Tag Archives: ghostbusters
Thu, Jan 24, 2013 | 11:44 GMT
Capcom’s Ghostbusters game hits iOS, takes an XCOM approach to bustin’
Ghostbusters is back in the form of Beeline Interactive’s new iOS game, which launched on iTunes this morning. Publisher Capcom kept this one relatively quiet, but as it happens the game draws influence from XCOM. Players must recruit new Ghostbusters, research weaponry, manage resources and perform experiments on ghosts to earn new upgrades. Check out Capcom’s official screens below the cut.
Wed, Dec 05, 2012 | 22:54 GMT
Ghostbusters going mobile thanks to Beeline
Ghostbusters is on its way to a smartphone near you, thanks to the team behind popular Snoopy and Smurfs mobile games.
Thu, Feb 24, 2011 | 21:59 GMT
Ghostbusters: Sanctum of Slime characters profiled
Atari has released new details today regarding the rookie team of Ghostbusters featured in Sanctum of Slime.
Wed, Feb 16, 2011 | 01:30 GMT
Quick Shots – Ghostbusters: Sanctum of Slime screens cross the beams
Ghostbusters: Sanctum of Slime is bucking the big-budget licensed tie-in trend by actually looking quite fun; come through and admire this small collection of new screens.
Wed, Jan 12, 2011 | 18:11 GMT
Ghostbusters: Sanctum of Slime screenshots show Proton Streams everywhere

Atari has released new screenshots of its digital download title, Ghostbusters: Sanctum of Slime.
Thu, Oct 01, 2009 | 17:00 BST
Ghostbusters on PSP and PSPgo getting a November release

Ghostbusters: The Video Game has been given a November 3 release for PSP and PSPgo.
Atari, the US publisher, says it will contain “features unique to the platform”, including the ability to “switch between four equipment sets to access eight unique proton pack functions and use gadgets like the PKE Meter and Parapgoggles to scan and analyze targets.”
The portable version of the handheld was developed by Red Fly Studios.
Thanks, CVG.
Thu, Sep 10, 2009 | 15:32 BST
Ghostbusters release moved to November in Europe

Atari has moved the release date for Ghostbusters on DS, PC, Wii and Xbox 360 from October 23 to November 6.
Currently available on PS2 and PS3, the PSP version is still on track for an October 30 release.
Great. Another delay. Sorry kiddos.
Thanks, Eurogamer.
Thu, Aug 27, 2009 | 15:42 BST
Ghostbusters PS3 patch increases res “to match that of Xbox 360″ [Update]
Atari’s released a patch for the PS3 version of Ghostbusters which it claims provides “an increase in resolution to match that of Xbox 360 and some freeze issues, along with numerous other localization fixes.”
The 360 version runs at 720p, for the record. Does the update do what it’s supposed to do? We have a sneaking suspicion you’re going to find out later today.
There’s a bit more detail on the download’s benefits in this press release.
Update: DF reckons it’s not true, in a nutshell. Thanks, DaMan.
Mon, Jul 27, 2009 | 19:38 BST
Atari first quarter revenues rise, but future success still uncertain

Gamasutra has the full scoop on Atari’s first quarter earnings, and things are looking pretty good. Boosted by the strong sales of games like Chronicles of Riddick and Ghostbusters, revenues soared 30% up to €54.5 million ($77.78 million).
However, Atari isn’t popping the champagne and threatening to stop supporting the PS3 just yet. The future, unfortunately, may not be quite as bright.
“This performance in the first quarter is mainly due to a favorable game release schedule and should not be extrapolated for the remaining of the year,” Atari stated.
More through the link.
Fri, Jul 10, 2009 | 14:36 BST
Ghostbusters arrive for LittleBigPlanet July 16

Loads of Ghostbusters costumes are coming to LittleBigPlanet on July 16.
You will be able to dress your little guy as the Stay Puft Marshmallow Man, give him a Slimer hat, run around as one of the Ghostbusters, or put him in a ghostly hoodie.
Tentatively, the items are priced $2.15/£1.32 each or you can buy a pack with all of the items for $6.50/£4.00.
It was Sony Japan that revealed the themes with a Yen price, therefore, it may change.
Siliconera has a mashup of the different items you can get. Go have a look.
Thu, Jul 09, 2009 | 13:45 BST
Ghostbusters demo hits US Live

Nelson’s just confirmed a Ghostbusters demo’s gone up on the US Live. Euros can’t have it, obviously, as Sony’s got a timed exclusive in the region.
Blurb:
Who Ya Gonna Call? The Ghostbusters are back for an all new adventure! The year is now 1991: Who haunts Library? What happened to the Grey Lady? Try this demo to get a taste of the new supernatural spectacular haunting Manhattan. Take the role of a new recruit joining the famous Ghostbusters team and be equipped with a variety of unique equipment and gadgets as you hunt, fight and wrangle a wide range of ghosts in an all-new battle to save New York City from its latest paranormal plague.
Mon, Jun 22, 2009 | 19:59 BST
Prototype tops UK chart

Radical Entertainment’s action open-worlder Prototype has knocked Sim 3 off top spot in the latest UK Charts from GfK Chart-Track.
Sim 3 is still sitting pretty at number two closely followed by the evergreen Wii Fit in third.
Ghostbusters PS3 débuted in fourth.
Full thing below:

Thu, Jun 18, 2009 | 13:57 BST
Leadbetter: PS3 Ghostbusters “simply isn’t good enough”

DF’s Richard Leadbetter has called out Terminal Reality on the PS3 version of Ghostbuster’s saying the greatly reduced resolution over the 360 game “simply isn’t good enough”.
The game’s PS3 version runs at 960×540, while the 360 SKU hits 1280×720.
From Eurogamer’s latest face-off:
My response to that is pretty straightforward. First of all, PS3 Ghostbusters is rendering 518,400 pixels per frame. Xbox 360 is managing 921,600, so there’s some interesting mathematics going on in that statement. Secondly, if quincunx anti-aliasing is compromising your image quality to this degree, why not try another solution? With regards the RAM situation, it’s a well-known limitation that the vast majority of cross-platform developers have (thankfully) managed to overcome.
The admission that 25 per cent of the texture work in Ghostbusters is compromised on PS3 is very telling. More than that, the notion that somehow we’re not allowed to compare the two versions without downscaling the higher resolution one is frankly astonishing. How many people out there have 540p displays? Perhaps we should we be sitting further away from the screen to make the two games look the same? Terminal Reality’s response, rather like the PS3 build itself, simply isn’t good enough.
Full thing through there.
Thu, Jun 18, 2009 | 08:44 BST
Ghostbusters and SOCOM getting Home space today

Ghostbusters and SOCOM are to get their own Home spaces today, as you can see on the US BS Blog.
EA Sports is getting one too. Everyone’s doing it. Hit the links for more details than you’ll ever need.
Thu, Jun 18, 2009 | 07:48 BST
Ghostbusters PS3 Vs 360 difference shown in screens [Update]

Digital Foundry’s Richard Leadbetter’s put the “rumours” to rest regarding the differences between the PS3 and 360 versions of Ghostbusters. The PS3 version’s resolution is far smaller, basically.
Here’s the PS3 game, and this one’s from the 360 version. The difference is a tad obvious.
Rich tells us the PS3 version runs at 960×540, while the 360 game hits 1280×720.
And that’s that.
Update: A Terminal Reality spokesperson told Joystiq yesterday: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.”
Wed, Jun 17, 2009 | 17:18 BST
Ghostbusters: PC multiplayer was sacrificed for console versions

A statement has been issued regarding the lack of multiplayer in the PC version of Ghostbusters.
According to the game’s multiplayer developer, the multiplayer was cut so that the console versions could be “the best that they could be.”
“Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do,” said Dan Irish, CEO of Threewave. “However, our focus was on making the console version the best that they could be – an experience that allows multiple players to re-live and re-fight many of the themes from the movies.
“When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution. We couldn’t do all versions with multiplayer simultaneously with the resources that we had available – there was simply too much to do. Something would have to suffer.
“Therefore, we kept our focus on making the console versions deliver on the promise of being an integral player on the Ghostbusters team.”
No word on whether multiplayer support will eventually be added.
Via BigDownload.
Wed, Jun 17, 2009 | 07:22 BST
Ghostbusting: Making a game funny like “writing three hit movies”

Ghostbusters writer and general superstar Harold Ramis has told explained to GamesRadar why writing funny games is so difficult. Basically, it’s a stupid amount of work.
“To make a game so funny with so many comic alternatives, that would be like writing three hit movies,” he said.
“The scripts are impossibly long. That would be a considerable investment. And I was thinking if you wrote that much comedy, chances are you would put it in a feature film.”
It’s repetition in comic films that keeps people coming back, said Ramis, but the same process doesn’t necessarily translate to games.
“It seems like the attraction of playing any videogame is that it gives you control over a world that you have no other access to,” he added. “Once you’ve mastered a game, you kind of lose interest.”
Full interview through there. Via GoNintendo and Kotaku.
Mon, Jun 15, 2009 | 07:06 BST
No multiplay in PC Ghostbusters

According to this Ecto-Web post, the PC version of Ghostbusters doesn’t have any kind of multiplayer feature, despite online play being present in both the PS3 and 360 versions.
The PC version doesn’t have any DLC listed as a feature, either.
Why? Unknown. We can ask, though.
It’s out on Friday for PS3 and PSP in Europe. If you want it on 360, you’ll need to get the US version. Same if you want it on PC. Thanks, Blue.





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