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	<title>VG247 &#187; fight night</title>
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		<title>Fight Night Kinect being prototyped, says EA</title>
		<link>http://www.vg247.com/2011/02/01/fight-night-kinect-being-prototyped-says-ea/</link>
		<comments>http://www.vg247.com/2011/02/01/fight-night-kinect-being-prototyped-says-ea/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 11:44:50 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[Fighter]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[fight night]]></category>
		<category><![CDATA[Fight Night Kinect]]></category>
		<category><![CDATA[Mike Mahar]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=143132</guid>
		<description><![CDATA[EA Sports has said it&#8217;s currently prototyping a Kinect version of Fight Night, but has been noncommittal on whether or not features based on the motion camera will ever see retail release for the IP. Speaking to Eurogamer, ahead of the release of the series&#8217;s latest release, Champion, producer Mike Mahar said that he doesn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>EA Sports has said it&#8217;s currently prototyping a Kinect version of Fight Night, but has been noncommittal on whether or not features based on the motion camera will ever see retail release for the IP.</p>
<p><span id="more-143132"></span><img src="http://images.vg247.com/current//2011/02/fightnight4.jpg" alt="" title="fightnight4" width="668" height="190" class="alignnone size-full wp-image-143155" /></p>
<p>Speaking to <a href="http://www.eurogamer.net/articles/2011-02-01-ea-prototyping-fight-night-kinect" target="_new">Eurogamer</a>, ahead of the release of the series&#8217;s latest release, Champion, producer Mike Mahar said that he doesn&#8217;t know if a mini-game or as separate complete title, if anything, will come of the work.</p>
<p>&#8220;Right now the best simulation experience we can give users is through a conventional controller,&#8221; said Mahar.</p>
<p>&#8220;I also think that most of our users don&#8217;t want to, and can&#8217;t, punch for 10 rounds. I just don&#8217;t think people are capable of it! If you&#8217;re going to make a full fighting game it might be a different experience than a Fight Night or an MMA.&#8221;</p>
<p>He added: &#8220;We&#8217;ve done some pretty cool prototyping. It could perhaps be a mini-game embedded in. </p>
<p>&#8220;Then again with how precise and how robust the movement and motion controls are now, I think we&#8217;d be doing them a disservice if we simply said that our version of a motion control game is a mini-game within Fight Night.&#8221;</p>
<p>Fight Night Champion releases on March 1 in the US and March 4 in the UK for PS3 and 360. A <a href="http://www.vg247.com/2011/02/01/video-fight-night-champion-demo-launches-today/">demo releases today</a>.</p>
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		<title>Moore: Fight Night and MMA to alternate years</title>
		<link>http://www.vg247.com/2009/06/09/moore-fight-night-and-mma-to-alternate-years/</link>
		<comments>http://www.vg247.com/2009/06/09/moore-fight-night-and-mma-to-alternate-years/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 06:19:52 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Fighter]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[fight night]]></category>
		<category><![CDATA[MMA]]></category>
		<category><![CDATA[peter moore]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=40718</guid>
		<description><![CDATA[EA Sports boss Peter Moore told Kotaku at E3 last week that its two major fighter franchises are now to alternate annual releases. &#8220;It gives us a rhythm of a fighting game every year,&#8221; Moore said. &#8220;That&#8217;s the plan. If you think of 2010, we&#8217;re bringing MMA. In 2011, Fight Night Round 5.&#8221; MMA was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://assets.vg247.com/current//2009/06/fightnightround44.jpg" alt="fightnightround44" title="fightnightround44" width="490" height="200" class="alignnone size-full wp-image-40719" /></p>
<p>EA Sports boss Peter Moore told <a href="http://kotaku.com/5283058/ea-fight-night-and-mma-will-alternate-years" target="_new">Kotaku</a> at E3 last week that its two major fighter franchises are now to alternate annual releases.</p>
<p>&#8220;It gives us a rhythm of a fighting game every year,&#8221; Moore said.</p>
<p>&#8220;That&#8217;s the plan. If you think of 2010, we&#8217;re bringing MMA. In 2011, Fight Night Round 5.&#8221;</p>
<p><a href="http://www.vg247.com/2009/06/01/martial-arts-game-mma-announced-by-ea/">MMA was announced at E3</a>, the first title in the new IP coming next year.</p>
<p>More through there.</p>
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