Tag Archives: Everyday Shooter
Fri, Sep 23, 2011 | 21:27 BST
Friday Shorts II: Forza 4, Dark Souls, RE: Retribution, $800 3D headset
It’s Friday. Likely, you are screaming whoo-hoo as you run out the door of your office, Costanza-style, to your cars and flying home down the freeway. Celebrate with some shorts before you go.
Fri, Sep 16, 2011 | 09:34 BST
Sound Shapes preview name-checks Child of Eden, Rez, Lumines
Could Sound Shapes be the next Lumines? They’re both deceptively simple, stylish games, both combining audio, video and gameplay in ways we haven’t necessarily seen before, and they’re both for Sony handhelds.
Thu, Aug 21, 2008 | 15:34 BST
Everyday Shooter coming to PSP
Sony has announced at Games Convention that PSN title, Everyday Shooter is coming to PSP this November, reports EG.
The game will initially be part of a 4Gb PSP memory pack that will launch for $199.99.
No European price or date as yet.
By Mike Bowden
Tue, Feb 19, 2008 | 19:18 GMT
GDC: Make games memorable as opposed to long, says flOw dev
Offbeat theories kicked off the sessions at the Independent Games Summit in San Francisco today, as the first keynote was delivered by That Game Company’s Kellee Santiago, Everyday Shooter developer Jon Mak, and academic developer Pekko Koskinen. The three-person presentation focused on provoking thinking about the relationship between games and gamers.
Santiago, the developer of flOw, argued that the personal value of games to players is something that needs to be better quantified if both developers and publishers are to get a better grasp of the importance of the medium. She argued that a focus on longevity and content was to the detriment of games being memorable and therefore valuable to players.
Mak looked at how the attitude of gamers towards a game changes depending on how a game looks, and whether we get to “own” the output we see on the screen, citing Guitar Hero as an example of how remarkably basic systems enthral gamers by producing output in direct response to their actions.
But it was Koskinen who had the most interesting and complex take of the session. He argued that while other media was tied to particular physical formats, games could be made out of anything at all. He cited the fact that chess could be played with physical pieces, on a screen, or even mentally. This, claimed Koskinen, means that games are all about how a player behaves, and his or her behaviour is the medium in which game designers work. Game design “is the art of fictional behaviour”, said Koskinen.
The Finnish developer suggested that game designers could “design players in the same way that we design games”, and that behavioural aspect of games would become a great tool in shaping how people live in the years to come.



Need for Speed: Rivals announced for November release on PS4 and Xbox One