Tag Archives: eurogamer
Fri, Aug 15, 2008 | 09:38 BST
Lucy Bradshaw interviewed live on EG today
Lucy Bradshaw’s opening herself up to live questions on Eurogamer today from 5.30pm BST.
The Spore executive producer should be in buoyant mood now the game’s gone gold, so ask her questions about that. And other stuff.
More through the link.
Wed, Aug 13, 2008 | 10:24 BST
Eurogamer Expo 2008 revealed, announcement soon
Eurogamer’s made first mention of Eurogamer Expo 2008, a “gaming event” to take place later this year.
The show’s going to be announced soon. Facebook and Eurogamers groups have been set up, so sign up for information over the coming weeks.
Mon, Jun 30, 2008 | 15:10 BST
LittleBigPlanet live interview on Wednesday
Eurogamer sends word that you’ll be able to ask live questions to David Smith, co-founder and technical director of LittleBigPlanet developer Media Molecule, this Wednesday, July 2.
Head over there at 4pm BST to get involved. More details here.
Thu, Jun 12, 2008 | 07:39 BST
Price admits Resistance 1 won’t support Trophies and Home
Despite saying the original Resistance: Fall of Man would feature Home and Trophy support in a Eurogamer interview last week, Insomniac boss Ted Price has now clarified the statement: basically, it won’t.
Resistance 2, however, will. More detail here.
Thu, Jun 05, 2008 | 10:30 BST
Price: Resistance 2 to run at 720p and 30fps
Speaking in a live interview on Eurogamer, Insomniac President Ted Price said that Resistance 2 will run at 720p and 30 frames per second.
Just to confirm we’re not lying, here’s the full question and answer:
ps3owner asks What is the resolution and the framerate of the game?
Ted Price: 720p, 30fps.
We take that to mean that Resistance 2 will run at 720p and 30fps.
By Mike Bowden
Thu, Jun 05, 2008 | 10:01 BST
Price: Resistance 2 campaign “huge”
Speaking in a live interview on Eurogamer, Insomniac president Ted Price has said that the length of the campaign for Resistance 2 is “huge”.
“R2′s campaign should be as long or longer than R1. We haven’t timed it out yet but it’s shaping up to be huge,” said Ted.
“By the way, I thought COD4 absolutely rocked. I liked the fact that its campaign wasn’t 10-15 hours. It made for a more intense experience.”
Interview’s finished now, so if you didn’t get your question answered, then tough!
By Mike Bowden
Thu, Jun 05, 2008 | 07:40 BST
Both Resistance 1 and 2 will feature Trophy and Home support, says Price
Speaking in a live interview on Eurogamer, Insomniac president Ted Price has revealed that both Resistance and its upcoming sequel will feature both Home and Trophy support.
“That’s the plan,” he said when asked if both games will support the PS3 features.
Ted’s still answering questions, so go beat him up. Ask him when Resistance 3′s coming out.
Thu, Jun 05, 2008 | 07:40 BST
Killzone 2 delay is good for gamers, says Insomniac president
Speaking in a live interview on Eurogamer, Insomniac president Ted Price has said that Killzone 2′s delay into 2009 is good for game fans and the developers involved alike.
“What do I think? Well Killzone 2 is a huge, great-looking and great-playing title,” he said. “Having space between two big FPS games like Resistance 2 and Killzone 2 is not only good for the developers, it’s good for gamers. PS3 gamers get a continuous FPS fix from fall ’08 through the beginning of 2009!”
Killzone 2 was pushed back into 2009 at the recent SCEE PlayStation Day in London.
Ted just won’t stop. Head over to Eurogamer and harass him.
Thu, Jun 05, 2008 | 06:57 BST
No loading screens at all in Resistance 2, says Price
Speaking in a live interview on Eurogamer, Insomniac boss Ted Price has revealed that you’re not going to see a single loading screen in upcoming shooter Resistance 2, all thanks to tech improvements made since the release of the first game.
“We do have streaming of textures and other assets now,” said Price. “Not only does this improve the overall look but it cuts down on load times. In fact, you shouldn’t notice any loading screens in R2. We’ve also added a lot more tech-wise – detail maps, new lighting system, new effects system, better normal mapping, better specular response, redone shaders and lots of behind-the-scenes stuff that makes the game really stand out aesthetically.”
He added: “You’ll see bigger ‘levels’ or ‘chapters’ this time around. And hopefully you won’t see any loading screens. At least that’s the plan!”
Ted’s still going, so get over there and ask him a question. See if you can find out what colour his pants are.
Thu, Jun 05, 2008 | 06:57 BST
Eight-way co-op is a “big differentiating factor between” Resistance 2 and Gears of War 2, says Price
Speaking in an ongoing live interview on Eurogamer, Insomniac president Ted Price has picked Resistance 2′s eight-way co-op compared to Gears of War 2′s as-yet-unannounced-player aspect as major differentiators between the games.
“I think both will have extremely strong gameplay, engaging stories and lots of different modes to try out,” he said.
“Yet one big differentiating factor between R2 and all other games coming out this fall is that Resistance 2 has eight-player online co-op mode which should offer a VERY different experience for you and your friends.”
You can still ask Price questions, so get over there now.
Wed, Jun 04, 2008 | 16:47 BST
Talk to Insomniac boss Ted Price live at 5pm BST
Just a reminder that Insomniac president Ted Price is going to be doing a live interview on Eurogamer at 5pm. Get over there and ask him some questions.
Tue, Jun 03, 2008 | 11:17 BST
Ted Price interviewed live on EG this Wednesday
Eurogamer just sent word that Insomniac boss Ted Price is going to be interviewed live on the site this Wednesday, 4th June from 5pm BST/6pm CET.
“At Insomniac, we’re big fans of our fans,” said Ted Price, President and CEO, Insomniac Games. “So getting a chance to talk to Resistance players and answer whatever I can about Resistance 2 is something I’m really looking forward to.”
Should be essential viewing. Press release after the link.
Tue, Jun 03, 2008 | 07:21 BST
UK MGS4 reviews were written from code supplied at two-day Paris event
Following speculation this morning that Britain’s Metal Gear Solid 4 reviews were written from incomplete code, videogaming247 has learnt that UK press reviewed the game at a two-day event in Paris at the end of April.
“Eurogamer reviewed from the same code as IGN UK and the official PS3 magazines,” Eurogamer editor Tom Bramwell told us this afternoon.
Konami UK confirmed the game’s reviewing conditions, the rep telling us he couldn’t see any difference between the code played in Paris and the game in the boxed copy he had on his desk.
“The Paris event was specifically engineered by Kojima Productions to allow key press to see the game and coincide their reviews with its launch,” the spokesperson added.
Eurogamer’s review attracted much attention after the site gave MGS4 8/10, the piece going live on the same day as IGN UK’s 9.9/10.
British magazine Edge also gave the game 8/10, the review being written from the same event as IGN and Eurogamer’s.
Both American and British Official PlayStation Magazines have awarded the game 10/10.
Fri, May 09, 2008 | 07:36 BST
Leadbetter GTA IV comparison feature goes live
This has been in the works for a while now, and for good reason. Rich Leadbetter’s GTA IV PS3-360 comparison feature‘s gone live on Eurogamer, featuring pixel-to-pixel video comparisons of the two versions and more stats and figures than you could ever need. Check out average frame-rate counts between the two SKUs: it’s fanboy bait like no other.
Go wallow.
Tue, Mar 18, 2008 | 16:36 GMT
Eurogamer launches MMO channel
And here it is. It’s being edited by not-a-freelancer-any-more Oli Welsh, and looks pretty much up to the job, if we’re being honest.
“MMOs are different,” said Welsh. “They work in a different way, you play them in a different way – and you pay for them in a different way. We at Eurogamer believe that our coverage of them should be different too, hence this new MMO channel.”
As far as we’re concerned, the word “massive” should only ever be associated with drum and bass, but we’re clearly in a minority. Have a look, online fans.
Tue, Feb 12, 2008 | 07:35 GMT
Eurogamer hits 1.8 million users per month, hires MMO editor
Eurogamer Network’s readership reached 1,835,202 unique users in November, according to a new ABCe audit. For the same month, the property turned over 14,763,018 page impressions. The figures include Eurogamer.net, Eurogamer.de and Eurogamer.fr. The unique user figure has risen by over 500,000 users, up from 1,317,522 for the same period last year.
The numbers put Eurogamer well ahead of last figures released by Future-published rival CVG, which last year claimed 1,560,247 unique users and 11,472,341 page impressions for May, again, from an ABCe audit. The figure, however, was for “The CVG Network”, which includes over ten sites.
“We’re very pleased to have added over half a million monthly unique users this year,” said EG MD, Rupert Loman. “It is proof that our European strategy is starting to pay off and underlines the effort our entire team has put in to the site.”
In addition, Loman confirmed the addition of respected UK journalist Oli Welsh to the team as MMO editor, a newly formed position.
Tue, Feb 05, 2008 | 15:27 GMT
Tom and Ellie Eurogamer on London radio tonight
Tom’s asked me to put a story up about this because he can’t put it on Eurogamer, for some reason. He’s appearing with Ellie (EG’s dep ed) tonight on One Life Left, which is broadcast on London radio at 104.4FM and then released as a podcast here. Despite what the website says, it goes out on Tuesdays, not Wednesdays. The show’s had guests such as Charles Cecil and John Hare previously.
Ellie’s now shitting herself, however, because Tom’s rushed off to attend a friend’s washing machine flood drama and suspects he may have bottled it, and no one seems to know what time the broadcast starts. Good luck with that, Ellie.









Spike TV to reveal Lucasarts new Star Wars game live from E3 2012