Tag Archives: gaikai
Mon, Jul 20, 2009 | 20:00 BST
Playcast beats OnLive and Gaikai to the punch… kinda

Playcast Media System is launching a large-scale pilot of its streaming game service today, which pulls audio and visual data from offsite computers in a way similar to OnLive and Gaikai. So, have the two big names been one-upped? Well, not exactly. See, Playcast’s service is only launching in Israel — for now.
The service promises “Xbox 360 and PlayStation 3 quality games” using only a cable provider or Telco set-top box.
Fret not, however, if you’re itching to (potentially) stream some games this year. As of now, Playcast’s offering is set to launch in “major markets in the US, Europe and Asia” in 2009 and 2010. Exactly when and where, though, still remains a mystery.
Full release after the break.
Mon, Jul 20, 2009 | 08:59 BST
Perry: GaiKai isn’t for the hardcore, wants new audience

Dave Perry has said that cloud gaming service GaiKai isn’t not aimed at the hardcore market at all but he’s hoping to bring the wow-factor to the non-gamer.
“GaiKai is not built for hardcore gamers – those are the guys that want HD, 60 frames per second, who are happy to sit for an hour and a half, download and install it… that’s just not our audience at all – it’s trying to reach out to new players, the hundreds of millions of people who never touched Mario Kart but would like to,” he told GI.
“They don’t know it yet, but when they click – they’re clicking on games on Facebook, on their iPhone, on MySpace, on Flash games sites – and they haven’t experienced games like EVE Online, or Spore, or LEGO Star Wars. They haven’t bought a console yet, they’re not there yet.
“So that’s the audience we’re going after initially – and it’s a very different approach,” he went on. ”
“To them it will be shocking: ‘Good God, what the Hell is this?’ And that’s the experience we want people to have.”
Dave Perry told us at Develop last week in a video interview that he hopes GaiKai will launch in early 2010.
Full interview through the GI link.
Tue, Jul 14, 2009 | 17:07 BST
Video interview – Perry on Gaikai, service for Q1 2010 launch after closed beta
Cloud gaming service Gaikai is aiming for launch in early 2010 after a closed beta, creator David Perry told VG247 at Develop in Brighton today.
“If it all goes to plan we’re looking at the first quarter of 2010, and there’ll be a closed beta before that,” he said.
“As of last night we have 20,000 people signed up for our closed beta, with not a single dollar spent on marketing.”
Perry added: “I already have enough players for closed beta. What we’re actually going to do is set up the servers in California and we’re going to keep delivering players until we cripple the servers.
“Then we’re going to make some configuration changeswhen we see the data, then we’re going to invite more players.”
When he gets the “final server configuration” he’ll “launch across the US”.
Perry keynoted Develop this morning on the subject of Gaikai, MMOs and Acclaim.
Hit the break for 17 minutes of video of Perry talking solely about Gaikai. For ease, we’ve paraphrased our questions below so you can jump to the bits you fancy.
Tue, Jul 14, 2009 | 16:12 BST
David Perry says that gaming should be more convenient

David Perry says that gaming should be more convenient for players and the limitless power of cloud computing could help consumers get games easier and eventually lead to less clutter on shelves at home.
“Facebook is a really good example of how data ownership is changing,” Perry told attendees at Develop. “People don’t really care if they own a version of Texas Hold’em or Yoville as long as they can access it easily.
“YouTube didn’t try and drive everyone to their portal. Instead, they allowed videos to be distributed across the web. How many videos would you watch if you had to register with every video maker? How many videos would you watch if you had to download the entire video first? And yet that’s something we ask our consumers to do.”
To demonstrate this, he used World of Warcraft as an example. While commending Blizzard for the realively small download, he took the audience through the thirty-one clicks it takes to start playing the game.
“I get twenty clicks in before I see a play button; but then I still get another legal agreement.” he said.
Perry then stated that Gaikai would allow users to start playing with just one click which he says is absolutely critical and gaming companies need to get behind it.
“If Eidos wanted to do this, they couldn’t cover the world in game servers,” he said. “But if all our companies worked together, we could.”
We have a video interview with Big Dave which will be posted later.
Meanwhile, get more regarding his streaming games philosophy via Gamasutra.
Wed, Jul 01, 2009 | 11:45 BST
Gaikai running WoW, Mario Kart, Spore, more in Firefox – first video

Here we go! Dave Perry’s released a long video of his Cloud gaming app Gaikai in action, showing World of Warcraft, EVE Online, Mario Kart 64, Spore and others playing in a normal Firefox browser with apparently no plug-ins or downloads necessary.
Watch it after the break, and stay with it right to the end. Perry opens up Photoshop saying he didn’t have to spend “$700″.
The developer’s going to be speaking about Gaikai at Develop in Brighton next month. We’ll be there!
Hit this for a ton more information.
Tue, May 26, 2009 | 18:19 BST
Gaikai demo pulled from E3

David Perry’s abandoned plans to showcase Cloud gaming service Gaikai at E3, according to BigDownload.
The OnLive competitor has been yanked from the event thanks to patent issues.
“Unfortunately David is going to have to postpone all E3 interviews relating to Gaikai – until various patent filings are complete,” said a PR rep in statement.
“He had hoped that they would be finalised prior to E3 however, it’s now apparent this is not going to be possible.”
Thu, Apr 02, 2009 | 09:02 BST
Perry announces Gaikai, OnLive rival

David Perry’s confirmed a name for his Cloud gaming service, which is to be called Gaikai.
The Acclaim boss has told GI he believes his take on console-less gaming will win out over OnLive thanks to the fact there’s no need for a browser plug-in the play its games.
OnLive requires a 1Mb download to work on PC and Mac.
“Our solution is arguably better than anything OnLive has – they’re never going to be able to beat us on this,” said Perry in an exclusive interview published today.
“They have to download 1Mb and install it on your computer. What does that mean? It means that everyone in schools, or any kind of uptight or professional business location is not going to be able to download some random game via the internet and install it.”
There’s an interview here.



Call of Duty: Ghosts next-gen engine shown in side by side comparison video