Tag Archives: evolution studios
Thu, Jun 10, 2010 | 19:40 BST
Thu, Jun 10, 2010 | 17:33 BST
Evolution Studios has finally unveiled the third outing in its massively popular MotorStorm series, exclusively for PlayStation 3. MotorStorm Apocalypse is, in the words of game director Matt Southern, “just fucking lunacy.”
We’ve played through the first demo level that the developer was showing off at a recent pre-E3 event in London, and you can read our first impressions on that here.
In the meantime, we also sat down for a good chat about what is new in MotorStorm Apocalypse with Evo’s Matt Southern, who told us a lot more about his thoughts on 3D gaming on PS3 (“it’s going to blow games wide open”), why multiplayer gaming is becoming more important than single-player gaming and how the team drew inspiration from various recent classics such as Starfox and Modern Warfare 1.
And from gonzo journalist Hunter S Thompson.
Oh. And before anybody asks. There are no jet-skis in the game. Or rockets.
[Interview by Adam Hartley]
Thu, Jun 10, 2010 | 17:30 BST
Wed, Mar 24, 2010 | 09:37 GMT
Update: SCEE, unsurprisingly, has given us a “no comment”.
Original Story: Look. It’s Motorstorm 3. Apparently.
Mon, Feb 22, 2010 | 14:25 GMT
SCEE’s just given VG247 a statement on its recent Motorstorm 3 domain registration , saying it “should not be interpreted as an announcement.”
Mon, Feb 22, 2010 | 07:15 GMT
SCEE’s registered Motorstorm3.com, according to filings found at the weekend.
Thu, Jan 08, 2009 | 10:46 GMT
In a recent interview with GI, SCEEs Michael Denny confirmed that the company’s Studio Liverpool (WipeOut) and Evolution Studios (Motorstorm) are to merge.
The two teams have already combined their “management structure” and are currently using “combined resources,” said Denny who went on to say that each studio will continue to have their own “internal concepting group” to think up “new opportunities and new IPs.”
Full interview through the link.
By Mike Bowden
Mon, Oct 27, 2008 | 22:30 GMT
Posting on the US PS Blog, MotorStorm: Pacific Rift director Nigel Kershaw has said the team at Evolution is to try to provide weekly DLC for the game – which launches in the US tomorrow – and that larger chunks of extra content are on the way next year.
“Once were all rested its back to the development bunker to finish off the DLC we have lined up for you guys in the coming months,” he said.
“We’ve got a pile of stuff waiting in the wings, and, you’ll be glad to know, a lot of it is free. We’re going to try and give you something new to play with every week, and we’ve also got some major packs in development that should be on the store after Christmas.”
We assume that means you’ll be paying for the bigger lumps.
More through there.
Fri, Sep 12, 2008 | 13:52 BST
Thu, Sep 11, 2008 | 15:51 BST
Sony’s confirmed that MotorStorm Pacific Rift is to release on October 28 in America.
The news comes by way of the US PS Blog.
There’s been no confirmation of a European date as yet.
Fri, Sep 05, 2008 | 13:44 BST
Randomly selected European PlayStation 3 owners will be able to get their hands on an upcoming demo of MotorStorm: Pacific Rift previously thought to be exclusive to US gamers who bought an episode of PSN show Qore.
Hit the links and read.
Sat, Aug 23, 2008 | 08:50 BST
Sony has announced that a demo of Evolution Studio’s Motorstorm: Pacific Rift will be available to download on the US PSN via subscription service QORE in early September, thus enabling subscribers to play the game a month before anyone else.
New episodes of QORE are released on the first Thursday on every month so expect this around the 4th.
Europe will be getting this along with the other non-subscribing freeloaders in October.
By Mike Bowden
Fri, Aug 22, 2008 | 09:54 BST
Wed, Aug 20, 2008 | 19:45 BST
Thu, Aug 07, 2008 | 13:59 BST
On Watch Impress. Looking good from where we’re standing. Pretty, even. Go see.
Game’s out at the end of the year.
Wed, Jul 16, 2008 | 21:13 BST
Eurogamer TV’s posted up an exclusive visit to Motorstorm 2 developer Evolution Studios, complete with loads of interviews and in-game footage. Take a look.
Wed, Jul 16, 2008 | 16:15 BST
Mon, Jul 14, 2008 | 13:40 BST
What’s Motorstorm 2 like to play? We don’t know. Eurogamer does, though, as you can see from this hands-on. Snip:
The placement of water in Cascade Falls and Kanaloa Bay is extremely well thought-out, an object lesson in track design. MotorStorm’s remit – wide-open, branching tracks, with multiple racing lines and balanced for multiple vehicle types – is perhaps the hardest design challenge in racing games, and the first game was consequently a little basic and messy in places. You can already tell that Pacific Rift is a tighter ship – in vehicle classes as well as track design, this game is looking much better tuned and balanced than its predecessor.
Full thing through the link.
Thu, Mar 13, 2008 | 11:12 GMT
You can see the trailer below. SCEE put over a press release earlier that says the game has 16-player online racing, and confirmed that four-way split-screen will be included. Vehicles for the sequel include the ATVs, rally cars, buggies, motorbikes, race trucks, mudpluggers and Big Rigs from the original, as well as the newly arrived monster trucks.
It’s out this autumn. Read the whole thing after the link.
Wed, Mar 12, 2008 | 20:55 GMT
IGN’s going to post the first trailer of Motorstorm 2 at 6pm GMT today, according to this. There are no new details given on the game at all in that piece, but as reported earlier this week, it’s now known that the game will feature an island location and monster trucks. plus ça change. See you at 6pm.