Tag Archives: eurogamer
Tue, Sep 23, 2008 | 11:56 BST
It’s a design-a-level affair, with the winners getting their work in the game and a free PS3, among other stuff. Bargain.
There’s a level creation kit for you to download, so don’t panic about being the computer illiterate monkey you clearly are.
Follow the links fro more details.
Fri, Sep 12, 2008 | 20:45 BST
For $30, Crysis Warhead is an incredible value, and you’d be hard pressed to find a better shooter on the PC this year. The single-player campaign is tight and superb, and the multiplayer portion delivers something that you can just in and play and have fun with. I love the intelligent gameplay of Warhead; this isn’t a game where you simply react to highly scripted events, but one where you have to think on your feet, and you’re rewarded for doing so. Crytek once again proves that its one of the premiere shooter developers in the industry, even if it does get an unfair rep as being “just” a technology company. Comments like that make it seem as if the Crytek had a chip on its shoulder, because it addressed almost every complaint about Crysis and then some. I found Warhead to be challenging, exciting, wild, and, yes, very much full of swagger and fury.
Crysis Warhead is probably the Back to the Future II of videogames: rather than totally transform the story and setting, it returns to the original narrative, exploring it from a different angle; once again, the results are sharper, meaner, and have a lot more for you to think about (although, thankfully, there are no dodgy CGI sharks or Elisabeth Shue performances). The original Crysis may have given you the basic tools, but Warhead allows you to really use them, and while its previous titles made it clear that Crytek knew technology like few others, it’s this strange off-shoot Warhead that proves it’s no slouch when it comes to level design and set-pieces either.
This is apparently out next week now, where it was supposed to be released today. We can wait: sounds awesome.
IGN’s video review is after the break.
Tue, Sep 02, 2008 | 07:24 BST
Eurogamer’s given S.T.A.L.K.E.R.: Clear Sky 7/10, which added to IGN’s 70 percent and PC Zone’s cover score of 88 percent should give you a good idea that this probably isn’t quite what it was supposed to be. Snip:
There’s been a lot of negativity, hasn’t there? There’s still a lot of what made Stalker so appealing here. It shows how having these sorts of character-improvement and living world elements can improve a shooter’s appeal. Why do you think we’re so angry when they take away all our stuff? Between the improved weapon modification and the more living Zone, a certain strand of Stalker fan will find much here to applaud, and those who’ve never actually played the earlier game at all will still be enchanted by the unique atmosphere of the place… but would be recommended going there first, perhaps with the Oblivion Lost mod attached.
Full thing through the link.
Mon, Sep 01, 2008 | 08:56 BST
Tue, Aug 19, 2008 | 05:41 BST
Fri, Aug 15, 2008 | 09:38 BST
Lucy Bradshaw’s opening herself up to live questions on Eurogamer today from 5.30pm BST.
The Spore executive producer should be in buoyant mood now the game’s gone gold, so ask her questions about that. And other stuff.
More through the link.
Wed, Aug 13, 2008 | 10:24 BST
Mon, Jun 30, 2008 | 15:10 BST
Eurogamer sends word that you’ll be able to ask live questions to David Smith, co-founder and technical director of LittleBigPlanet developer Media Molecule, this Wednesday, July 2.
Head over there at 4pm BST to get involved. More details here.
Thu, Jun 12, 2008 | 07:39 BST
Thu, Jun 05, 2008 | 10:30 BST
Speaking in a live interview on Eurogamer, Insomniac President Ted Price said that Resistance 2 will run at 720p and 30 frames per second.
Just to confirm we’re not lying, here’s the full question and answer:
ps3owner asks What is the resolution and the framerate of the game?
Ted Price: 720p, 30fps.
We take that to mean that Resistance 2 will run at 720p and 30fps.
By Mike Bowden
Thu, Jun 05, 2008 | 10:01 BST
Speaking in a live interview on Eurogamer, Insomniac president Ted Price has said that the length of the campaign for Resistance 2 is “huge”.
“R2′s campaign should be as long or longer than R1. We haven’t timed it out yet but it’s shaping up to be huge,” said Ted.
“By the way, I thought COD4 absolutely rocked. I liked the fact that its campaign wasn’t 10-15 hours. It made for a more intense experience.”
Interview’s finished now, so if you didn’t get your question answered, then tough!
By Mike Bowden
Thu, Jun 05, 2008 | 07:40 BST
Speaking in a live interview on Eurogamer, Insomniac president Ted Price has revealed that both Resistance and its upcoming sequel will feature both Home and Trophy support.
“That’s the plan,” he said when asked if both games will support the PS3 features.
Ted’s still answering questions, so go beat him up. Ask him when Resistance 3′s coming out.
Thu, Jun 05, 2008 | 07:40 BST
Speaking in a live interview on Eurogamer, Insomniac president Ted Price has said that Killzone 2′s delay into 2009 is good for game fans and the developers involved alike.
“What do I think? Well Killzone 2 is a huge, great-looking and great-playing title,” he said. “Having space between two big FPS games like Resistance 2 and Killzone 2 is not only good for the developers, it’s good for gamers. PS3 gamers get a continuous FPS fix from fall ’08 through the beginning of 2009!”
Killzone 2 was pushed back into 2009 at the recent SCEE PlayStation Day in London.
Ted just won’t stop. Head over to Eurogamer and harass him.
Thu, Jun 05, 2008 | 06:57 BST
Speaking in a live interview on Eurogamer, Insomniac boss Ted Price has revealed that you’re not going to see a single loading screen in upcoming shooter Resistance 2, all thanks to tech improvements made since the release of the first game.
“We do have streaming of textures and other assets now,” said Price. “Not only does this improve the overall look but it cuts down on load times. In fact, you shouldn’t notice any loading screens in R2. We’ve also added a lot more tech-wise – detail maps, new lighting system, new effects system, better normal mapping, better specular response, redone shaders and lots of behind-the-scenes stuff that makes the game really stand out aesthetically.”
He added: “You’ll see bigger ‘levels’ or ‘chapters’ this time around. And hopefully you won’t see any loading screens. At least that’s the plan!”
Ted’s still going, so get over there and ask him a question. See if you can find out what colour his pants are.
Thu, Jun 05, 2008 | 06:57 BST
Eight-way co-op is a “big differentiating factor between” Resistance 2 and Gears of War 2, says Price
Speaking in an ongoing live interview on Eurogamer, Insomniac president Ted Price has picked Resistance 2′s eight-way co-op compared to Gears of War 2′s as-yet-unannounced-player aspect as major differentiators between the games.
“I think both will have extremely strong gameplay, engaging stories and lots of different modes to try out,” he said.
“Yet one big differentiating factor between R2 and all other games coming out this fall is that Resistance 2 has eight-player online co-op mode which should offer a VERY different experience for you and your friends.”
You can still ask Price questions, so get over there now.
Wed, Jun 04, 2008 | 16:47 BST
Just a reminder that Insomniac president Ted Price is going to be doing a live interview on Eurogamer at 5pm. Get over there and ask him some questions.
Tue, Jun 03, 2008 | 11:17 BST
Eurogamer just sent word that Insomniac boss Ted Price is going to be interviewed live on the site this Wednesday, 4th June from 5pm BST/6pm CET.
“At Insomniac, we’re big fans of our fans,” said Ted Price, President and CEO, Insomniac Games. “So getting a chance to talk to Resistance players and answer whatever I can about Resistance 2 is something I’m really looking forward to.”
Should be essential viewing. Press release after the link.
Tue, Jun 03, 2008 | 07:21 BST
Following speculation this morning that Britain’s Metal Gear Solid 4 reviews were written from incomplete code, videogaming247 has learnt that UK press reviewed the game at a two-day event in Paris at the end of April.
“Eurogamer reviewed from the same code as IGN UK and the official PS3 magazines,” Eurogamer editor Tom Bramwell told us this afternoon.
Konami UK confirmed the game’s reviewing conditions, the rep telling us he couldn’t see any difference between the code played in Paris and the game in the boxed copy he had on his desk.
“The Paris event was specifically engineered by Kojima Productions to allow key press to see the game and coincide their reviews with its launch,” the spokesperson added.
Eurogamer’s review attracted much attention after the site gave MGS4 8/10, the piece going live on the same day as IGN UK’s 9.9/10.
British magazine Edge also gave the game 8/10, the review being written from the same event as IGN and Eurogamer’s.
Both American and British Official PlayStation Magazines have awarded the game 10/10.
Fri, May 09, 2008 | 07:36 BST
This has been in the works for a while now, and for good reason. Rich Leadbetter’s GTA IV PS3-360 comparison feature‘s gone live on Eurogamer, featuring pixel-to-pixel video comparisons of the two versions and more stats and figures than you could ever need. Check out average frame-rate counts between the two SKUs: it’s fanboy bait like no other.
Tue, Mar 18, 2008 | 16:36 GMT
And here it is. It’s being edited by not-a-freelancer-any-more Oli Welsh, and looks pretty much up to the job, if we’re being honest.
“MMOs are different,” said Welsh. “They work in a different way, you play them in a different way – and you pay for them in a different way. We at Eurogamer believe that our coverage of them should be different too, hence this new MMO channel.”
As far as we’re concerned, the word “massive” should only ever be associated with drum and bass, but we’re clearly in a minority. Have a look, online fans.