Tag Archives: firaxis
Fri, Sep 07, 2012 | 15:34 BST
XCOM: Enemy Unknown’s narrative is a “fairly large part of the game,” will be “completely new to players”
XCOM: Enemy Unknown’s lead designer Jake Solomon has said there is still much regarding the game which has not been revealed.
Fri, Sep 07, 2012 | 14:01 BST
XCOM: Enemy Unknown has a new gameplay video available, and in it, Firaxis lead designer Jake Solomon walks the viewer through it. This is the same presentation that was shown behind closed doors at E3 and PAX. XCOM: Enemy Unknown launches on PC, PS3, and Xbox 360 October 11.
Fri, Sep 07, 2012 | 01:53 BST
XCOM: Enemy Unknown is now available for pre-order on Steam, and comes with some sweet bonuses – as long as enough people get on board.
Thu, Aug 30, 2012 | 16:04 BST
XCOM: Enemy Unknown multiplayer was showcased recently by developer Firaxis, and VG247′s Dave Cook went hands-on. He came away feeling nostalgic, and a little bit afraid.
Tue, Aug 28, 2012 | 12:34 BST
Fri, Aug 24, 2012 | 13:46 BST
XCOM: Enemy Unknown has received a new trailer from 2K Games and Firaxis, reminding players they their squad mates can be killed indefinitely, and that the sacrifice is necessary to save Earth.
Thu, Aug 23, 2012 | 12:49 BST
XCOM: Enemy Unknown’s lead producer Jake Solomon has told VG247 why he feels the game is more tactical than Julian Gollop’s original, UFO: Enemy Unknown. He also stressed that he doesn’t want to upset fans of the original by saying that, so hear him out first.
Fri, Aug 17, 2012 | 15:49 BST
Tue, Jul 03, 2012 | 04:50 BST
Firaxis has pushed out a welcome patch for Civilization V, squashing bugs introduced with the Gods & Kings expansion and associated title updates. Resolved issues include the one where your great general breaks everything; the one where religions break everything; and the one where finishing a scenario breaks everything. Additionally, that weird save file thing with DLC Civs has been corrected, hooray. Check out the full patch notes for more information.
Thu, Jun 21, 2012 | 11:14 BST
Keen to get on board the latest on dit, Brenna Hillier ventures into Civilization V, but her empire crumbles when she runs screaming in terror.
Fri, Jun 15, 2012 | 06:07 BST
Heads up – the promised Steam patch for Civilization V is live. Although the update adds a number of fixes and tweaks, notably to UI and presentation, the core content is probably Steam Workshop Integration, which will hopefully enable a lively modding scene. See the full patch notes here.
Thu, Jun 14, 2012 | 01:45 BST
Firaxis’s games are as core as they come, but legendary designer Sid Meier thinks we’ll soon see non-traditional platforms really shine.
Mon, Jun 04, 2012 | 04:03 BST
Firaxis will replace Civilization V’s existing mod browser system with integrated Steam Workshop support. The grand strategy will be the seventh game to announce Workshop support after Team Fortress 2, Portal, The Elder Scrolls V: Skyrim, and the forthcoming Toki Tori, Garry’s Mod and Gettysburg: Armored Warfare. More details on timing and early access are promised over the coming week.
Tue, May 22, 2012 | 16:07 BST
2K’s announced XCOM: Enemy Unknown will launch on October 9 in the US and October 12 internationally.
Fri, May 18, 2012 | 10:55 BST
2K’s released a brand new dev diary for XCOM: Enemy Unknown. In the video, lead programmer Casey O’Toole explains how developer Firaxis has had to bring the game up to scratch in modern times compared to the release of the original and his experiences with the old Enemy Unknown.
Get it below. Enemy Unknown launches this fall for PS3, 360 and PC. Watch for a lot more on EU next week.
Wed, Mar 28, 2012 | 23:11 BST
XCOM: Enemy Unknown is all about keeping on your toes, designer Jake Solomon has explained.
Sun, Mar 18, 2012 | 23:29 GMT
If you’re a Firaxis fan and a PC gamer, chances are you’re aware of the vibrant modding community surrounding its games such as Civilization V.
Mon, Mar 12, 2012 | 02:45 GMT
XCOM: Enemy Unknown lead designer Jake Solomon has said the popularity of classic IPs over the last few years boils down to their continuing hold over gamers’ hearts.
Thu, Mar 08, 2012 | 18:30 GMT
Ed Beach, lead designer on Civilization V and its expansion Gods and Kings, has told Joystiq the team made three changes to the game based on community feedback: AI no longer holds grudges; religion, diplomacy and combat were added or overhauled; and the combat tech tree doesn’t contain “dead ends” anymore.
Wed, Mar 07, 2012 | 00:32 GMT
XCOM: Enemy Unknown is a direct descendent of the 1990′s classics, according to lead designer Jake Solomon.