Tag Archives: gamecube
Sat, Mar 02, 2013 | 16:56 GMT
Wed, Jan 23, 2013 | 20:21 GMT
Nintendo Direct presentations for Europe, Japan, and North America brought some interesting news on Wii U, Miiverse, Super Mario, The Legend of Zelda, and more. Find out what happened below.
Wed, Jan 23, 2013 | 10:26 GMT
Nintendo Direct kicks off at 2pm GMT, and although company president Satoru Iwata has confirmed he will reveal new Wii U titles, eagle-eyed gamers have spotted hints that he will also announce the opening of the console’s Virtual Console store, and that it could contain Gamecube games off the bat.
Thu, Dec 13, 2012 | 10:34 GMT
Ikaruga – the critically-acclaimed Dreamcast and GameCube scrolling shooter from Treasure – has launched on Android devices across Japan. Get the details below.
Sat, Oct 06, 2012 | 21:43 BST
GameCube titles will be release via Wii U’s Virtual Console, according to UK’s Retro Gamer magazine.
Fri, Sep 21, 2012 | 16:41 BST
Wii U is by far Nintendo’s most web-friendly console to date, bringing together Miiverse and a already-establish roster of Virtual Console content. But Nintendo of America head Reggie Fils-Aime would personally love to see Gamecube titles added to the store.
Fri, Mar 23, 2012 | 13:25 GMT
GameStop has announced that come April 2, it will no longer accept GameCube consoles, games, or accessory trade-ins. This is according to a banner posted on the retailers trade-in page on the official website. You will still be able to purchase the console, games, and accessories, at least until stock runs out. Bittersweet. Thanks, NWR.
Wed, May 04, 2011 | 10:08 BST
Siliconera‘s carrying concept art for an I-Ninja sequel. At least, it was a sequel. Now it’s not. It was greenlit, but never announced. You can get more on it at the link. The first game, published by Namco, launched in 2003 on PS2, Xbox, PC and GameCube. If you don’t know about it, you can read what the fuss was about here.
Wed, Feb 23, 2011 | 06:04 GMT
Nate Bihldorff, senior localization manager and primary writer on Metroid Prime, has said Metroid co-creator Yoshio Sakamoto is “the only one who really knows” who Samus Aran is, and that when the character finally gained a voice, she was “always going to be different” from player expectations.
Sun, Feb 20, 2011 | 22:42 GMT
These little snippets of Metroid prime concept art were one of the must-sees of the weekend. You don’t want to be left out, do you?
Tue, Feb 15, 2011 | 14:57 GMT
Some concept art for 2002′s Eternal Darkness has popped up on the Behance Network page of John Dobbie, and it shows several different endings which never made it into the GameCube title.
Sat, Jan 08, 2011 | 23:07 GMT
Wed, Mar 11, 2009 | 19:43 GMT
Shigeru Miyamoto has revealed to Famitsu that he felt “sadness” during Nintendo’s GameCube phase.
“There was an era when Nintendo was going in the direction of doing the same things other companies did,” he said.
“The more we competed with new companies entering the market, the more we started acting similar to them. But is being number one in that competition the same as being number one with the general public? That’s the question we had.”
He continued: “Entertainment is something that you have to look at the world with a very wide eye as you create it. I always thought that, but there were a few years where I was unable to get off other people’s trends. It was a dilemma in my mind.”
During Nintendo’s N64 console era and the one following, Miyamoto was fascinated with 3D worlds, but the rendering and processing speed were too much for the team at the time.
“This is a job where you have a plan and you polish it endlessly while getting help from others. If Nintendo’s games fail to stand out as games that aren’t made that way proliferate, then it shows that the creation process is for nothing, which made me very sad.
“That was especially obvious during the GameCube era; Nintendo titles were hardly even discussed by the general public back then.”
Because of his team’s mental block, Nintendo started over and aimed for games that could “be played by people who don’t play games”. The company wanted something that would revolutionize the market — so ex-Nintendo president Yamauchi came up with the ‘two screens’ concept.
The rest is DS history.
More over on 1UP.
Tue, Jan 20, 2009 | 10:20 GMT
VentureBeat has taken a long, hard look at the numbers and rendered a verdict. The site’s startling discovery: Wii is to PS2 as PS3 is to GameCube.
According to NPD data (U.S. only), Nintendo’s bid for the throne currently sits at 17.5 million units sold. At the same period during its legendary reign, Sony’s PS2 had only moved 15.9 million units.
Meanwhile, the PlayStation 3 is forging its own, decidedly less lucrative path with 6.79 million units distributed across the U.S. The GameCube, an odd duck in its own right, let Nintendo’s manufacturing facilities grow fat and complacent with a mere 6.75 million units sold.
As for the Xbox 360, well, you’ve probably already guessed; Microsoft’s second console is the spitting image of its first, moving only 18% more quickly at this point.
Any guesses as to who will snag the best horse on the merry-go-round next?
Wed, Jul 23, 2008 | 12:04 BST
Wow. According to this Bloomberg report, it looks as though Nintendo may actually, properly have to pull the Wii Classic Controller, WaveBird controller and GameCube controller after the firm lost a patent-infringement fight against Texan firm Anascape.
The action has been put on hold while Nintendo appeals the decision, but if upheld Nintendo will be legally forced to remove the controllers from sale.
Make sure you read that piece.