Tag Archives: fable II
Wed, Jan 07, 2009 | 22:13 GMT
A Lionhead spokesman has told videogaming247.com that a release date for the delayed DLC, Knothole Island, is “very close” and that applies to the patch, too.
“We’re very close to a release date for the DLC, plus the patch of course,” said the rep.
Knothole Island was put back from December to late January citing technical difficulties.
Lionhead has also updated its site today revealing that Fable II has gone platinum meaning it joins a “a select group of games that sell over 300,000 units in the UK.”
The update also revealed that the RPG “became the fifth-fastest-selling game ever in the UK, only topped by GTA IV, Halo 3, FIFA 09 and Call of Duty 4.” (not including games released after Fable II).
By Mike Bowden
Thu, Dec 18, 2008 | 06:44 GMT
Knothole Island, Fable II’s upcoming DLC, has been pushed back to “late January”.
The news comes by way of the content’s Xbox.com page.
“Due to unexpected technical difficulties, the Fable II: Knothole Island expansion will not be available until late January 2009,” said the statement.
The DLC was originally planned for release on December 22.
Mon, Dec 15, 2008 | 18:22 GMT
Lionhead’s Fable II is the Daily Telegraph’s game of the year, leading a list of 50 potential candidates.
The UK paper put Fallout 3 at second and LittleBigPlanet at third. GTA IV managed a paltry seventh: probably wasn’t the right sort, if you catch my drift, sah.
Get the full top 50 after the break. Thanks, MCV.
Thu, Dec 11, 2008 | 11:50 GMT
“It is 22nd December,” said the rep. “I believe one site stated 12th which was a mistake, and as with all these sort of things it got some traction. We always said mid December.”
Well, that’s that cleared up.
By Mike Bowden
Mon, Dec 08, 2008 | 12:36 GMT
Richard Ham, Fable II’s lead designer, has joined Splash Damage as creative director.
He’ll be put to work in charge of the design team on the developer’s Bethesda project.
“I’m really excited to be at Splash Damage,” said Hame. “Their pedigree in shooters is absolutely fantastic and when I met the team and saw what they were working on, I knew I had to be part of it.”
Press release after the link.
Wed, Dec 03, 2008 | 21:34 GMT
Shack‘s posted up some new shots of the Fable II DLC, Knothole Island.
Players adventuring to Knothole will “undergo the trials of the three shrines to bring the dying island back to life.” Fancy.
Yours for 800 MS Points later this month.
Wed, Dec 03, 2008 | 20:21 GMT
Lionhead’s confirmed the imminent arrival of a large patch for Fable II, saying the update is now in testing.
To see what it fixes, hit the link. Beware: there may be some spoilers there.
Fri, Nov 28, 2008 | 10:23 GMT
Thu, Nov 27, 2008 | 14:36 GMT
UK retailer GameStation is to cut the price of Fable II to £20 in a promotion next week, if pictures of promotional leaflets we’ve just been sent are to be believed.
We’ve been advised that this may go live this Friday “if they feel like it,” so keep your eyes peeled tomorrow if you fancy getting yourself a copy for a song.
See the full image after the break.
Tue, Nov 25, 2008 | 06:50 GMT
Dirt-cheap islands are nice and all, but you know what’s better? Popularity. And according to a Lionhead press release, Fable II is an automatic ticket into the cool kids club, with over 1.5 million members and counting.
“Following its release on Xbox 360 on Oct. 21, more than 1.5 million units of Fable II flew off store shelves worldwide in the first two weeks, making it the most popular game, across all platforms, in the U.S. in October,” said the press release.
Awesome. Have you taken the plunge?
Mon, Nov 24, 2008 | 18:11 GMT
Lionhead’s announced the Knothole Island DLC pack for Fable II, to release on December 12. From here:
The remote island of Knothole is dying, its golden sands and lush vegetation covered with snow, its people freezing, its treasures buried. Only a hero can face the trials of the three shrines to bring back the sunshine.
There are shots through there. There’s going to be free stuff too:
Free and premium downloaders will receive a shower of special gifts, including Knight’s Boots, Assassins Gloves, a special Weight Loss Potion, collectible silver book and more. You can also check your standing in over 50 new Leaderboards on Lionhead.com.
Hit the link for the full deal.
Wed, Nov 19, 2008 | 15:40 GMT
“I know what you’re thinking, but no, I’m afraid this is not the BIG news that got me (and most of you) so excited last week,” said a staffer on the Lionhead blog.
“The big bods over in Redmond decided that, this week wasn’t the time to tell you what that announcement is we have ready here in Guildford… For those of you who are waiting for the ‘big one’ – stay tuned, Microsoft assures me that we can announce it on Monday 24th. If not, I will fly over there and slam my fist on a desk. Like, really hard!”
This had better be suitable big. That’s all we’re saying.
Fri, Nov 14, 2008 | 07:10 GMT
Microsoft focused squarely on the fact it had sold almost twice the amount of PS3s with Xbox 360 in the US last month in its post-NPD statement last night, issuing a press released titled, “Xbox 360 outsells PS3 nearly 2:1 in October, Fable II debuts at #1″.
The company said Fable II, topping the chart in America last month, has now sold more than 1.5 million units worldwide.
Gears of War 2 and the impending release of NXE were also highlighted.
Full thing after the break.
Tue, Nov 11, 2008 | 17:24 GMT
According to this post on the Fable II dev blog, fans of the Lionhead RPG should be watching closely for something good to happen next week.
“Normally, we don’t like to tease too much,” said the post. “You know, all this hype being generated by teasing the announcement that there will be an announcement in X-number of days. Who cares? But in this day and age where a gazillion titles are asking for your attention, I felt it might be the right thing to do on the blog.
“We’ve got some G o o d [Good] news for all Fable II fans next week, dare I even say it’s quite a big announcement? Yes of course I dare say it’s a big announcement regarding Fable II, next week!”
More through there.
Tue, Oct 28, 2008 | 16:41 GMT
Lionhead Community Manager, Sam Van Tilburgh, has told Kotaku that the glitch the borked the Abbott quest if you walked away whilst the cut-scene played was now fixed.
“We’re keeping a close eye on our forums, while a lot of the issues reported are not issues with the game necessarily, some of them are (like the two examples mentioned in my blog) however and so we’re looking at those, plus some (like the Abbot Quest) have been fixed already,” said Van Tilburgh.
“The biggest issue is when people report a show stopping issue on our forums without enough information for us to reproduce it. Regarding the ETA for said patch, there is no news yet.”
However, he did reveal to those of you who didn’t get a DLC code with your Limited edition Fable II, that the issue would be fixed “tomorrow.”
More through the link.
By Mike Bowden
Sun, Oct 26, 2008 | 10:52 GMT
A game-snapping glitch in Fable II is being fixed as a priority, Lionhead has said.
“We are aware that a minority of people playing Fable II over the last few days have encountered an issue where the Abbot becomes unresponsive at the beginning of Monks Quest in Oakfield,” said a spokesperson on the developer’s forums.
“This is an isolated issue, but we are currently looking into it as a matter of priority. If you have already encountered this issue, there is unfortunately no work-around at this time, but we will keep you updated on any progress made.”
The problem arises if you cut a conversation short with the abbott and leave the area: the game then stops you progressing any further.
Fri, Oct 24, 2008 | 18:08 BST
From the piece:
The glitch occurs during the quest called “Monk’s Quest,” in which players are tasked with speaking to the Abbot of the Temple of Light in Oakfield. Apparently, if players run into the temple, begin the conversation with the Abbot, and then leave the region before the conversation is finished, they are be unable to resume the quest, thus preventing them from completing the main story. Lionhead is currently working on the issue and advises all players to make sure to finish the conversation and cut scene before leaving the area. At the moment there is no fix for those who have already encountered the glitch.
Whoops. And that’s the not the only problem. Hit the link for more.
Wed, Oct 22, 2008 | 13:30 BST
Speaking to CVG, Lionhead boss Peter Molyneux said that the Fable II review scores left him feeling “incredibly emotional” as he read through them, and thanked reviewers for their “patience and belief.”
“I found myself becoming incredibly emotional as I read peoples reviews and saw how differently the reviewers were reacting to Fable 2, “said Molyneux.
“Some reviewers played good, others evil some enjoyed the combat more than the story. Some ended up rich and others poor and it’s the sheer variety in how reviewers have played the game which has struck us most.
“Fable II must have been one of the hardest games to review. The world is so big and the story and gameplay are enormous. How reviewers manage to distil such an experience into a few pages is incredible,” he went on.
“I’d like to say a personal thank you to every reviewer out there for their patience and belief.”
By Mike Bowden
Tue, Oct 21, 2008 | 11:47 BST
In an interview with T3, Lionhead boss Peter Molyneux said that playing a game like Oblivion that last for 60-70 hours is the equivalent of giving him “a book that is twenty thousand pages long,” which is something most people will never finish.
“Well, Oblivion was a fantastic achievement,” he when asked about game length.
“Now for me, as a designer, if I hear ‘sixty or seventy hours’, then in my mind that is the equivalent of giving me a book that is twenty thousand pages long.
“And if I said to you, here’s a fantastic book, go and read that… Are you likely to finish a twenty thousand page book? No.
“So in Fable 2, the story lasts thirteen to fourteen hours and by the end of that story what you are like, what you look like and how the world treats you is completely up to you,” he went on.
“If you want to be evil or good or kind or cruel, then that’s totally up to you. With Oblivion it was basically all about me killing things.”
Full interview through the link.
By Mike Bowden
Tue, Oct 21, 2008 | 01:50 BST
According to this CommercialAppeal report, a Technicolor employee has been charged with theft, and another man is under investigation, after several hundred copies of Gears of War 2 and Fable II were stolen from the company.
DVDs were also involved in the robbery, which was valued at more than $100,000.
More through the link.