Tag Archives: Gas Powered Games
Wed, Jun 03, 2009 | 15:45 BST
Supreme Commander 2 promises to be just as large as the original and address a number of issues that were present as well.
That’s according to Gamespot, which got hands-on time with the game at E3.
Supposedly it has a better art design, economy, improved pathfinding, tech upgrades effecting existing units, and new tech trees allowing units to include barrels, anti-aircraft weaponry, and more.
More through the link.
Sat, May 30, 2009 | 10:33 BST
Fri, May 29, 2009 | 07:25 BST
Sun, Apr 05, 2009 | 21:44 BST
Gas Powered Games has released a demonstration video for Demigod, featuring pointers and a bit of tutorial from the game’s lead designer, Matt Marr.
Shows a stone giant, called the Rook, swing his hammer and smash all in its path.
Watch it below.
Game’s out April 14 for PC.
Thu, Mar 05, 2009 | 16:58 GMT
After the break. The whole thing’s a game being played with a developer talking over the top, and it actually does look awesome.
Fighting and gods, RTS and action, cats and dogs living in harmony. For the win.
Gas Powered Games is developing. It’s out in April.
Fri, Feb 13, 2009 | 00:11 GMT
StarDock and Gas Powered Games announced today that Beta 3 of Demigod will be released on February 19.
Beta 3 is being launched so the devs can “nail down balance and begin trying out the Pantheon – the persistent multiplayer universe,” and fix any balance issues before moving onto the final phase: getting the multiplayer matchmaking system to work.
If you want in on it, sign up now. The beta window will close in a week.
The game is expected to land on PC April 14.
More through here.
Tue, Dec 16, 2008 | 07:07 GMT
Tue, Dec 02, 2008 | 16:18 GMT
More from today’s London Atari event. The firm’s to publish Ready 2 Rumble Revolution on Wii next March, featuring boxers based on Arnold Schwarzenegger, David Beckham, Brad Pitt and John Travolta.
Atari also announced today it’s to publish GPG’s Demigod, presumably in Europe. Stardock’s got it in the US.
Wed, Nov 12, 2008 | 14:45 GMT
Square’s confirmed it’s to publish a sequel to Gas Powered Games RTS Supreme Commander.
No platforms or dates for the game have been laid out as yet, with Square saying only that “development has begun” on the project.
The announcement is a big deal for Square: it equates to something along th lines of, “This is us making a game specifically engineered for western audiences.”
“We see great opportunities in European and North American markets, both of which are expected to be maintaining sustainable growth over these coming years,” said Square super-boss Yoichi Wada.
“Therefore, it is crucial we create alliances with proven developers such as Gas Powered Games in order to serve these significant markets better by providing products and services in tune with customer tastes.”
Press release after the break.
Wed, Sep 17, 2008 | 06:39 BST
There’s a new Demigod movie after the break showing proper gameplay from the Gas Powered RTS game. It’s out next year.
In case you’re a little lost as to what’s actually going on in the footage, Gaming Nexus has posted up an explanatory Q&A with the game’s lead designer, Mike Marr, to help you out.
Wed, Sep 10, 2008 | 18:13 BST
According to this GamersHell story, the beta’s gone live for GPG’s Demigod.
There’s more through there. The PC strategy thing releases next February.
Wed, Aug 13, 2008 | 07:28 BST
Sun, Aug 10, 2008 | 10:28 BST
Tue, Jul 29, 2008 | 17:58 BST
Well, bugger us and call us Henry. Sega’s released a Space Siege demo, following a bizarre notification from Nvidia that it could happen this week.
Get it from GamersHell. It’s just under 1Gb in total, and there doesn’t appear to be any indication of what it actually contains. You’ll just have to play it to find out.
Wed, Jul 23, 2008 | 20:40 BST
According to this nVidia E3 site, a Space Siege “demo” is to be released in four days time.
This could mean anything, so don’t wet the bed just yet. We’ll check with Sega tomorrow.
Fri, Jul 11, 2008 | 16:09 BST
Thu, Jun 26, 2008 | 06:46 BST
IGN has given the Xbox 360 version of Supreme Commander 4.5/10 in one of the game’s first reviews.
Complaints include slowdown, crashing, poor graphics compared to the PC version and impaired AI. The article writer questioned how the game got its certification from Microsoft in such a state.
Along with a limit of four-player multiplayer instead of eight, new interface issues and AI that apparently couldn’t plot its way out of a paper bag, Erik Brudvig closed the review with this line: “The game that PC owners adored in 2007 has received a poor port to Xbox 360 that is more of a disappointment than anything else.”
Mon, Jun 09, 2008 | 16:14 BST
“We have not made any official announcements, or have any official plans, but we are kicking ideas around, and that’s no secret,” he said.
“It would be a long time before another DS game was finished and saw the light of day.”
Taylor added: “When asked if we were considering taking lessons learned from Space Siege back into the Dungeon Siege series, the answer was yes.
“The example I gave was the multi-character parties… saying I was done with the big parties, because it really took the focus away from the main hero. In fact, in Dungeon Siege, it was hard to really have a ‘main’ hero, so-to-speak.”
So there we are.
Sat, Jun 07, 2008 | 10:05 BST
Eurogamer.de’s dropped a nice exclusive this morning, carrying a quote from Chris Taylor in which he both confirms Dungeon Siege 3 and says the game will be based on a single character instead of a party.
“There will be some things that are very much like the original Dungeon Siege [games] but only some things will be simplified,” Taylor told the site. “I am done with multi-character parties. I really think that its all going to be about a single hero. Its just too much to manage. I want a single hero to get all the focus.”
The move is likely to be in line with the development of upcoming Gas Powered Games spin-off Space Siege, which centres on a single character instead of a group.
More through the link. Assuming you can read German, obviously. There are no details in there about date, etc.
Thu, Jun 05, 2008 | 14:25 BST
THQ’s put out an instructional movie for the Xbox 360 version of Supreme Commander, showing a completely new interface for the RTS.
The control method seems to be built entirely from “control wheels” which are used to assign units to squads, build stuff, issue commands, and so on. You bring up unit-specific wheels by selecting the unit and hitting right on the d-pad, then select options from the wheel with the right stick.
Looks very cool, to be honest, and made our eyebrows move up at least one notch. Nice to see the barrier between PC and console RTS being slowly but surely eroded.
After the link. The 360 version of GPG strategy monster’s out in September.