Tag Archives: FromSoftware
Fri, Mar 09, 2012 | 02:11 GMT
Dark Souls technically isn’t a sequel to Demon’s Souls, but From Software doesn’t intend to call it quits on the fledgling quasi-series.
Wed, Mar 07, 2012 | 22:11 GMT
Namco Bandai has released a video for Armored Core V which delves into the game’ customization, weapons, bosses, and AC.
Tue, Feb 14, 2012 | 21:48 GMT
FromSoftware has released a new video for Armored Core V, showing off lots of mechs and explosions in lovely CGI with dubstep music blasting away in the background. Don’t worry though, dashes of gameplay clips are tossed in here and there for good measure. Enjoy it below. Armored Core V launches in the US on March 20 and March 23 in Europe for PS3 and Xbox 360.
Sat, Feb 11, 2012 | 14:28 GMT
Sony Worldwide Studios boss Shuhei Yoshida has admitted the firm missed a grand opportunity to publish FromSoftware’s Demon’s Souls in Europe and the US.
Thu, Jan 12, 2012 | 17:46 GMT
Namco Bandai has announced FromSoftware’s Armored Core V will be released on March 20 in North America and on March 23 in Europe. Those who pre-order the game through GameStop in NA will also gain exclusive access to the Heavy Assault Pack, which includes additional weapons and parts for those planning to stop the hell out of their buddies day one in online multiplayer. ACV will be available on PS3 and Xbox 360.
Tue, Mar 16, 2010 | 09:34 GMT
Speaking at GDC, SCE localisation liaison Yeonkyung Kim has revealed the company made a big “mistake” when it passed on publishing Demon’s Souls.
Fri, Feb 12, 2010 | 21:40 GMT
Atlus has announced that the new world tendency for Demon’s Souls Valentine Event will be a white one.
Sat, Feb 06, 2010 | 16:31 GMT
Fri, Dec 11, 2009 | 22:33 GMT
Sony has Twitter teased the masses today with what appears to be a surprise of sorts for Demon’s Souls players.
Here’s the tweet:
Heroes of Boletaria, take heart: rumor has it the Old One’s power will falter in the days following the winter solstice #demonssouls
The only thing we can figure out, same with Cinemablend, is that the difficulty may get taken down a notch come the solstice on December 21.
Guess we’ll just have to wait and see.
More through the links.
Sat, Nov 07, 2009 | 18:36 GMT
Demon’s Souls director Hidetaka Miyazaki has told Game Informer that the game’s difficulty was designed so that players would feel “a sense of accomplishment” regarding the collection of souls.
“If the Souls could be recovered anytime, there would be no suspense or sense of accomplishment,” he said. “[We want players to feel] like, ‘I can’t die until I get all those souls back,’ or ‘I did it! I made it to my bloodstain!’”
For those of you who have yet to play it, souls gained through fallen enemies are lost once you die. You only regain them if you make it back to your “bloodstain” on the ground without dying on the way – because there can only be one bloodstain at a time.
Mind you, you have to fight everything again, so if you do make it back you the souls you had when you met your demise for the 800th time will be there waiting, which means double the souls in a sense.
The game is difficult, no doubt about it. Currently, the game is being played in the next room and we hear very loud obscenities coming from it as we type.