Tag Archives: george broussard
Mon, Apr 29, 2013 | 03:44 BST
Here’s another piece of the spoils from the most recent Ludum Dare challenge, which asks designers to create games in just 48 hours. The Road comes courtesy of George Broussard of Duke Nukem and 3D Realms fame, and is a very minimalist platformer about the various challenges encountered in the course of a human lifetime – like drowning in a swimming pool or facing an alien invasion. It’s kind of neat. Don’t forget to check out Notch’s Drop, not a formal Ludum Dare game but created in the same spirit.
Tue, Aug 21, 2012 | 18:25 BST
An internal email sent to employees by THQ president Jason Rubin, noting another round of lay-offs at the firm, has been forwarded to 3D Realms founder George Broussard, who in turn posted the notice on Twitter.
Mon, Aug 20, 2012 | 04:11 BST
PopCap staffers are looking over their shoulders today following comments from 3D Realms co-owner George Broussard suggesting a round of job cuts is on the way.
Fri, Jun 03, 2011 | 13:31 BST
Gearbox will unleash the Duke Nukem Forever demo across all three platforms in just a few minutes – so clear out your bandwidth.
Tue, May 24, 2011 | 13:35 BST
Its actually happened: 2K has announced that Duke Nukem Forever has gone Gold, meaning that the game is now being pressed to disc and will ship – as in, baring a colossal catastrophe, actuality properly ship – on June 10.
Sat, Nov 20, 2010 | 20:18 GMT
Original Duke Nukem designer George Broussard has said there really isn’t a “dramatic” reason it took so long to get Duke Nukem Forever released.
Fri, Oct 08, 2010 | 00:01 BST
Gearbox has estimated the original developer of Duke Nukem Forever, 3D Realms, may have lost around $20-$30 million on the title.
Wed, Apr 28, 2010 | 23:25 BST
According to a tweet from 3drealms’ George Broussard, four more Infinity Ward employees have left Activision today.
Mon, Oct 19, 2009 | 18:48 BST
3D Realms’ George Broussard has pinned Naughty Dog’s Uncharted series up with the very best after playing the heavily-hyped second game.
“Amazing single player experiences,” he said, writing on the Shack forums.
“Nearly, if not, on par with Half-Life 1/2. I haven’t felt this giddy over a game series since Half-Life.
“This is epic badassery right here. Believe the hype.”
Uncharted 2 is on the verge of history, still being listed as the highest-rated PS3 exclusive of all time on Metacritic at 96 percent.
Wed, Apr 15, 2009 | 15:32 BST
3D Realms George Broussard said on Twitter today that a developmental milestone has been reached on the long-awaited Duke Nukem Forever.
According to the tweet, the firm has cleared off a large percentage of the game’s original goals – and Broussard likes the show “24″:
“71 more tasks to do and we started with probably 800-900.”
“Heading home. Got some music for the game and commented. Have a couple more things to close out tomorrow for milestone. 24 is on!!!”
While the information is still a bit esoteric, we can only hope it means we’re about to see something other than Christmas wallpaper from the game.
Tue, Aug 19, 2008 | 17:28 BST
3D Realms’ George Broussard has told Shacknews that Duke Nukem XBLA is finished and will be released “soon.”
“We officially passed final cert on our first try Friday, August 15th,” said Bruossard.
When asked about price, he said: “about what you’d expect.” So anywhere between 800 and 1200 Points, we’d imagine.
According to the official site, the game is now in the hands of Microsoft.
By Mike Bowden
Thu, Feb 07, 2008 | 21:23 GMT
3D Realms boss George Broussard said that lessons had been learned by the developer in the wake of the Dallas Business Journal story last night that apparently confirmed a date and platforms for shooter Duke Nukem Forever.
Speaking on the company’s forums, he said:
“I’d like to address the article the Dallas Business Journal put up today.
“In what appears to be an unfortunate turn of events, there seems to have been some confusion between what was ‘off the record’ and what was not. I suppose we’re used to dealing with gaming press and not mainstream press. Lesson learned.
“While we have internal targets, dates and goals, like every developer, we are not ready to share them. What’s amazing about this is that the DBJ must have assumed that we’d actually announce a date to them, and not gaming press, and that even in the light of Scott’s quote of “We can’t make an official announcement.”, the DBJ effectively did that. Lesson learned.
“The release date is still ‘when it’s done’, and will be until the appropriate moment. Platforms have not been finalized or announced. You can rest assured that we are moving toward a goal and that the recently released teaser trailer is the start of that process and seeing more of the game, sooner than later.
“We apologize to gamers and websites everywhere for this series of events. Sometimes, you can be too trusting of people and assume things that come back to bite you. Lesson learned.”
Tips for people speaking to journalists that don’t want the things they say going on the internet: learn how to say “off the record” very loudly.