Tag Archives: firefall

Fri, Jul 13, 2012 | 14:46 BST

Assault changes coming to Firefall later this summer

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Red-5 Studios have released a developer update video where the combat designers discuss upcoming changes to the Assault battle-frame in Firefall, coming later this summer. The firm is calling it the “biggest patch in Firefall history.” Last month it was revealed the F2P sci-fi shooter had over 500,000 registers users participating in the beta, which you can still sign up for through here.

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Wed, Jun 27, 2012 | 18:07 BST

Firefall beta saw 500,000 registered users, system requirements released

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Red 5 Studios has announced the system requirements for its MMO shooter Firefall, now that 500,000 people have registered for the game’s first beta testing.

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Wed, May 23, 2012 | 08:53 BST

Firefall dev diary talks sweeping gameplay changes, removal of levels

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Red5 Studios has released a brand new developer diary for Firefall, talking up the massive gameplay changes being brought into the F2P third-person shooter, including the removal of levels from the game and how some of the game’s hardcore community members gave feedback. Video’s after the break.

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Thu, May 03, 2012 | 00:33 BST

Red 5 boss calls console model “broken”, “dead”

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Mark Kern, the former World of Warcraft designer now heading up Firefall developer Red 5, is ready to suit up and attend a funeral for consoles.

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Fri, Apr 13, 2012 | 02:19 BST

Firefall cinematic shows the Melding’s beginning

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Marvel at the opening cinematic for Red 5′s neato free to play shooter, Firefall.

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Thu, Mar 08, 2012 | 19:40 GMT

Explore the world of FireFall in latest developer video

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Red 5 has released a developer diary for FireFall. The main subject of the video is world building, and how it promotes and expanded sense of exploration. Areas in the game designed for PvP will also allow PvE interaction and what would any MMO be without the ability to gather items to be used as resources? One missing out on something, surely. What looks really cool to us the ability to explore to your heart’s content on a vehicle. See for yourself below, courtesy of IGN’s YouTube channel. The game is currently in beta, and more users are to be let in before it ceases in preparation for launch later this year.

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Thu, Feb 09, 2012 | 21:29 GMT

Firefall players to push content expansion

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In Red 5′s unusual MMO shooter Firefall, players have a chance to decide which direction the world will expand in.

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Wed, Jan 18, 2012 | 22:55 GMT

Red 5 drops out of E3 2012 to form anti-SOPA movement

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Firefall developer Red 5 Studios is skipping E3 2012 booth, and devoting its energies to an anti-SOPA grass roots movement.

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Sat, Jan 14, 2012 | 13:23 GMT

SOPA: Firefall, Runic, Destructoid, Minecraft, Bungie decry bill

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Ahead of a US House Committee discussion on SOPA next week, Firefall studio Red 5 and Destructoid will go offline on Monday for a 24 hour period in protest.

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Fri, Dec 09, 2011 | 15:53 GMT

Crytek’s Ury Zhilinsky joins FireFall dev Red 5 Studios

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FireFall developer Red 5 Studios has announced former Crytek team lead, Ury Zhilinsky, has joined the firm as its senior graphics programmer. At Crytek, Zhilinsky was the firm’s senior R&D graphics programmer and R&D manager, and worked on Crysis 2 and and CryEninge 3. “We’re still a relatively small team here at Red 5 Studios because we’ve been very selective when choosing ‘tribe’ members,” said Red 5 CEO, Mark Kern. “It’s not just about talent, it’s about what happens when you put together a group that shares the same commitment to quality, community, and fun.”

Zhilinsky is the latest Red 5 hire, with former WoW, Tribes, and MAG developers recently signing with the firm.

Wed, Nov 23, 2011 | 02:24 GMT

Red 5 focuses on PvP when balancing Firefall’s classes

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In a new developer diary, Red 5 Studios outline the process of balancing classes in Firefall.

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Thu, Nov 10, 2011 | 20:22 GMT

Thursday Shorts: Garriott, The Sims, Nintendownloads, Firefall, Gaikai

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A link to a massive batch of screenshots, Garriott tooting his own horn, information on a new mobile/social games developer, and more is below the break.

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Wed, Nov 09, 2011 | 21:33 GMT

Wednesday Shorts II: LoL, Xbox rumors, SR3, Dust 514, D&D Online, more MMO goodies

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A second batch of hump day shorts are below the break and chock full of power at that.

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Tue, Nov 01, 2011 | 08:51 GMT

Firefall gameplay and video interview talks unique elements and Manga art

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Red 5 Studios, developer of free-to-play team-based shooter Firefall, has spoken about the modes, character classes and art style of its upcoming title as well as how they intend to balance the oft-prickly issue of micro-transactions.

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Tue, Oct 18, 2011 | 22:56 BST

Firefall trailer introduces the Dreadnaught

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The latest Firefall battleframe to be detailed has a special ability called “Thunderdome”. Sold.

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Thu, Oct 06, 2011 | 15:56 BST

Firefall’s Kern wants MMOs to evolve and avoid the “Circle of Suck”

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Mark Kern, CEO of Red 5 Studios, feels MMOs need to evolve if the genre is to remain successful and avoid what he calls “The Circle of Suck.”

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Sat, Oct 01, 2011 | 18:01 BST

Red 5 Studios and Webzen settle legal disputes over FireFall

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Red 5 Studios has announced it has entered into a settlement agreement with Webzen, to resolve legal disputes filed on both sides, which inlcudes the withdrawal of all pending legal claims.

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Wed, Sep 21, 2011 | 06:24 BST

Firefall has pets, a Frag Doll, and a love of moustaches

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Firefall! Firefall! Firefall! We have not one, but threee exciting things to share with you about the game today (the extra ‘e’ is because it’s excellent!). The game is introducing pets, has recently signed up a former Frag Doll to work on eSports, and company boss Mark Kern is more than happy to talk about his new baby.

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Fri, Aug 05, 2011 | 07:02 BST

Firefall beta invites begin this month

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Although Firefall won’t have a traditionally structured pre-launch beta, you can get on board the game in the wake of PAX Prime.

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Wed, Aug 03, 2011 | 06:37 BST

Firefall to launch in December

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Free-to-play shooter Firefall looks set to arrive in the US just in time for the holidays.

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