Tag Archives: gaikai
Thu, Jun 09, 2011 | 06:42 BST
Wed, Apr 06, 2011 | 23:18 BST
Cloud-based streaming game services like OnLive and Gaikai may not be ready for prime time, according to one game industry executive.
Tue, Apr 05, 2011 | 15:48 BST
Cloud gaming firm Gaikai’s announced an agreement with PC hardware company Bigfoot Networks that will allow Bigfoot’s products, which include gaming-oriented PC networking cards and Wi-FI adapters for notebooks, to work with Gaikai’s servers. When a Bigfoot Networks PC goes to a Gaikai-powered website, it “automatically recognizes the Gaikai service, delivering an unmatched cloud gaming experience.”
Gaikai and Bigfoot promise to reveal more about this new partnership “in the coming months.”
Mon, Mar 07, 2011 | 05:33 GMT
Dave Perry has said Gaikai’s late launch was a result of choosing to meet publisher demand for “ultra” streaming from day one of a new game’s release.
Mon, Feb 28, 2011 | 06:19 GMT
Veteran designer Dave Perry has announced streaming games service Gaikai is live, with trials of Mass Effect 2, The Sims 3, Spore and more available to those with beta access and robust Internet connections.
Tue, Jan 25, 2011 | 17:29 GMT
Former EA Redwood Shores CTO Tim Wilson and ex-Namco Bandai Games America VP of online development Robert Stevenson have joined cloud-based gaming company Gaikai. Gaikai, headed up by CEO and industry veteran David Perry, said the new appointments will help extend the company’s online expertise.
Thu, Dec 02, 2010 | 19:55 GMT
Want to know how Gaikai works or how it will run a game like Mass Effect 2 on a netbook with a “single core Atom CPU”?
Engadget has you covered.
Wed, Nov 17, 2010 | 09:16 GMT
David Perry’s confirmed that Cloud gaming service Gaikai has now entered open beta, with an initial round of 11,000 invites having been already sent out.
Wed, Nov 03, 2010 | 20:55 GMT
David Perry, founder of Gaikai, has said he is close to landing a deal with a “major” US gaming site which wants to host the North American beta for the cloud service.
Fri, Oct 08, 2010 | 10:31 BST
OnLive’s been going through some growing pains, but awkward teenager or not, it’s still available for all to try. Its main competitor Gaikai, however, has definitely subscribed to the mantra of “slow and steady wins the race.” When, though, will it finally cross the finish line?
Speaking with VG247 during an interview at GDC Online in Austin, David Perry said that the cloud gaming service is on track to go live in mid-December.
Thu, Aug 26, 2010 | 09:48 BST
Gaikai’s closed beta servers are now live in Italy and Japan, according to the service’s creator, Dave Perry.
Tue, Aug 24, 2010 | 15:30 BST
THQ CEO Brian Farrell is a proponent of Cloud gaming, and believes it has the potential to lower the “entry barrier” into gaming for consumers who don’t wish to spend the cash on a console.
Fri, Jun 18, 2010 | 22:29 BST
Gaikai has announced it’s struck a multi-year deal with EA to include some of its more popular PC titles when the service launches.
Mon, May 03, 2010 | 07:42 BST
Got about $500 to spend of an iPad? Get World of Warcraft for it.
Tue, Mar 16, 2010 | 16:47 GMT
Wed, Jan 06, 2010 | 20:47 GMT
Wed, Oct 28, 2009 | 03:10 GMT
European Xbox Live boss Jerry Johnson has seen what streaming videogame services like OnLive and Gaikai have to offer, but – despite their potential ability to send his main moneymaker packing – he’s not too worried.
“Streaming technology is something that the industry is betting on longer term… right now I don’t believe that technology can scale out against the experience we can offer on a local machine,” he said during the London Games Conference.
“The technology will continue to improve. As an industry we’ll have to accept that and move with it – but I don’t think it’s on an accelerated timeline for the foreseeable future,” he added.
More through the link.
Wed, Sep 09, 2009 | 14:29 BST
IGN’s just posted a video of Keza MacDonald playing WoW and Mario Kart through Gaikai. Watch it after the break.
It works. No doubt. There it is: working. As MacDonald says in the WoW bit, the lag is “hardly noticeable”. The footage was filmed in Germany; the server’s in Holland.
It was confirmed this morning that the Cloud gaming service is to get a closed European beta this month.
Watch it. It’s the future.
Wed, Sep 09, 2009 | 09:52 BST
Dave Perry’s Cloud-based Gaikai system is to get a closed beta in Europe this month.
“Over 30,000 people have already signed up to help test and many came from Europe, they were really bummed that they would be left out of our launch plans,” said Perry, speaking in a statement you can find after the break.
“Gaikai is all about reaching a massive audience, so we are embracing Europe right away.”
Europe first, America next.
“After we choose the hardware configuration in Europe, our next phase will be our USA Nationwide Network Test, that will be using 8 Tier-1 Data Centers, getting hammered by Closed Beta testers,” Perry added.
“During that process, will be identifying the other data centers we need to include to blanket the USA in a low latency array. Phase 2 of that is Europe, in exactly the same test.”
Gaikai is a service product that allows clients to let users play or test games remotely. The concept’s similar to OnLive, but it’s not a subs-based thing. Publishers will hire Gaikai to let you play a demo without installing it, for example.
Want to try it? Sign up.
Tue, Jul 28, 2009 | 23:15 BST
David Perry has said that should servers for Gaikai reach maximum capacity, more will be waiting in the wings just in case.
This would help keep costs down, bypass the need to create more servers in a rush, and forgo being swamped with backlog.
“We only buy them based on demand. Why does that work? Because it keeps the cost down for everybody. We have no servers running, and I didn’t spend $150 million, with the interest on $150 million burning away as I hope people are going to show up.
“That’s basically the model – every time we hit maximum capacity, we order more servers.
“I’ve already been in discussions with companies that can build our hardware for us and scale almost immediately,” he told GI.biz. “They’ll have servers ready to go. We have two choices – either they build everything, or we build everything, and I kinda like that they build everything
“We’re just trying to work out what that cost will be, but because it’s a service to me I can then say I need another thousand servers and they can take care of that problem.
“But put it this way – it’s like a wet dream for investors. To come to them with a problem like that – we can’t scale fast enough – trust me, I can line them up. If I go to an investor with that problem, they’ll help me solve it.”
More through the link.