Tag Archives: Frozenbyte
Wed, Jun 09, 2010 | 22:42 BST
Frozenbyte has said that during E3 it will announce a new digital distribution title to be published by Atlus in 2011.
Fri, Oct 30, 2009 | 09:53 GMT
Fri, Oct 02, 2009 | 18:39 BST
Frozenbyte plans to finally release Trine in the US on PSN.
Made available in Europe two weeks ago, the US is finally getting in on the lovefest October 22.
We’re glad to hear it’s finally going to happen.
Sat, Sep 19, 2009 | 02:54 BST
If you were worried that Trine’s promising beginning would also be its untimely end, you can stop fretting now. Speaking with G4, Frozenbyte CEO Lauri Hyvärinen said that the swords ‘n’ sorcery-themed hop ‘n’ boppery will continue. Eventually.
“There will be certainly more Trine,” said Hyvärinen, “but in what form, platforms and such, that still remains a small secret of ours.”
2011. Fitness game. Colecovision. That’s our guess. What’s yours?
Tue, Sep 15, 2009 | 19:08 BST
Frozenbyte has announced that Trine will finally be hitting PSN September 17.
Trine has full support for Trophies and also features a Platinum Trophy as the ultimate reward.
Again, hooray. It’s about time.
Thu, Aug 13, 2009 | 13:40 BST
If you’ve yet to get involved with Frozenbyte’s Trine, a week-log reduction for the lovely platformer on Steam may be just enough to tip you over the edge.
It’s down from £20 to £15. It’s pretty enough to warrant it.
Thu, Jul 30, 2009 | 18:32 BST
Puzzle-platformer Trine got a new patch over on Steam yesterday evening.
It allows players to save their game to Valve’s Steam Cloud service.
Now you can play it at the mistresses, at the dentist, on the train, or even during Uncle Woody’s funeral.
Other patch features include the addition of European languages (French, Italian, German, Spanish), and the fixing of “mystery developer keys” for non-regular keyboard buttons.
Wed, Jul 29, 2009 | 16:55 BST
Frozenbyte has revealed that Trine will not be released on PSN this week as originally planned.
According to a post from the developer over on the official forums, a small bug needs to be fixed first.
“Unfortunately, Trine isn’t coming to PSN this week, and this time it’s our fault as there was discovered yet another small bug which needed to be fixed,” read the post. “I can’t tell for sure when the release is coming, as no-one really seems to know. Also, I have no idea are EU and NA releases timed differently.
“For us, not knowing is also a bit tough, but I hope it’s eventually worth all the waiting.”
Bit of bad news there, but it’s best to have a working game than a broken one.
Fri, Jul 03, 2009 | 17:16 BST
Frozenbyte’s Joel Kinnunen has weighed-in on not only the disparity between price points on the recently released Trine, but the confusion over different versions of the game.
“We want Trine to be on XBLA but it, too, is out of our hands,” he told Eurogamer. “We’re working with Atlus to make it happen but it depends on so many things again.
“You know, at one point Trine was a PC-only game. That’s how it started. We’re really happy that it’s coming to PSN and if we get it to XBLA, then we’re even happier. The problem is that this is not really the optimal way to do a game (or a game launch).
“Trine as a project is a big mess, as opposed to Trine as a game, which is pretty sweet. Ultimately it’s the game part that really matters and helps us sleep at night, though.”
More through the link.
Thu, Jul 02, 2009 | 09:26 BST
Mon, Jun 29, 2009 | 16:46 BST
Frozenbyte’s confirmed to Shack that Trine PS3 will sell for $20: that’s half the price “official list” price.
In defence of the news, a Trine dev said on the site’s forums:
“[Pricing] guidelines are set by our publisher. Trine is far from a game created by a solo hero developer (we have over 20 employees and Trine has contributions from a double amount of people)” and “we are very confident that we can deliver a full retail experience with Trine (hence PC version is sold in retail also for approx 35 to 40 eur/usd!).”
“As for the PSN price, our publisher and Sony sets it,” Lauri wrote in a subsequent post, later adding “heck, even I don’t know it.”
“I just don’t find it fair to compare us to games which have started at similar or higher pricepoints,”
“It’s very obvious Trine will eventually cost less, so I guess I just wanted to say that if the price hurts more than waiting, then that’s the option.”
More through the link.
Fri, Jun 26, 2009 | 21:47 BST
A PC demo for Trine has arrived, and allows for three player cooperative play, full of physics based puzzles and enemies.
Each character has talents that help invent solutions to puzzles and ways to defeat enemies.
The Wizard can use magic to create objects and new paths, the Thief can uses agility and accuracy to deal with enemies, and the Warrior provides destruction.
Loads more info on this very pretty game is through the link.
Get the demo from FileFront.
Mon, Jun 01, 2009 | 14:06 BST
We’ve just been handed some new screenshots from Fozenbyte’s beautiful looking PS3/PC platformer.
Hopefully this means we’ll see more of it at E3 and get a firm release date to boot.
Tue, May 05, 2009 | 06:51 BST
Couple of new screens on IGN here, showing the co-op side-scroller doesn’t get uglier with age.
The Fozenbyte project’s a PC and PSN release. It’s out sometime this quarter.
Tue, Apr 14, 2009 | 20:45 BST
A new trailer for Frozenbyte’s Trine’s been released. Watch it here.
The fantasy action game looks drop-dead gorgeous. The music isn’t too shabby either.
It releases for PC and PSN sometime this quarter.
Fri, Dec 05, 2008 | 19:01 GMT
French developer Nobilis and the Finnish Frozenbyte team have announced the rather excellent looking fantasy game, Trine, for PC and PSN coming out next year.
“Trine is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil,” says the official release.
Watch the lovely looking trailer and read the full PR after the break.
Trine is set for a “Q2 2009″ release.
By Mike Bowden