alt="" title="20110720grasshoppermanufacture" width="668" height="190" class="alignnone size-full wp-image-213387" /></p>
<p>A new team, Grasshopper Social Network Service, has been created to work on a joint venture between DeNA and Grasshopper Manufacture for Japan&#8217;s Mobage platform.</p>
<p>&#8220;Our new venture with DeNA will allow us to explore creative ways to bring Grasshopper Manufacture’s universe to a new world of players,&#8221; said Goichi Suda, CEO of Grasshopper Manufacture. &#8220;Mobage’s world-class entertainment network and the power of social mobile games will unlock new types of experiences for our fans.&#8221;</p>
<p>A similar collaboration between Square Enix and DeNA was <a href="http://www.vg247.com/2011/10/28/square-and-dena-developing-social-final-fantasy-game-for-mobage-platform/">recently announced</a> and will see a game based on the Final Fantasy IP hit the Mobage platform.</p>
<p>There&#8217;s no word on Western release for either project as yet.</p>
<p>Thanks, <a href="http://www.destructoid.com/grasshopper-to-make-social-mobile-games-in-japan-214960.phtml">Destructoid</a>.</p>
]]></content:encoded>
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		<title>Suda 51: Collaboration for Grasshopper-Kojima Productions project “all about timing”</title>
		<link>http://www.vg247.com/2011/10/12/suda-51-collaboration-for-grasshopper-kojima-productions-project-all-about-timing/</link>
		<comments>http://www.vg247.com/2011/10/12/suda-51-collaboration-for-grasshopper-kojima-productions-project-all-about-timing/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 05:55:17 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[kojima productions]]></category>
		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=208633</guid>
		<description><![CDATA[This will be the greatest thing ever if something happened. Grasshopper boss Goichi Suda has said that an actual, potential collaboration between his studio and Kojima Productions on a projet is merely about timing, noting the busyness right now between KP and Hideo Kojima. But he noted he&#8217;d definitely be up for it. &#8220;I think [...]]]></description>
			<content:encoded><![CDATA[<p>This will be the greatest thing ever if something happened.</p>
<p><span id="more-208633"></span><img src="http://images.vg247.com/current//2011/10/suda-kojima.jpg" alt="" title="suda kojima" width="668" height="190" class="alignnone size-full wp-image-208634" /></p>
<p>Grasshopper boss Goichi Suda has said that an actual, potential collaboration between his studio and Kojima Productions on a projet is merely about timing, noting the busyness right now between KP and Hideo Kojima.</p>
<p>But he noted he&#8217;d definitely be up for it.</p>
<p>&#8220;I think it&#8217;s really all about timing,&#8221; Suda 51 told <a href="http://www.joystiq.com/2011/10/11/suda-51-wants-grasshopper-manufacture-to-be-like-real-grasshoppe/" target="_new">Joystiq</a> at Tokyo Game Show. &#8220;Kojima is busy, Kojima Productions is busy, but if we have the right moment, sure.&#8221;</p>
<p>Suda and Kojima have been working on a radio play involving Snatcher, known as Sdatcher, but Joystiq&#8217;s wording of its question seemed to sugget an actual game.</p>
<p>Suda and Grasshopper are working on a multiple array of games, including Lollypop Chainsaw, Sine Mora and Diabolical Pitch,with Suda personally involved in <a href="http://www.vg247.com/2011/10/12/suda-51-matsuno-others-on-board-level-5s-new-title-guild-01/">Level 5&#8242;s Guild 01 for 3DS</a>.</p>
<p>Kojima Productions is currently developing Metal Gear Solid: Rising, the HD Collections for Metal Gear Solid &amp; Zone of the Enders and the next big game from Kojima himself.</p>
]]></content:encoded>
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		<title>Suda 51, Matsuno, others on board Level-5&#8242;s new title Guild 01</title>
		<link>http://www.vg247.com/2011/10/12/suda-51-matsuno-others-on-board-level-5s-new-title-guild-01/</link>
		<comments>http://www.vg247.com/2011/10/12/suda-51-matsuno-others-on-board-level-5s-new-title-guild-01/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 01:49:37 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Guild 01]]></category>
		<category><![CDATA[level-5]]></category>
		<category><![CDATA[yasumi Matsuno]]></category>
		<category><![CDATA[Yoot Saito]]></category>
		<category><![CDATA[Yoshiyuki Hirai]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=208598</guid>
		<description><![CDATA[A handful of Japanese creatives have teamed up to produce Guild 01, an unusual game to be released under Level-5&#8242;s banner. This week&#8217;s Famitsu &#8211; as reported by Andriasang &#8211; unveiled the new 3DS title, which collects together four distinct games into one package. Each of four respected creatives will head up one game each. [...]]]></description>
			<content:encoded><![CDATA[<p>A handful of Japanese creatives have teamed up to produce Guild 01, an unusual game to be released under Level-5&#8242;s banner.</p>
<p><span id="more-208598"></span></p>
<p><img src="http://images.vg247.com/current//2011/10/20111012level5.jpg" alt="" title="20111012level5" width="668" height="190" class="alignnone size-full wp-image-208599" /></p>
<p>This week&#8217;s Famitsu &#8211; as reported by <a href="http://andriasang.com/comyj5/" target="_blank">Andriasang</a> &#8211; unveiled the new 3DS title, which collects together four distinct games into one package.</p>
<p>Each of four respected creatives will head up one game each. <a href="http://andriasang.com/comyj7/" target="_blank">Later</a> <a href="http://andriasang.com/comyj8/" target="_blank">reports</a> give more details:</p>
<p>Grasshopper Manufacture head Goichi Suda will contribute a shooter called Kaiho Shojo, set one century from the present. Piloting a Kaihoki &#8211; &#8220;liberation machine&#8221; &#8211; called Kamui, players take on the role of Shoko, a schoolgirl who happens to be the president, in a bid to liberate New Japan from an invading force which has control of an energy source called Shinjuu. The 11 foot winged robot is controlled by the stylus, and the game features animation by Bones.</p>
<p>One-time development hopeful turned comedian Yoshiyuki Hirai offers his debut game, which lets players stand on the other side of the counter in RPG weapon shops. It&#8217;s called Rental Bukiya de Omasse, and allows you to make weapons and rent them to adventurers, choosing the right one for each customer. Poor decisions see customers killed off without returning weapons, while successful matches presumably drive business up. Players are assisted by a tool called Donai Natter which passes on useful information about customer&#8217;s quests and, um, whether the local bakery is having a sale.</p>
<p>Yoot Saito, probably best known for the Dreamcast experience Seaman, also has a management game. This one&#8217;s called Air Porter, and it&#8217;s about baggage handling. As the airport head, your goal is to see baggage loaded and unloaded fast enough to keep planes running on time. Loading can be chained together to form combos, and if you do well, and the airport will grow, eventually attracting the patronage of Air Force One for a top score.</p>
<p>Finally, ex-Square Enix staffer and Vagrant Story designer Yasumi Matsuno will offer a &#8220;dark fantasy&#8221; RPG titled Crimson Shroud, his first project since <a href="http://www.vg247.com/2011/06/29/rumour-ff-tactics-vagrant-story-designer-joins-level-5/" target="_blank">joining Level-5</a>. The player is a &#8220;chaser&#8221;, someone who locates missing people, and the story is apparently set 1,000 years before magic became common, telling the story of how it arose in the world.</p>
<p>More details are expected at this weekend&#8217;s Level-5 Vision event.</p>
]]></content:encoded>
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		<title>Quick quotes: &#8220;It&#8217;s really difficult to be successful with a new IP,&#8221; says Suda51</title>
		<link>http://www.vg247.com/2011/10/03/quick-quotes-its-really-difficult-to-be-successful-with-a-new-ip-says-suda51/</link>
		<comments>http://www.vg247.com/2011/10/03/quick-quotes-its-really-difficult-to-be-successful-with-a-new-ip-says-suda51/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 10:29:10 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[ea partners]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[shadows of the damned]]></category>
		<category><![CDATA[suda51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=206613</guid>
		<description><![CDATA[&#8220;Of course we always wish to have a big hit, but at the same time &#8211; not just in Japan, but worldwide &#8211; I think it&#8217;s really difficult to be successful with a new IP. You really need an extraordinary amount of support to have a new franchise be successful. Unfortunately we couldn&#8217;t really do [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Of course we always wish to have a big hit, but at the same time &#8211; not just in Japan, but worldwide &#8211; I think it&#8217;s really difficult to be successful with a new IP. You really need an extraordinary amount of support to have a new franchise be successful. Unfortunately we couldn&#8217;t really do as well as we hoped for.&#8221; &#8211; Grasshopper&#8217;s Goichi Suda, speaking to <a href="http://www.eurogamer.net/articles/2011-10-03-suda51-and-the-rise-of-grasshopper-manufacture-interview?page=2" target="_new">Eurogamer</a> at TGS on the difficulties of making a new IP. Grasshopper released Shadows of the Damned, via EA Partners, this past summer to critical success, but very low sales.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Suda explains his various roles at Grasshopper Manufacture</title>
		<link>http://www.vg247.com/2011/09/20/suda-explains-his-various-roles-at-grasshopper-manufacture/</link>
		<comments>http://www.vg247.com/2011/09/20/suda-explains-his-various-roles-at-grasshopper-manufacture/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 15:50:16 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[TGS 2011]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Black Knight Sword]]></category>
		<category><![CDATA[Diabolical Pitch]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Sine Mora]]></category>
		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=203949</guid>
		<description><![CDATA[Goichi Suda has said the gaming concepts at Grasshopper Manufacture pretty much stem from his ideas, but when it comes to the actual execution, it varies per game. While explaining his role at the studio to 1UP during TGS, Suda described which hat he dons for each game. For example, with Lollipop Chainsaw, he is [...]]]></description>
			<content:encoded><![CDATA[<p>Goichi Suda has said the gaming concepts at Grasshopper Manufacture pretty much stem from his ideas, but when it comes to the actual execution, it varies per game.</p>
<p><span id="more-203949"></span></p>
<p><img class="alignnone size-full wp-image-203966" title="lolly-0920" src="http://images.vg247.com/current//2011/09/lolly-0920.jpg" alt="" width="668" height="190" /></p>
<p>While explaining his role at the studio <a href="http://www.1up.com/news/tgs-goichi-suda-splits-time">to 1UP during TGS</a>, Suda described which hat he dons for each game. For example, with Lollipop Chainsaw, he is the executive director and the idea of the game was his.</p>
<p>With Diabolical Pitch and Black Knight Sword, after he came up with the idea for each, he turned the games over to different teams, but offers feedback as much as he possibly can.</p>
<p>Sine Mora is a bit different in that Digital Reality came up with the idea, and once again, Suda offers feedback.</p>
<p>&#8220;Black Knight Story&#8217;s original concept is reflected pretty heavily [in the final game],&#8221; he said. &#8220;I had this vision where the main character is a guy who hangs himself trying to die, but he can&#8217;t die and he actually gets possessed by this spiritual thing.</p>
<p>&#8220;So I actually wanted him to explore the world to find the three rarest foods in the world, but that doesn&#8217;t happen in the game. That was resisted strongly by the director&#8230;so that didn&#8217;t happen, but other than that, it&#8217;s pretty close to the original concept.</p>
<p>&#8220;Diabolical Pitch, I think it&#8217;s kept pretty close to the original idea. You know <a href="http://en.wikipedia.org/wiki/Randy_Johnson">Randy Johnson</a>, right? I really like him. I originally wanted Randy Johnson to do the motion capture, and I also wanted to put this pitching style that [a legendary Japanese pitcher] had, but that didn&#8217;t really happen.</p>
<p>&#8220;But other than that, I think we&#8217;re pretty close to the original concept.&#8221;</p>
<p>Grasshopper currently has around 120 employees and the firm&#8217;s Akira Yamaoka is currently working with DeNA studio on new social titles for the firm.</p>
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		<title>Report &#8211; Wada and Kimura exit Grasshopper Manufacture</title>
		<link>http://www.vg247.com/2011/09/09/report-wada-and-kimura-exit-grasshopper-manufacture/</link>
		<comments>http://www.vg247.com/2011/09/09/report-wada-and-kimura-exit-grasshopper-manufacture/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 16:18:07 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Jobs]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[suda 51]]></category>
		<category><![CDATA[Yasuhiro Wada]]></category>
		<category><![CDATA[Yoshiro Kimura]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=201658</guid>
		<description><![CDATA[Yasuhiro Wada and Yoshiro Kimura have left Grasshopper Manufacture, according to a report on Siliconera. The site has learned, according to the post, that the two men exited the firm during August, after having joined it last year. Yasuhiro Wada, known as the creator of the Harvest Moon games took a position with Grasshopper as [...]]]></description>
			<content:encoded><![CDATA[<p>Yasuhiro Wada and Yoshiro Kimura have left Grasshopper Manufacture, according to a report on Siliconera.</p>
<p><span id="more-201658"></span></p>
<p><img src="http://images.vg247.com/current//2011/07/20110720grasshoppermanufacture.jpg" alt="" title="20110720grasshoppermanufacture" width="668" height="190" class="alignnone size-full wp-image-187494" /></p>
<p>The site has learned, <a href="http://www.siliconera.com/2011/09/08/harvest-moon-and-little-kings-story-creators-are-no-longer-at-grasshopper-manufacture/">according to the post</a>, that the two men exited the firm during August, after <a href="http://www.vg247.com/2010/10/14/harvest-moon-little-kings-story-creators-jump-ship-to-grasshopper/">having joined it last year</a>. Yasuhiro Wada, known as the creator of the Harvest Moon games took a position with Grasshopper as COO, while Yoshiro Kimura, creator of Little King’s Story, was brought on as CCO.</p>
<p>Both were at one time high-profile Marvelous Entertainment developers, and Wada had worked with Grasshopper head Goichi Suda in the past as a producer on No More Heroes.</p>
<p>When the duo joined, Suda said the move would &#8220;help us produce games in a more stable manner,” and that having these two people join Grasshopper would &#8220;make us a more sturdily-organized company, and it’ll improve our development, technical, and release skills.”</p>
<p>It is unclear at the moment what, if anything, Wada and Kimura were working on, but Grasshopper has quite a few titles in the pipeline such as Codename D for Kinect, Black Knight Sword, Lollipop Chainsaw, Rebuild of Evangelion: Sound Impact, and Sine Mora.</p>
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		<title>First video for Grasshopper and Digital Reality&#8217;s Sine Mora released</title>
		<link>http://www.vg247.com/2011/08/03/first-video-for-grashopper-and-digital-realitys-sine-mora-released/</link>
		<comments>http://www.vg247.com/2011/08/03/first-video-for-grashopper-and-digital-realitys-sine-mora-released/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 13:33:42 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Akira Yamaoka]]></category>
		<category><![CDATA[digital reality]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[sine more]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=191268</guid>
		<description><![CDATA[A teaser video for Grasshopper Manufacture&#8217;s PSN and XBL shooter Sine Mora has been released. Co-developed at Digital Reality and scored by former Silent Hill man Akira Yamaoka, the &#8220;diesel punk&#8221; game has plenty of floating robots with octoarms, and massive trains and planes that do things only a fantasy setting such as this would [...]]]></description>
			<content:encoded><![CDATA[<p>A teaser video for Grasshopper Manufacture&#8217;s PSN and XBL shooter Sine Mora  has been released. Co-developed at Digital Reality and scored by former Silent Hill man Akira Yamaoka, the &#8220;diesel punk&#8221; game has plenty of floating robots with octoarms, and massive trains and planes that do things only a fantasy setting such as this would allow. While the video doesn’t show any real gameplay, it does show off enough in-game footage to give you an idea of what to expect when it is released this winter. Thanks, <a href="http://www.gamesetwatch.com/2011/08/first_trailer_for_grashopperdi.php?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+gamesetwatch+%28GameSetWatch%29">GameSetWatch</a>. </p>
<p><span id="more-191268"></span></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/n6f1Ey7YQzM" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Suda, Inafune, Naka sign up with social games network Mobage</title>
		<link>http://www.vg247.com/2011/07/25/suda-inafune-naka-sign-up-with-social-games-network-mobage/</link>
		<comments>http://www.vg247.com/2011/07/25/suda-inafune-naka-sign-up-with-social-games-network-mobage/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 13:34:07 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[Japan]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Keiji Inafune]]></category>
		<category><![CDATA[suda 51]]></category>
		<category><![CDATA[yuji naka]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=188950</guid>
		<description><![CDATA[DeNA has announced its signed up three major devs to create new games for the social games service Mobage. Grasshopper&#8217;s Goichi Suda, ex-Capcom dev boss Keiji Inafune and Sonic the Hedgehog creator Yuji Naka will make titles for Mobage. Inafune&#8217;s creating a game called JJ Rockets, while Suda 51 will release a No More Heroes-related [...]]]></description>
			<content:encoded><![CDATA[<p>DeNA has announced its signed up three major devs to create new games for the social games service Mobage. Grasshopper&#8217;s Goichi Suda, ex-Capcom dev boss Keiji Inafune and Sonic the Hedgehog creator Yuji Naka will make titles for Mobage. Inafune&#8217;s creating a game called JJ Rockets, while Suda 51 will release a No More Heroes-related title.</p>
<p>There&#8217;s more details at <a href="http://www.andriasang.com/e/blog/2011/07/25/mobage_super_creators/" target="_new">Andriasang</a>.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Shadows of the Damned gets another wacky developer diary</title>
		<link>http://www.vg247.com/2011/06/17/shadows-of-the-damned-gets-another-wacky-developer-diary/</link>
		<comments>http://www.vg247.com/2011/06/17/shadows-of-the-damned-gets-another-wacky-developer-diary/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 15:46:40 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Akira Yamaoka]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[shadows of the damned]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=180694</guid>
		<description><![CDATA[Another strange, and fun developer diary has been released for Shadows of the Damned. In it, Suda and Yamaoka make funny faces, and have voice overs which are not theirs, as they describe the game&#8217;s atmosphere and sound. Watch it below. Game&#8217;s out next week on PS3 and Xbox 360.]]></description>
			<content:encoded><![CDATA[<p>Another strange, and fun developer diary has been released for Shadows of the Damned. </p>
<p><span id="more-180694"></span></p>
<p>In it, Suda and Yamaoka make funny faces, and have voice overs which are not theirs, as they describe the game&#8217;s atmosphere and sound.</p>
<p>Watch it below.</p>
<p>Game&#8217;s out next week on PS3 and Xbox 360.</p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/bo4iazFkfMI" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Suda teases No More Heroes 3 for Wii U</title>
		<link>http://www.vg247.com/2011/06/14/suda-teases-no-more-heroes-3-for-wii-u/</link>
		<comments>http://www.vg247.com/2011/06/14/suda-teases-no-more-heroes-3-for-wii-u/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 20:52:11 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[no more heroes]]></category>
		<category><![CDATA[No More Heroes 3]]></category>
		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=179945</guid>
		<description><![CDATA[Goichi Suda has teased the possibility of No More Heroes 3 being released on Wii U. Speaking in an interview with Destructoid, Suda said that he was aware that he had promised NMH3 for the next Nintendo console, and said he has no plans to break hearts on the matter. &#8220;However, I was at the [...]]]></description>
			<content:encoded><![CDATA[<p>Goichi Suda has teased the possibility of No More Heroes 3 being released on Wii U.</p>
<p><span id="more-179945"></span></p>
<p><img class="alignnone size-full wp-image-159898" title="20110331nomoreheroes" src="http://images.vg247.com/current//2011/03/20110331nomoreheroes.jpg" alt="" width="668" height="190" /></p>
<p>Speaking in an interview with <a href="http://www.youtube.com/watch?v=vBJyTIyFdeA&amp;feature=player_embedded">Destructoid</a>, Suda said that he was aware that he had promised NMH3 for the next Nintendo console, and said he has no plans to break hearts on the matter.</p>
<p>&#8220;However, I was at the Nintendo booth yesterday and today, and I actually had a chance to take the Wii U into my own hands. And as soon as I grabbed it things started swirling in my head,&#8221; he said in the video interview posted below. &#8220;I don&#8217;t know if it&#8217;s going to be one male character, it seems like maybe there&#8217;s a possibility that I may come up with some ideas.</p>
<p>&#8220;I&#8217;ll leave it at that for now. We&#8217;ll see what happens. Of course I can&#8217;t reveal who that guy is in my head.&#8221;</p>
<p>Earlier this year, Suda said he would like to make a third No More Heroes game, but that it wouldn&#8217;t &#8220;happen soon&#8221;.</p>
<p>Thanks, <a href="http://www.eurogamer.net/articles/2011-06-14-suda51-teases-wii-u-no-more-heroes-3">Eurogamer</a>.</p>
<p><iframe width="425" height="349" src="http://www.youtube.com/embed/vBJyTIyFdeA" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>Shadows of the Damned has a side-scrolling level, apparently</title>
		<link>http://www.vg247.com/2011/06/08/shadows-of-the-damned-has-a-side-scrolling-level-apparently/</link>
		<comments>http://www.vg247.com/2011/06/08/shadows-of-the-damned-has-a-side-scrolling-level-apparently/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 11:15:33 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[shadows of the damned]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=178343</guid>
		<description><![CDATA[Goichi Suda told Gamespot at E3 yesterday that Shadows of the Damned &#8220;might&#8221; include a side-scrolling level, referencing how the Hell-based action game will contain unique puzzle elements. See the interview below. He makes mention of it at 1.42. SotD&#8217;s out this summer for PS3 and 360.]]></description>
			<content:encoded><![CDATA[<p>Goichi Suda told Gamespot at E3 yesterday that Shadows of the Damned &#8220;might&#8221; include a side-scrolling level, referencing how the Hell-based action game will contain unique puzzle elements. See the interview below. He makes mention of it at 1.42. SotD&#8217;s out this summer for PS3 and 360.</p>
<p><span id="more-178343"></span></p>
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		<slash:comments>2</slash:comments>
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		<title>Shadows of the Damned began with melee combat and no love story</title>
		<link>http://www.vg247.com/2011/05/26/shadows-of-the-damned-began-with-melee-combat-and-no-love-story/</link>
		<comments>http://www.vg247.com/2011/05/26/shadows-of-the-damned-began-with-melee-combat-and-no-love-story/#comments</comments>
		<pubDate>Wed, 25 May 2011 23:15:36 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[shadows of the damned]]></category>
		<category><![CDATA[Shinji Mikami]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=173378</guid>
		<description><![CDATA[Goichi Suda has said over and over again that Shadows of the Damned is a story of rescuing your lover &#8211; but it turns out, he had a very different plan in mind before EA stepped in. &#8220;I wrote up the story &#8230; and just as we were just about done with the game, EA [...]]]></description>
			<content:encoded><![CDATA[<p>Goichi Suda has said over and over again that Shadows of the Damned is a story of rescuing your lover &#8211; but it turns out, he had a very different plan in mind before EA stepped in.</p>
<p><span id="more-173378"></span></p>
<p><img src="http://images.vg247.com/current//2011/05/20110526sotd-600x170.jpg" alt="" title="20110526sotd" width="600" height="170" class="aligncenter size-medium wp-image-173379" /></p>
<p>&#8220;I wrote up the story &#8230; and just as we were just about done with the game, EA was all &#8216;Wait a second!&#8217;&#8221; Suda told Famitsu.</p>
<p>EA apparently asked Suda for a simpler plot.</p>
<p>&#8220;It&#8217;s what they call the elevator pitch. It&#8217;s easier to get into a story if you can explain it to someone in the couple of seconds you have before the elevator you&#8217;re riding reaches its floor.</p>
<p>&#8220;[EA Partners head] David DeMartini asked us to remake the story into something where the hero is trying to rescue a girl that&#8217;s been kidnapped.&#8221;</p>
<p>Producer Shinji Mikami, famed for his work on the Resident Evil series, said the new plot is &#8220;something completely the opposite direction from what Suda was doing right when Kurayami was nearly done&#8221;.</p>
<p>Kurayami, the project later transformed into Shadows of the Damned, featured a gun with a monitor attached. From this screen, a female character, who evolved over the course of the game, communicated the apparently complicated Suda-esque plot.</p>
<p>Despite this interesting weapon, the game didn&#8217;t start as a shooter, either.</p>
<p>&#8220;At the start of development Kurayami was largely concentrated around hand-to-hand combat,&#8221; Suda said.</p>
<p>&#8220;However, Mikami talked things over with EA and we decided to introduce guns into the mix as well.&#8221;</p>
<p>Suda didn&#8217;t let the abrupt shifts of direction break his stride.</p>
<p>&#8220;Both Mikami and I fervently want this project to hit it big worldwide, so we took that feedback as a cue to rework the game,&#8221; he said.</p>
<p>&#8220;We decided to create the sort of love story that only we could do, and that&#8217;s when the name changed to Shadows of the Damned.&#8221;</p>
<p>Mikami is also tolerant of EA&#8217;s drastic late-stage intervention.</p>
<p>&#8220;This is the first time EA has ever really teamed up with Japanese creators, so they were probably being too hands-off with us at first,&#8221; he said.</p>
<p>&#8220;Looking back, we both probably should have been more direct with our opinions from the beginning.&#8221;</p>
<p>Shadows of the Damned is due on PlayStation 3 and Xbox 360 in late June.</p>
<p>Thanks, <a href="http://www.1up.com/news/shadows-damned" target="_new">1UP</a>.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>Grasshopper Manufacture raises $80,000 for Japanese relief funds</title>
		<link>http://www.vg247.com/2011/05/21/grasshopper-manufacture-raises-80000-for-japanese-relief-funds/</link>
		<comments>http://www.vg247.com/2011/05/21/grasshopper-manufacture-raises-80000-for-japanese-relief-funds/#comments</comments>
		<pubDate>Sat, 21 May 2011 19:38:01 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Charity]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Akira Yamaoka]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=172410</guid>
		<description><![CDATA[Grasshopper Manufacture has raised over $80,000 for Japanese earthquake and tsunami relief funds. One way was through ab iOS App, Frog Minutes, which earned $20,000 &#8211; 100 percent of which went into the fund. Some of the money also came from the firm&#8217;s ties with charity firm Play For Japan, and Akira Yamaoka even auctioned [...]]]></description>
			<content:encoded><![CDATA[<p>Grasshopper Manufacture has raised over $80,000 for Japanese earthquake and tsunami relief funds.</p>
<p><span id="more-172410"></span></p>
<p><img class="alignnone size-full wp-image-172411" title="japan" src="http://images.vg247.com/current//2011/05/japan.jpg" alt="" width="668" height="190" /></p>
<p>One way was through ab iOS App, Frog Minutes, which earned $20,000 &#8211; 100 percent of which went into the fund.</p>
<p>Some of the money also came from the firm&#8217;s ties with charity firm Play For Japan, and Akira Yamaoka even auctioned off his guitar and instrument gear to raise $10,000.</p>
<p>EA, the publisher behind the firm&#8217;s Shadows of the Damned, donated $50,000 to the Red Cross in Grasshopper&#8217;s name.</p>
<p>Thanks, <a href="http://www.destructoid.com/legend-of-zelda-timeline-exists-nintendo-keeps-it-secret-201693.phtml">D&#8217;toid</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Love among demons: Chatting with Goichi Suda</title>
		<link>http://www.vg247.com/2011/05/20/love-among-demons-chatting-with-goichi-suda/</link>
		<comments>http://www.vg247.com/2011/05/20/love-among-demons-chatting-with-goichi-suda/#comments</comments>
		<pubDate>Fri, 20 May 2011 13:11:56 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[shadows of the damned]]></category>
		<category><![CDATA[suda51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=171841</guid>
		<description><![CDATA[Killer 7, No More Heroes, and now Shadows of the Damned &#8211; we talked to Goichi Suda about the game that is and isn&#8217;t what you&#8217;d expect it to be. Shadows of the Damned Drops early June for PS3 and X360. Grasshopper&#8217;s sixth game to see western release. Developed in collaboration with Resident Evil creator [...]]]></description>
			<content:encoded><![CDATA[<p>Killer 7, No More Heroes, and now Shadows of the Damned &#8211; we talked to Goichi Suda about the game that is and isn&#8217;t what you&#8217;d expect it to be.</p>
<p><span id="more-171841"></span><img src="http://images.vg247.com/current//2011/05/sotc.jpg" alt="" title="sotc" width="668" height="190" class="alignnone size-full wp-image-172185" /></p>
<div class="boxout right">
<h3>Shadows of the Damned</h3>
<p><img src="http://images.vg247.com/current//2011/05/20110520sotd2.jpg"/></p>
<p>Drops early June for PS3 and X360.</p>
<p>Grasshopper&#8217;s sixth game to see western release.</p>
<p>Developed in collaboration with Resident Evil creator Shinji Mikami.</p>
<p>Published by EA.</p>
<p><a href="http://www.ea.com/shadows-of-the-damned" target="_new">Official site</a>.</p>
<p><a href="https://twitter.com/#!/sotd" target="_new">Official Twitter</a>.</p>
</div>
<p>Relatively little of Grasshopper Manufacture&#8217;s past oeuvre reached us in the English-speaking world, but what did has cemented the reputation of Suda51. The self-described punk designer isn&#8217;t afraid to break conventions, build unusual mechanics, and challenge players. But the studio&#8217;s latest is a traditional action game, which counter-intuitively seems like a major departure.</p>
<p>&#8220;Yeah, I guess. I mean, if you look at this game as being a 3PS shooter, and the enemy style, and the basic storyline, I guess you could say it&#8217;s traditional,&#8221; Suda agreed, through a translator.</p>
<p>&#8220;But in reality, if you look at assets and the level design and the actual adventure of hell, it&#8217;s quite exciting, and it&#8217;s really crazier than ever, so it&#8217;s not really traditional in that sense.&#8221;</p>
<p>But coming on top of No More Heroes &#8211; the most recognised Grasshopper title, marketed in the West in a kind of cartoony, kid-friendly way, but deeply bizarre at its core &#8211; the dark and gory Shadows of the Damned seems completely incongruent.</p>
<p>&#8220;I didn&#8217;t really intend No More Heroes to be cute,&#8221; Suda explained.</p>
<p>&#8220;It&#8217;s actually about a killer. I wanted to describe the life of this man, but not in a very realistic way but … the behind the scenes, imaginary [world]. But it ended up being hyper reality, and using cute characters in a way.</p>
<p>&#8220;It&#8217;s strange. It&#8217;s not just scary. I believed we could express something really different and it worked out really well in the end.&#8221;</p>
<p><b>Global appeal</b></p>
<p>Shadows of the Damned has strong Western-market appeal on top of its Japanese heart. In fact, Suda seemed uncertain whether the game carries a strong Japanese DNA.</p>
<p>&#8220;Actually, the world of Hell that we&#8217;ve created for this game is the merging &#8211; the conglomerate &#8211; of the Eastern world of Hell and then the Western side of Hell, so we probably can still feel a little bit of Eastern elements in Hell,&#8221; he hazarded.</p>
<p>Garcia Hotspur, the game&#8217;s protagonist, is one of the industry&#8217;s few Hispanic lead characters. Suda seems to feel this was the only possible choise for the character he&#8217;d envisioned.</p>
<p>&#8220;I always wanted to see an Hispanic character, and when I thought of the love story with Paula, I wanted him to be passionate.</p>
<p>&#8220;The type of guy who goes to save their loved ones. Naturally, the name Garcia came to my mind, and … I just wanted him to be very passionate. So.&#8221;</p>
<p>Hispanic stereotypes usually feature Casanova-like attributes and machismo. I asked which camp Garcia falls in.</p>
<p>&#8220;Relatively, I would say he&#8217;s the latter, machismo type of guy &#8211; but at the same time, he has this very romantic side again. When Paula is gone, he just gets really worried. He doesn&#8217;t know what to do without her.&#8221;</p>
<p>Suda sounded resolute on this point, and admitted, after laughing and exclaiming, that there&#8217;s a little of himself in Gracia.</p>
<div class="embedbox left">
<iframe width="300" height="190" src="http://www.youtube.com/embed/EW4eVczkGoM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>TGS 2010 announcement trailer.
</p></div>
<p>&#8220;Well, I think, the terror [for] my wife, so I guess that kind of has something in common [with me]. If anything happens, no matter what, I&#8217;ll go and save her. </p>
<p>&#8220;So, even on the eleventh of March, when the earthquakes hit, I went straight to my wife first.&#8221;</p>
<p>Shadows of the Damned famously opens with something horrible happening to a woman. Thinking back on previous Grasshopper games, I was hard-pressed to remember a strong female character who wasn&#8217;t being dismembered.</p>
<p>&#8220;Wow,&#8221; Suda said to this challenge, before pausing thoughtfully.</p>
<p>&#8220;Well, this one is my first time creating a love story. I usually create our female characters to be &#8216;bitch&#8217;,&#8221; he said.</p>
<p>&#8220;This is the love love story of hell, so [the female characters] ended up having a hard time. But the next love story… maybe. We&#8217;ll probably describe the ladies a little bit [more nicely].</p>
<p>&#8220;Maybe a love story with Cameron Diaz?&#8221;</p>
<p>A wacky punk rom-com of two oddballs falling in love and stabbing each other repeatedly, I suggested &#8211; which seemed to go down well.</p>
<p><b>A unique, adult vision of Hell</b></p>
<div class="boxout right">
<h3>Quick Q&#038;A</h3>
<p>If Shadows of the Damned were a film, who would have been the director?<br />
&#8220;Robert Rodriguez.&#8221; (Desperado, Sin City)</p>
<p>So there&#8217;s no Quentin Tarantino vibe?<br />
&#8220;Probably I would say Rodriguez is better.&#8221;</p>
</div>
<p>&#8220;The Hell that we&#8217;ve expressed in this game, it&#8217;s a different world from what we see in daily life. It&#8217;s gross. It&#8217;s bloody,&#8221; Suda said.</p>
<p>&#8220;But at the same time what&#8217;s scary is the demons, the enemies, [their] attack and how they look. So I guess it&#8217;s not too grotesque, it&#8217;s more the atmosphere that terrifies you. And it also attracts you at the same time.&#8221;</p>
<p>It&#8217;s a very different picture from EA stablemate Dante&#8217;s Inferno, which Suda seemed almost dismissive of.</p>
<p>&#8220;I think the Hell that they have is really mainstream and standard,&#8221; he opined.</p>
<p>&#8220;But I think our vision of hell is really different from theirs. It would be very interesting as you play to see the difference.</p>
<p>&#8220;Our version of Hell is really funny, and it&#8217;s actually closer to you than what you envision as Hell.</p>
<p>&#8220;It&#8217;s scary, but at the same time it&#8217;s really fun to play, so I definitely want the player to see the difference between ours and theirs.&#8221;</p>
<p>Hell? Funny?</p>
<p>&#8220;It is an adult&#8217;s game, but at the same time, we&#8217;re getting a lot of reactions and feedback, a lot of people are saying this is crazy and funny.</p>
<p>&#8220;You probably can see some similarities with No More Heroes, especially this game is going to be released in Australia. That means it&#8217;s not too adult,&#8221; he joked.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vg247.com/2011/05/20/love-among-demons-chatting-with-goichi-suda/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Suda51: Dante&#8217;s Inferno is &#8220;mainstream,&#8221; &#8220;standard&#8221;</title>
		<link>http://www.vg247.com/2011/05/19/suda51-dantes-inferno-is-mainstream/</link>
		<comments>http://www.vg247.com/2011/05/19/suda51-dantes-inferno-is-mainstream/#comments</comments>
		<pubDate>Thu, 19 May 2011 08:00:42 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Horror]]></category>
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		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper]]></category>
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		<category><![CDATA[shadows of the damned]]></category>
		<category><![CDATA[suda51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=171805</guid>
		<description><![CDATA[Grasshopper Manufacture lead Goichi Suda has said Shadows of the Damned&#8217;s vision of hell is less generic than Visceral&#8217;s efforts in Dante&#8217;s Inferno. &#8220;I think the Hell that they have is really mainstream and standard,&#8221; Suda told VG247 through a translator in a phone interview today. &#8220;But I think our vision of Hell is really [...]]]></description>
			<content:encoded><![CDATA[<p>Grasshopper Manufacture lead Goichi Suda has said Shadows of the Damned&#8217;s vision of hell is less generic than Visceral&#8217;s efforts in Dante&#8217;s Inferno.</p>
<p><span id="more-171805"></span></p>
<p><img src="http://images.vg247.com/current//2011/05/20110519sotd.jpg" alt="" title="20110519sotd" width="668" height="190" class="alignnone size-full wp-image-171820" /></p>
<p>&#8220;I think the Hell that they have is really mainstream and standard,&#8221; Suda told VG247 through a translator in a phone interview today.</p>
<p>&#8220;But I think our vision of Hell is really different from theirs. It would be very interesting as you play to see the difference.&#8221;</p>
<p>Suda reiterated that Grasshopper&#8217;s Hell is unique, and that he&#8217;s looking forward to players comparing the two EA stablemates.</p>
<p>&#8220;Our version of Hell is really funny, and it&#8217;s actually closer to you than what you envision as Hell.</p>
<p>&#8220;It&#8217;s scary, but at the same time it&#8217;s really fun to play, so I definitely want the player to see the difference between ours and [Visceral's].&#8221;</p>
<p>Look for our full interview with Suda51 over the next few days. Shadows of the Damned is due on PlayStation 3 and Xbox 360 in June.</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<title>Suda: Shadows of the Damned will last around 10-hours, depending on difficulty selected</title>
		<link>http://www.vg247.com/2011/05/06/suda-shadows-of-the-damned-will-last-around-10-hours-depending-on-difficulty-selected/</link>
		<comments>http://www.vg247.com/2011/05/06/suda-shadows-of-the-damned-will-last-around-10-hours-depending-on-difficulty-selected/#comments</comments>
		<pubDate>Fri, 06 May 2011 13:07:18 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[PS3]]></category>
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		<category><![CDATA[shadows of the damned]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=168974</guid>
		<description><![CDATA[Goichi Suda has said that depending upon the difficulty level selected by the player, Shadows of the Damned will last around the 10-hour mark. &#8220;It depends on the degree of difficulty, probably about 10 hours,&#8221; Suda told MeriStation. &#8220;Maybe more if you try to collect everything.&#8221; In the game, you are basically packing a demon [...]]]></description>
			<content:encoded><![CDATA[<p>Goichi Suda has said that depending upon the difficulty level selected by the player, Shadows of the Damned will last around the 10-hour mark.</p>
<p><span id="more-168974"></span></p>
<p><img class="alignnone size-full wp-image-167548" title="suda51 silly" src="http://images.vg247.com/current//2011/04/suda51-silly.jpg" alt="" width="670" height="190" /></p>
<p>&#8220;It depends on the degree of difficulty, probably about 10 hours,&#8221; Suda told <a href="http://www.meristation.com/v3/des_noticia.php?id=cw4dc304c4d8fe1&amp;pic=GEN">MeriStation</a>. &#8220;Maybe more if you try to collect everything.&#8221;</p>
<p>In the game, you are basically packing a demon around in your hand so one would naturally assume the latest motion controls from Sony and Microsoft would come in handy &#8211; especially the former. However, Suda said neither will be supported in the game. This is due to the control scheme implemented, and also because the release dates announced for both Move and Kinect &#8220;influenced,&#8221; the developer&#8217;s decision.</p>
<p>Grasshopper does have a Kinect game in the works though, as we all know called Codename D, which uses Kinect; therefore, the studio is not adverse to motion controls. Plus, No More Heroes: Hero&#8217;s Paradise was released on PS3 in Japan with Move support and is slated for release in the US this summer.</p>
<p>Shadows of the Damned is set to release on June 21 on PS3 and Xbox 360, while Codename D</p>
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		<slash:comments>5</slash:comments>
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		<title>Shadows of the Damned developer diary is a bit wacky</title>
		<link>http://www.vg247.com/2011/04/29/shadows-of-the-damned-developer-diary-is-a-bit-wacky/</link>
		<comments>http://www.vg247.com/2011/04/29/shadows-of-the-damned-developer-diary-is-a-bit-wacky/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 14:11:58 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
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		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=167547</guid>
		<description><![CDATA[Goichi Suda and Shinji Mikami are featured in a new developer diary for Shadows of the Damned, acting silly and chatting about the game amidst some gameplay footage. The man providing the translation&#8217;s voice is a bit put on, but its suits the mood. Shadows of the Damned is set to release on June 21 [...]]]></description>
			<content:encoded><![CDATA[<p>Goichi Suda and Shinji Mikami are featured in a new developer diary for Shadows of the Damned, acting silly and chatting about the game amidst some gameplay footage. The man providing the translation&#8217;s voice is a bit put on, but its suits the mood. Shadows of the Damned is set to release on June 21 on PS3 and Xbox 360. Enjoy the video below courtesy of <a href="http://www.youtube.com/watch?v=gVQMG3y_6VQ" target="_blank">Game News</a>.</p>
<p><span id="more-167547"></span></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/gVQMG3y_6VQ" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>7</slash:comments>
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		<title>Suda 51: Dead Space 2 is an example of adventurous design</title>
		<link>http://www.vg247.com/2011/04/19/suda-51-dead-space-2-is-an-example-of-adventurous-design/</link>
		<comments>http://www.vg247.com/2011/04/19/suda-51-dead-space-2-is-an-example-of-adventurous-design/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 05:50:41 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[dead space 2]]></category>
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		<guid isPermaLink="false">http://www.vg247.com/?p=165184</guid>
		<description><![CDATA[The incomparable Goichi Suda has said he&#8217;s not the only one pushing the boundaries with new game design, citing Dead Space 2 as an example. IGN suggested the No More Heroes, Killer 7 and Shadows of the Damned designer was less risk-averse than the majority of designers, but Suda wasn&#8217;t hearing any of it. &#8220;Really? [...]]]></description>
			<content:encoded><![CDATA[<p>The incomparable Goichi Suda has said he&#8217;s not the only one pushing the boundaries with new game design, citing Dead Space 2 as an example.</p>
<p><span id="more-165184"></span></p>
<p><img src="http://images.vg247.com/current//2011/04/20110419suda51.jpg" alt="" title="20110419suda51" width="668" height="190" class="alignnone size-full wp-image-165188" /></p>
<p><a href="http://au.xbox360.ign.com/articles/116/1162585p1.html" target="_new">IGN</a> suggested the No More Heroes, Killer 7 and Shadows of the Damned designer was less risk-averse than the majority of designers, but Suda wasn&#8217;t hearing any of it.</p>
<p>&#8220;Really? Well, when I played Dead Space 2 for example, I was kind of surprised!&#8221; he countered.</p>
<p>&#8220;I thought, &#8216;How could they do this?&#8217; I thought there were so many creators who are very adventurous. I think creators who take risks, create really edgy games – they get a lot of respect for that from the players.&#8221;</p>
<p>The Grasshopper Manufacture head once more invoked punk culture &#8211; singling out The Smiths &#8211; as a strong influence on his unique work.</p>
<p>&#8220;I write the stories myself and I think of design when I write. In that sense, you get the punk style,&#8221; he said.</p>
<p>&#8220;And I always think about making people laugh and providing shock elements to it too.&#8221;</p>
<p>Suda&#8217;s next game is Shadows of the Damned, due through EA on PlayStation 3 and Xbox 360 on June 7.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Goichi Suda would like a new No More Heroes</title>
		<link>http://www.vg247.com/2011/03/31/goichi-suda-would-like-a-new-no-more-heroes/</link>
		<comments>http://www.vg247.com/2011/03/31/goichi-suda-would-like-a-new-no-more-heroes/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 23:43:32 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Marvelous]]></category>
		<category><![CDATA[Rising Star]]></category>
		<category><![CDATA[Rising Star Games]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Wii]]></category>
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		<category><![CDATA[no more heroes]]></category>
		<category><![CDATA[suda51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=159897</guid>
		<description><![CDATA[Goichi Suda has reiterated his desire to add another entry to the No More Heroes series. Famitsu, via Andriasang, reports Suda mentioned the possibility at a Grasshopper charity initiative yesterday. &#8220;Although it won&#8217;t happen soon, I&#8217;d like to do it at some point,&#8221; the designer said, and to colleagues on stage, &#8220;Let&#8217;s make it together.&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>Goichi Suda has reiterated his desire to add another entry to the No More Heroes series.</p>
<p><span id="more-159897"></span></p>
<p><img src="http://images.vg247.com/current//2011/03/20110331nomoreheroes.jpg" alt="" title="20110331nomoreheroes" width="668" height="190" class="alignnone size-full wp-image-159898" /></p>
<p>Famitsu, via <a href="http://www.andriasang.com/e/blog/2011/03/31/suda_51_new_no_more_heroes/" target="_new">Andriasang</a>, reports Suda mentioned the possibility at a Grasshopper <a href="http://www.vg247.com/2011/03/28/grasshoppers-frog-minutes-due-soon-more-japan-fundraising/">charity initiative yesterday</a>.</p>
<p>&#8220;Although it won&#8217;t happen soon, I&#8217;d like to do it at some point,&#8221; the designer said, and to colleagues on stage, &#8220;Let&#8217;s make it together.&#8221;</p>
<p>Suda has said in the past that further entries in the series will not be released for the Wii, and that while he didn&#8217;t originally envision sequels, the first game&#8217;s sales convinced him to have another go.</p>
<p>The first No More Heroes and its sequel, 2010&#8242;s Desperate Struggle, were both produced for the Wii and published outside Japan by Rising Star and Ubisoft. Both games scored well with critics and sold surprisingly well given their kookiness. A PlayStation 3 revamp of the first game, with the subtitle Heroes Paradise, is expected to release from Konami in several Western territories soon.</p>
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		<slash:comments>8</slash:comments>
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		<title>Suda51: &#8220;It&#8217;s not just me who&#8217;s crazy&#8221;</title>
		<link>http://www.vg247.com/2011/03/09/suda51-its-not-just-me-whos-crazy/</link>
		<comments>http://www.vg247.com/2011/03/09/suda51-its-not-just-me-whos-crazy/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 01:35:16 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[EA]]></category>
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		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Goichi Suda]]></category>
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		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=154732</guid>
		<description><![CDATA[Speaking of the bizarre and grotesque design elements of Shadows of the Damned, Goichi Suda said he&#8217;s not solely responsible. &#8220;It&#8217;s not just me who&#8217;s crazy,&#8221; Suda protested, speaking to Destructoid. &#8220;Our staff members are crazy too. &#8220;For example, art director Masumo &#8211; he&#8217;s crazy also. So he comes up with all sorts of crazy [...]]]></description>
			<content:encoded><![CDATA[<p>Speaking of the bizarre and grotesque design elements of Shadows of the Damned, Goichi Suda said he&#8217;s not solely responsible.</p>
<p><span id="more-154732"></span></p>
<p><img src="http://images.vg247.com/current//2011/03/20110309sotd.jpg" alt="" title="20110309sotd" width="668" height="190" class="alignnone size-full wp-image-154733" /></p>
<p>&#8220;It&#8217;s not just me who&#8217;s crazy,&#8221; Suda protested, speaking to <a href="http://www.destructoid.com/interview-suda51-on-shadows-of-the-damned-195959.phtml" target="_new">Destructoid</a>.</p>
<p>&#8220;Our staff members are crazy too.</p>
<p>&#8220;For example, art director Masumo &#8211; he&#8217;s crazy also. So he comes up with all sorts of crazy ideas.</p>
<p>&#8220;And also we have concept artists from Poland&#8230; We have a lot of staff members who love punk style, and they want to create a punk rock style game.&#8221;</p>
<p>Suda said the the game&#8217;s design &#8220;employed the style of Eastern European punk&#8221; and was inspired by his observation that &#8220;you don&#8217;t see too many [games set] in Hell&#8221;.</p>
<p>See the full interview below.</p>
<p>Shadows of the Damned is a multiplatform collaboration between Suda&#8217;s Grasshopper and Resident Evil creator Shinji Mikami, to be published by EA. <a href="http://www.vg247.com/2011/03/08/sudas-hell-gamers-paradise-shadows-of-the-damneds-gdc-demo/">Nathan had a look at it at GDC</a>.</p>
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]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Shadows of the Damned and Alice: Madness Returns dated</title>
		<link>http://www.vg247.com/2011/03/02/shadows-of-the-damned-and-alice-madness-returns-dated/</link>
		<comments>http://www.vg247.com/2011/03/02/shadows-of-the-damned-and-alice-madness-returns-dated/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 02:41:12 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[GDC 2011]]></category>
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		<category><![CDATA[Alice: Madness Returns]]></category>
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		<category><![CDATA[Goichi Suda]]></category>
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		<guid isPermaLink="false">http://www.vg247.com/?p=152874</guid>
		<description><![CDATA[EA has announced Alice: Madness Returns and Shadows of the Damned will launch in June this year. Spicy Horse&#8217;s Alice: Madness Returns, the sequel to cult favourite American McGee&#8217;s Alice, will hit PC, PlayStation 3 and Xbox 360 on June 14. Shadows of the Damned, the name game from Goichi Suda&#8217;s Grasshopper studio, will land [...]]]></description>
			<content:encoded><![CDATA[<p>EA has announced Alice: Madness Returns and Shadows of the Damned will launch in June this year.</p>
<p><span id="more-152874"></span></p>
<p><img src="http://images.vg247.com/current//2011/03/20110302sotd.jpg" alt="" title="20110302sotd" width="668" height="190" class="alignnone size-full wp-image-152876" /></p>
<p>Spicy Horse&#8217;s Alice: Madness Returns, the sequel to cult favourite American McGee&#8217;s Alice, will hit PC, PlayStation 3 and Xbox 360 on June 14.</p>
<p>Shadows of the Damned, the name game from Goichi Suda&#8217;s Grasshopper studio, will land on PlayStation 3 and Xbox 360 on June 7.</p>
<p>The latter is an action horror collaboration between the eccentric Suda and Shinji Mikami of Resident Evil, Devil may Cry and Vanquish fame.</p>
<p>Presumably these dates are for the US only; stay tuned for local equivalents.</p>
<p>Both announcements were made during EA&#8217;s GDC event.</p>
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		<slash:comments>3</slash:comments>
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		<title>Grasshopper to announce new game next month</title>
		<link>http://www.vg247.com/2011/02/28/grasshopper-to-announce-new-game-next-month/</link>
		<comments>http://www.vg247.com/2011/02/28/grasshopper-to-announce-new-game-next-month/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 15:23:45 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=152335</guid>
		<description><![CDATA[Grasshopper&#8217;s announced it&#8217;s to announce a new game at the end of next month. The reveal will take place at an event in Japan on March 30. It&#8217;ll also be streamed live via UStream. The announce will come at the end of what will be a busy period for Grasshopper. Suda and co are in [...]]]></description>
			<content:encoded><![CDATA[<p>Grasshopper&#8217;s announced it&#8217;s to announce a new game at the end of next month.</p>
<p><span id="more-152335"></span><img class="alignnone size-full wp-image-152336" title="grasshopper" src="http://images.vg247.com/current//2011/02/grasshopper.jpg" alt="" width="668" height="190" /></p>
<p>The reveal will take place at an event in Japan on March 30. It&#8217;ll also be streamed live via UStream.</p>
<p>The announce will come at the end of what will be a busy period for Grasshopper. Suda and co are in San Francisco to show Shadows of the Damned, its EA Partners-published horror collaboration with Shinji Mikami, at GDC this week.</p>
<p>Find more details on that showing <a href="http://www.vg247.com/2011/02/28/this-weeks-gdc-2011-whats-happening-and-what-to-expect/">here</a>.</p>
<p>Thanks, <a href="http://scrawlfx.com/2011/02/grasshopper-to-announce-new-game-next-month" target="_new">SCRAWL</a>.</p>
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		<slash:comments>5</slash:comments>
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		<title>Shadows of the Damned get screens treatment</title>
		<link>http://www.vg247.com/2011/02/14/shadows-of-the-damned-get-screens-treatment/</link>
		<comments>http://www.vg247.com/2011/02/14/shadows-of-the-damned-get-screens-treatment/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 20:13:29 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[ea partners]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Shadows of the Damed]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=148092</guid>
		<description><![CDATA[EA&#8217;s released a handful of new screens for Shadows of the Damned. The horror, being developed by Grasshopper Manufacture in collaboration with Shinji Mikami, will be shown off at GDC as part of an EA Partners press conference. The screens are at Siliconera. Game&#8217;s out this summer for PS3 and 360.]]></description>
			<content:encoded><![CDATA[<p>EA&#8217;s released a handful of new screens for Shadows of the Damned.</p>
<p><span id="more-148092"></span><a href="http://images.vg247.com/current//2011/02/shadows-of-the-damned.jpg"><img class="alignnone size-full wp-image-148093" title="shadows of the damned" src="http://images.vg247.com/current//2011/02/shadows-of-the-damned.jpg" alt="" width="668" height="190" /></a></p>
<p>The horror, being developed by Grasshopper Manufacture in collaboration with Shinji Mikami, will be shown off at GDC as <a href="http://www.vg247.com/2011/01/11/ea-confirms-gdc-reveal-for-battlefield-3/">part of an EA Partners press conference</a>.</p>
<p>The screens are at <a href="http://www.siliconera.com/2011/02/14/shadows-of-the-damned-screens-are-a-bloody-valentines-day-gift-from-ea/" target="_new">Siliconera</a>.</p>
<p>Game&#8217;s out this summer for PS3 and 360.</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>Suda&#8217;s Codename D has you fight monsters in &#8220;the hopes of restoring your lost self&#8221;</title>
		<link>http://www.vg247.com/2010/11/19/sudas-codename-d-has-you-fight-monsters-in-the-hopes-of-restoring-your-lost-self/</link>
		<comments>http://www.vg247.com/2010/11/19/sudas-codename-d-has-you-fight-monsters-in-the-hopes-of-restoring-your-lost-self/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 22:17:18 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Codename D]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=130555</guid>
		<description><![CDATA[Goichi Suda has give out a couple small details on his Kinect title Codemane D to Famitsu, and when we say small, we&#8217;re not kidding. In the magazine, Suda and other developers chat to the magazine about creating games for Kinect, which to Suda, it means freedom &#8220;for the player, freedom of hands has the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-130556" title="codenamed" src="http://assets.vg247.com/current//2010/11/codenamed.jpg" alt="codenamed" width="490" height="200" /></p>
<p>Goichi Suda has give out a couple small details on his Kinect title Codemane D to Famitsu, and when we say small, we&#8217;re not kidding.</p>
<p><span id="more-130555"></span></p>
<p>In the magazine, Suda and other developers chat to the magazine about creating games for Kinect, which to Suda, it means freedom &#8220;for the player, freedom of hands has the meaning of greater freedom and openness&#8221;, and for Grasshopper Manufacture, &#8221; &#8220;a game design that reduces burden&#8221;.</p>
<p>That&#8217;s all well and good Suda, but what about Codename D?</p>
<p>Not much really. He revealed the action game was set in an amusement park where strange and atrocious creatures reside. <a href="http://www.vg247.com/2010/09/16/suda51-announces-codename-d-at-tgs/" target="_self">That much</a> we knew from TGS. However, this bit is a bit fresh: &#8220;Using Kinect, you become the controller and face off against enemies, clearing missions in the hopes of restoring your lost self.&#8221;</p>
<p>&#8220;It&#8217;s a no gun, no sword action game,&#8221; <a href="http://www.vg247.com/2010/09/15/microsoft-tgs-kinect-sega-horror-title-suda-51-and-steel-batallion/" target="_self">reiterated</a> Suda. &#8220;It&#8217;s a game that will let you experience the invigorating feel that can be had because of Kinect.&#8221;</p>
<p>It sure sounds interesting enough, but how are we supposed to fight men with Tiger heads without a gun or sword? Using our fists and wits? Possibly. We&#8217;ll find out sooner or later.</p>
<p>Codename D is expected to be released next year as an Xbox 360-exclusive.</p>
<p>Thanks, <a href="http://www.andriasang.com/e/blog/2010/11/19/kinect_commentary/images/2132433111/" target="_self">Andriasang</a>.</p>
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		<slash:comments>3</slash:comments>
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		<title>Mikami to continue serving on Shadows of the Damned despite Tango-ZeniMax buyout</title>
		<link>http://www.vg247.com/2010/11/01/mikami-to-continue-serving-on-shadows-of-the-damned-despite-tango-zenimax-buyout/</link>
		<comments>http://www.vg247.com/2010/11/01/mikami-to-continue-serving-on-shadows-of-the-damned-despite-tango-zenimax-buyout/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 14:36:34 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Akira Yamaoka]]></category>
		<category><![CDATA[ea partners]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[grashopper manufacture]]></category>
		<category><![CDATA[shadows of the damned]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Tango Gameworks]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=126973</guid>
		<description><![CDATA[Shinji Mikami will continue to be the producer on Shadows of the Damned despite the buyout last week of his new studio Tango Gameworks by ZeniMax, VG247 can reveal. Mikami will continue alongside director Goichi Suda and audio director Akira Yamaoka at Grasshopper Manufacture on the EA Partners-published horror, even though Tango, founded by the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-119195" title="shadowsofthedamned" src="http://assets.vg247.com/current//2010/09/shadowsofthedamned.jpg" alt="shadowsofthedamned" width="490" height="200" /></p>
<p>Shinji Mikami will continue to be the producer on Shadows of the Damned despite the buyout last week of his new studio Tango Gameworks by ZeniMax, VG247 can reveal.</p>
<p><span id="more-126973"></span></p>
<p>Mikami will continue alongside director Goichi Suda and audio director Akira Yamaoka at Grasshopper Manufacture on the EA Partners-published horror, even though Tango, founded by the Resident Evil creator, was bought by the parent of Bethesda last week.</p>
<p>&#8220;Shinji will serve as creative lead on the games developed at Tango Gamework and will fulfil his remaining obligations to Grasshopper pursuant to their prior agreement,&#8221; a Bethesda rep told us.</p>
<p>Mikami recently served as director of OTT Platinum action title Vanquish.</p>
<p>Shadows of the Damned <a href="http://www.vg247.com/2010/09/15/ea-shows-off-shadows-of-the-damned-at-tgs-showcase/">was finally revealed at Tokyo Game Show</a> back in September following <a href="http://www.vg247.com/2008/08/14/mikami-and-suda51-sign-new-horror-game-to-ea/">a previous announcement of the collaboration</a> in 2008.</p>
<p>It will release next summer for PS3 and 360. Watch the short Halloween trailer for it <a href="http://www.vg247.com/2010/10/30/shadows-of-the-damned-video-is-short-and-creepy/">here</a>.</p>
<p>ZeniMax <a href="http://www.vg247.com/2010/10/28/boom-zenimax-buys-tango-and-shinji-mikami/">announced the buyout of Tango Gameworks last week</a>, its third accqusation following id Software and Arkane Studios.</p>
<p>It isn&#8217;t yet known what its currently working on, but <a href="http://www.vg247.com/2010/11/01/mysterious-artwork-appears-on-tango-blog/">artwork that was outed earlier today</a> from the developer&#8217;s blog may point as an indicator.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Shadows of the Damned video is short and creepy</title>
		<link>http://www.vg247.com/2010/10/30/shadows-of-the-damned-video-is-short-and-creepy/</link>
		<comments>http://www.vg247.com/2010/10/30/shadows-of-the-damned-video-is-short-and-creepy/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 04:33:40 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[shadows of the damned]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=126785</guid>
		<description><![CDATA[Let the bloodbath begin&#8230;.. EA and Grasshopper Manufacture released a short video for Shadows of the Damned today, and it&#8217;s posted below. Basically it just shows monsters, our protagonist&#8217;s awesome skull adorned shotgun, and some White Zombie-esque music playing in the background. It&#8217;s just enough to get your mouth wet for a game that&#8217;s not [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-126786" title="shadowsofthedamned" src="http://assets.vg247.com/current//2010/10/shadowsofthedamned.jpg" alt="shadowsofthedamned" width="490" height="200" /></p>
<p>Let the bloodbath begin&#8230;..</p>
<p><span id="more-126785"></span></p>
<p>EA and Grasshopper Manufacture released a short video for Shadows of the Damned today, and it&#8217;s posted below.</p>
<p>Basically it just shows monsters, our protagonist&#8217;s awesome skull adorned shotgun, and some White Zombie-esque music playing in the background.</p>
<p>It&#8217;s just enough to get your mouth wet for a game that&#8217;s not even suppose to be out until <a href="http://www.vg247.com/2010/09/15/ea-shows-off-shadows-of-the-damned-at-tgs-showcase/" target="_self">summer 2011</a>, Suda you tease.</p>
<p>Enjoy it anyway, just don&#8217;t blink.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="490" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/0Yyx9Ix8pww?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="490" height="385" src="http://www.youtube.com/v/0Yyx9Ix8pww?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>Suda 51 teasing news for tomorrow</title>
		<link>http://www.vg247.com/2010/10/15/suda-51-teasing-news-for-tomorrow/</link>
		<comments>http://www.vg247.com/2010/10/15/suda-51-teasing-news-for-tomorrow/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 09:44:25 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=123404</guid>
		<description><![CDATA[Goichi Suda is an announcement machine. After announcing both Shadows of the Damned and Codename D at Tokyo Game Show last month, there&#8217;s more news coming tomorrow from the Grasshopper boss. &#8220;Tomorrow, finally a certain announcement will be complete. Countdown Start,&#8221; he said in a tweet. What the news is remains unknown. It might have [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-35743" title="suda" src="http://assets.vg247.com/current//2009/05/inafune1b.jpg" alt="suda" width="490" height="200" /></p>
<p>Goichi Suda is an announcement machine. After announcing both <a href="http://www.vg247.com/2010/09/15/ea-shows-off-shadows-of-the-damned-at-tgs-showcase/">Shadows of the Damned</a> and <a href="http://www.vg247.com/2010/09/16/suda51-announces-codename-d-at-tgs/">Codename D</a> at Tokyo Game Show last month, there&#8217;s more news coming tomorrow from the Grasshopper boss.</p>
<p><span id="more-123404"></span></p>
<p>&#8220;Tomorrow, finally a certain announcement will be complete. Countdown Start,&#8221; <a href="http://twitter.com/suda_51/status/27225070210" target="_blank">he said in a tweet</a>.</p>
<p>What the news is remains unknown.</p>
<p>It might have something to do with Grasshopper Manufacture&#8217;s <a href="http://www.vg247.com/2010/10/14/harvest-moon-little-kings-story-creators-jump-ship-to-grasshopper/">latest recruits</a>: Harvest Moon creator <span>Yasuhiro Wada and </span><span>Yoshiro Kimura, the maker of Little King&#8217;s Story.</span></p>
<p><span>We&#8217;ll find out tomorrow, then.</span></p>
<p><span>Thanks, <a href="http://www.siliconera.com/2010/10/13/suda51-twitter-teasing-news-for-tomorrow/" target="_blank">Siliconera</a>.<br />
</span></p>
]]></content:encoded>
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		<title>Shadows of the Damned was originally coming to PC and Wii as well, says Suda</title>
		<link>http://www.vg247.com/2010/09/18/shadows-of-the-damned-was-originally-coming-to-pc-and-wii-as-well-says-suda/</link>
		<comments>http://www.vg247.com/2010/09/18/shadows-of-the-damned-was-originally-coming-to-pc-and-wii-as-well-says-suda/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 21:34:44 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[shadows of the damned]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=119194</guid>
		<description><![CDATA[Grasshopper Manufacture&#8217;s Goichi Suda has said Shadows of the Damned was originally planned for not only PS3 and Xbox 360, but PC and Wii as well. Speaking in a TGS interview, Suda said he couldn&#8217;t comment on why the game would be skipping PC and Wii or about how the game&#8217;s tech would&#8217;ve worked on [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-119195" title="shadowsofthedamned" src="http://assets.vg247.com/current//2010/09/shadowsofthedamned.jpg" alt="shadowsofthedamned" width="490" height="200" /></p>
<p>Grasshopper Manufacture&#8217;s Goichi Suda has said Shadows of the Damned was originally planned for not only PS3 and Xbox 360, but PC and Wii as well.</p>
<p><span id="more-119194"></span></p>
<p>Speaking in a TGS interview, Suda said he couldn&#8217;t comment on why the game would be skipping PC and Wii or about how the game&#8217;s tech would&#8217;ve worked on Wii &#8211; considering it uses Unreal Engine 3.</p>
<p>Suda did reveal that the game, originally dubbed a horror title, had changed over the two years it&#8217;s been in development, and the reason for this was that action just seemed the better choice.</p>
<p>&#8220;As we developed the game, we found that it would be a lot better with action elements,&#8221; he said.  &#8220;Garcia, the character, is very strong and cool, so we thought we should probably switch to become more of an action game.&#8221;</p>
<p>Suda also said the game was still on schedule and and had suffered no internal delays.</p>
<p>Get caught up on everything Shadows of the Damned <a href="http://www.vg247.com/2010/09/15/ea-shows-off-shadows-of-the-damned-at-tgs-showcase/" target="_self">through here</a>.</p>
<p>It&#8217;s out during summer 2011 for PS3 and Xbox 360.</p>
<p>Via <a href="http://www.1up.com/news/shadows-damned-originally-planned-wii" target="_self">1UP</a>.</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>Suda51, DeMartini hint at TGS reveal for Grasshopper-Mikami horror</title>
		<link>http://www.vg247.com/2010/08/23/suda51-demartini-hint-at-tgs-reveal-for-grasshopper-mikami-horror/</link>
		<comments>http://www.vg247.com/2010/08/23/suda51-demartini-hint-at-tgs-reveal-for-grasshopper-mikami-horror/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 10:55:46 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gamescom 2010]]></category>
		<category><![CDATA[David DeMartini]]></category>
		<category><![CDATA[ea partners]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=114299</guid>
		<description><![CDATA[Cologne&#8217;s so last week, darlin&#8217;. It&#8217;s all Tokyo from here on out. EA Partners boss David DeMartini has hinted we may see a reveal of the horror collaboration between Goichi Suda and Resident Evil creator Shinji Mikami at Tokyo Game Show next month. DeMartini said Suda and Mikami have total freedom to make the game as they [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-42586" title="suda51" src="http://assets.vg247.com/current//2009/06/suda51.jpg" alt="suda51" width="490" height="200" /></p>
<p>Cologne&#8217;s so last week, darlin&#8217;. It&#8217;s all Tokyo from here on out.</p>
<p><span id="more-114299"></span></p>
<p>EA Partners boss David DeMartini has hinted we may see a reveal of the horror collaboration between Goichi Suda and Resident Evil creator Shinji Mikami at Tokyo Game Show next month.</p>
<p>DeMartini said Suda and Mikami have total freedom to make the game as they see fit.</p>
<p>&#8220;We&#8217;ve allowed [Suda] the opportunity to fully explore his creativity,&#8221; he told <a href="http://www.eurogamer.net/articles/2010-08-23-ea-were-not-toning-down-suda51" target="_blank">Eurogamer</a>.</p>
<p>&#8220;The key thing is not for us to tone down Suda or try and westernise Suda, but to try and make sure the game gets broad enough exposure that more people appreciate it.&#8221;</p>
<p>When asked by the site if a Japanese reveal in September was likely and made sense, DeMartini only said: &#8220;Yes&#8221;.</p>
<p>As for Suda, all he said to EG at an event in Cologne last Wednesday, where he announced <a href="http://www.vg247.com/2010/08/18/suda-51-announces-sine-mora/">his new PSN and XBLA title Sine Mora</a>, was this:</p>
<p>&#8220;Don&#8217;t worry. It&#8217;ll come soon.&#8221;</p>
<p>Does next month sound soon enough, Goichi?</p>
<p>&#8220;I&#8217;m not sure. But of course, please come to Tokyo.&#8221;</p>
<p>The project between Suda and Mikami was <a href="http://www.vg247.com/2008/08/14/mikami-and-suda51-sign-new-horror-game-to-ea/">announced in 2008</a>. EA confirmed it was a PS360 and PC title at the time, although DeMartini only confirmed to EG it was a PS3 and 360 game.</p>
<p>EA&#8217;s <a href="http://www.vg247.com/2010/08/21/ea-has-several-game-announcements-for-its-2010-tokyo-showcase/" target="_blank">hosting a Tokyo showcase before TGS begins</a>, where new games are expected to be announced.</p>
<p>That sound you hear is two and two being put together.</p>
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		<title>Top Japanese devs go crazy for 3DS &#8211; quotes of death</title>
		<link>http://www.vg247.com/2010/07/14/top-japanese-devs-go-crazy-for-3ds-quotes-of-death/</link>
		<comments>http://www.vg247.com/2010/07/14/top-japanese-devs-go-crazy-for-3ds-quotes-of-death/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 11:05:40 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Goichi Suda]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[Hiroyuki Kobayashi]]></category>
		<category><![CDATA[Keiji Inafune]]></category>
		<category><![CDATA[Shu Takami]]></category>
		<category><![CDATA[Toshihiro Nagoshi]]></category>
		<category><![CDATA[Yoshinori Ono]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=107362</guid>
		<description><![CDATA[Some of the biggest name names in Japanese games development have gone on the record about how 3DS is a &#8220;perfect example,&#8221; according to Capcom&#8217;s Keiji Inafune, of the &#8220;three things videogames need to be successful.&#8221; Here&#8217;s the lot, all taken from the next issue of Famitsu. Sounds as though 3DS is going to be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://assets.vg247.com/current//2010/07/3ds31.jpg" alt="3ds3" title="3ds3" width="490" height="200" class="alignnone size-full wp-image-107363" /></p>
<p>Some of the biggest name names in Japanese games development have gone on the record about how 3DS is a &#8220;perfect example,&#8221; according to Capcom&#8217;s Keiji Inafune, of the &#8220;three things videogames need to be successful.&#8221;</p>
<p><span id="more-107362"></span></p>
<p>Here&#8217;s the lot, all taken from the next issue of Famitsu. Sounds as though 3DS is going to be a &#8216;bit popular&#8217; with the Japanese development community:</p>
<ul>
<li>Atsushi Inaba (Bayonetta, MadWorld) &#8220;I&#8217;m being struck with the intense desire to make something on it. It&#8217;s the same sort of excitement I had when I first saw the Wii and DS in Nintendo&#8217;s office, but now it&#8217;s at a whole new level. This may the first time in the industry where the terms &#8216;next generation&#8217; and &#8216;personal dream&#8217; were so appropriate. I&#8217;d gladly throw away everything else for a shot at touching the 3DS.&#8221;</li>
</ul>
<ul>
<li>Keiji Inafune (Mega-Man, Dead Rising) &#8220;Video games need three things to be successful: a concept, a technology platform, and good marketing. The Nintendo 3DS is a perfect example of those three things bundled into one.&#8221;</li>
</ul>
<ul>
<li>Hideki Kamiya (Okami, Bayonetta) &#8220;3D on a large screen has an impact on you and gets you that much closer to the game or movie you&#8217;re watching, but 3D on the 3DS&#8217;s smaller screen is interesting in its own right. Instead of feeling like you&#8217;re &#8216;really there,&#8217; you feel like it&#8217;s &#8216;really in the palm of your hand,&#8217; so to speak. Having these dynamic home 3D titles is great and all, but personally, I want to take a different approach and make games that take advantage of what a 3D portable has to offer.&#8221;</li>
</ul>
<ul>
<li>Hiroyuki Kobayashi (Resident Evil 5, Devil May Cry) &#8220;Our own Resident Evil was shown on the show floor and was well received, but when I saw Metal Gear, I felt the new potential of the 3DS. I&#8217;d like to make something.&#8221;</li>
</ul>
<ul>
<li>Hideo Kojima (Metal Gear, Metal Gear Solid) &#8220;I wear glasses, so I&#8217;m happy that 3D glasses are not needed. I directed the E3 demo. It was based off Metal Gear Solid 3 Snake Eater, but the backgrounds and character modeling were all redone in high polygon. It&#8217;s not finalized, but we&#8217;re thinking about CO-OPs and other things — elements fitting of a 3D and portable game machine.&#8221;</li>
</ul>
<ul>
<li>Toshihiro Nagoshi (Super Monkey Ball, Yakuza) &#8220;Nintendo has been re-examining the concept of game consoles as &#8216;toys&#8217; ever since the Wii, and I think the 3DS is the final result of those efforts. If you believe that gamers will demand more social features and immersiveness in their portable single-player or multiplayer experiences, then Nintendo certainly has that covered with the 3DS&#8217;s Wi-Fi and 3D features. There&#8217;s a lot of ideas I&#8217;d like to work with.&#8221;</li>
</ul>
<ul>
<li>Yoshinori Ono (Street Fighter IV, Super Street Fighter IV) &#8220;We&#8217;d like to put in some ideas that make effective use of the portability.&#8221;</li>
</ul>
<ul>
<li>Goichi Suda (No More Heroes, Killer 7) &#8220;It really makes me feel the speed at which the history of video games is unfolding — like, &#8216;We&#8217;ve really made it this far, huh?&#8217; You have a living, breathing world you can touch right in your hands. I think we&#8217;ve finally gone from an era of constructing virtual worlds from pixels to one where the world is truly, honestly there. If I had to sum up the sort of game I&#8217;d like to make, I would simply call it &#8216;the next game,&#8217; because the 3DS marks the arrival of the &#8216;next platform.&#8217;&#8221;</li>
</ul>
<ul>
<li>Shu Takami (Phoenix Wright, Ghost Trick) &#8220;As a creator, I feel that a new challenge has started&#8230; I&#8217;d like to show a mystery in a 3D space.&#8221;</li>
</ul>
<p>3DS will release worldwide before the end of March next year.</p>
<p>Via <a href="http://www.1up.com/do/newsStory?cId=3180378" target="_new">1UP</a>, <a href="http://www.andriasang.com/e/blog/2010/07/14/3ds_producer_commentary/" target="_new">Andriasang</a> and <a href="http://kotaku.com/5586593/what-do-japanese-developers-think-of-the-nintendo-3ds?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&#038;utm_content=Google+Reader" target="_new">Kotaku</a>.</p>
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