Tag Archives: glitch

Thu, Jul 21, 2011 | 16:42 BST

Thursday shorts: Battlefield Heroes, Glitch, EVE Online, Twisted Metal

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Thursday, Thursday, it’s Thursday! Go celebrate it’s Thursday by reading these shorts and punching a man in the face. Don’t do that. Well, read the shorts, but don’t punch a man in the face. Punching a man in the face is wrong, m’kay?

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Thu, Jul 14, 2011 | 23:06 BST

Keita Takahashi to blog experiences at Tiny Speck

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Katamari creator Keita Takahashi has spoken out on his decision to join Tiny Speck in Vancouver.

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Mon, Jul 11, 2011 | 01:27 BST

Katamari creator joins Glitch developer

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In news likely to cause the VG247 team to abandon their duties completely, Katamari creator Keita Takahashi has signed on Tiny Speck, developer of the unusual MMO Glitch.

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Fri, Jul 08, 2011 | 22:08 BST

Friday Shorts II: Champions, Atlantis, Zynga, F2P iPad, movies

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It’s time for the weekend, and your second batch of shorts for the day. Go get ‘em below the break, tiger.

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Tue, Nov 23, 2010 | 16:00 GMT

Flickr founder unveils Glitch, confirms for spring 2011

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Completely mental it may be, but Stewart Butterfield’s social game, Glitch, looks to have all the right stuff.

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Fri, Oct 22, 2010 | 08:57 BST

Super Meat Boy suffers from auto-save glitch, patch coming up

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Looks like all’s not well with saving Super Meat Boy.

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Wed, Sep 08, 2010 | 02:39 BST

PC Shadow Broker DLC breaks, BioWare rides to the rescue

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Most villains escape from imminent capture/death with hidden jetpacks, trap doors, or smoke screens that – unlike their real-life counterparts – somehow enable teleportation.

But those guys have nothing on the Shadow Broker. His big, bad Deus Ex Machina basically breaks the world.

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Tue, Mar 02, 2010 | 04:52 GMT

Take a breath: The APOCALYPS3 is over (Updated)

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Update: Here’s confirmation straight from Sony.

Original: Remember that scene from “The Day After Tomorrow” when the apocalypse sort of went away for no apparent reason – even though Sony didn’t release a patch for it – and everyone got all weepy and started hugging?

Well, this is kind of like that. Kind of.

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Thu, Oct 22, 2009 | 02:29 BST

Gearbox issues speedy fix for PS3 Borderlands glitch

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Now you see it; now you don’t. About one blink of the eye ago, PS3 Borderlands players were reporting issues with seeing their online friends while, er, online. Now, though, the game’s as good as new.

“We are very pleased to report that using PSN friends lists with the game should now work properly for all PS3 customers. The fix has been released invisibly and should work automatically for all PSN users on the PS3 platform,” Gearbox’s Steve Gibson told Joystiq.

“No special action is required by PS3 customers to apply the fix – just play the game and you’ll find that everything works fine now. We thank you all for your patience and for making us aware of the issue!”

So there you go.

Sat, Dec 20, 2008 | 13:17 GMT

PS3 Trophy error pops up, Sony to hammer it down – eventually

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According to a CVG report, PS3 Trophies’ ability to, er, do nothing in particular has run into a potentially shelf-smashing error. Apparently, after PSN users alter their PSN ID or password, Trophy data can become “corrupt.”

Should that happen, certain games will then notify players that Trophy data has failed to sync – sometimes leading to a series of looping “quit and try again” messages.

Titles like Burnout Paradise, LittleBigPlanet, Pain, and WipEout HD have fallen victim to the Trophy-gobbling glitch since October, but the recently released 2.53 firmware update failed to sweep the bug under the rug.

Fortunately, Sony community guy “MusterBuster” claimed that, “A fix is on the way, but I don’t have an ETA yet”.

If your e-life absolutely depends on a healthy, bustling Trophy case, click through the link for a “quick” fix. (Hint: it’s not quick.)

Otherwise, just remember that waiting builds character or whatever. So don’t worry; Sony’s got your back.

By Nathan Grayson

Tue, Oct 28, 2008 | 15:39 GMT

Online glitches force LittleBigPlanet servers offline

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Just hours after the LittleBigPlanet servers went live, Media Molecule has been forced to pull the plug citing “glitching issues.”

The studio has yet to announce just when the servers are going back online but Kotaku has been assured that MM is working around the clock to fix the problem.

By Mike Bowden