Tag Archives: Eric Biessman
Thu, Sep 05, 2013 | 21:31 BST
Call of Duty: Ghosts is a static arena shooter in an increasingly dynamic industry. VG247′s Dave Cook quizzes co-developer Raven Software on how it hopes to modernise the format going into next-gen.
Wed, Apr 29, 2009 | 09:19 BST
Remember the cable car station and sequence in Return to Castle Wolfenstein? The obvious homage to Where Eagles Dare? Doesn’t sound like you’re going to get anything similar for the next in the series.
“While we don’t have any obvious moments like the cable car station from Return to Castle Wolfenstein, the team was definitely influenced by many sources,” creative director Eric Biessman told VG247.
He added: “In general there are many, many great movies, books, shows, games and even music that have given the people on the team inspiration for Wolfenstein. You never know when you’ll see or hear something that gives you a great idea.”
The game’s releasing this summer for PC, PS3 and 360. It’s a must-have for shoot fans, even though you can’t live out your childhood Richard Burton fantasies a few thousand feet above a snow-laden German valley. No, not those ones, you disgusting little boy.
Fri, Apr 17, 2009 | 14:26 BST
Wolfenstein’s multiplayer is to include Veil powers, Eric Biessman, the game’s creative director at Raven, has told VG247, and if you were a fan of online play in Return to Castle Wolfenstein, you’re going to be happy in the new game.
Details have so far been light on the shooter’s online aspects, but we did get the following info.
We asked: You’ve got Endrant working on the game’s multiplayer aspects. How “full” a multiplayer component can players expect? Will the game have any unique multiplay features?
Eric said: At the moment we’re talking about single player and not going too deep into the multiplayer side of things. As we get closer to finishing the game you can expect more information on multiplayer. Until then we can let you know that if you liked the multiplayer in Return to Castle Wolfenstein you will appreciate the multiplayer in Wolfenstein. On top of that, we’re opening up a new game play addition from single-player – the Veil. In single-player, the Veil is this alternate dimension that rests upon reality.
As players progress through the game, they will find a strange artifact that lets B.J., the heroic OSA agent from the previous Wolfenstein games and our main character, step in and out of the Veil. While B.J. is in the Veil he’ll move a little faster, see weak spots on enemies and also be able to find sections of the world that are solid walls in reality but insubstantial while in the Veil. On top of that, B.J. will find several powers in the game that can be used to gain an advantage in combat or make his way around an obstacle. One of the powers we’re talking about is called “Mire.” When B.J. uses Mire he forces the world around him to slow down, getting the drop on unsuspecting enemies, dodging attacks and threading his way through dangerous world events.
And there you have it. The game’s out for PC, 360 and PS3 this summer.
Mon, Apr 06, 2009 | 14:18 BST
Wolfenstein creative director Eric Biessman has told VG247 that Wolfenstein isn’t just another WWII shooter. In fact, according to the developer, it’s not a WWII game at all.
We said: “Why should we be excited? This is just another ‘spooky’ WWII FPS, right?”
Eric said: “There’s a lot to be excited about in Wolfenstein! The core gameplay of Wolfenstein is based on fast-action, visceral combat and heavy-duty firepower. Looking deeper at the game, you see that it’s set in a very compelling universe. While the game is set in WWII, it’s not a WWII game – that’s like saying the Indiana Jones movies are WWII movies.
“Dark science and strange occult mysteries combine to create larger than life characters, weaponry and enemies. This also lets us stray outside the realm of reality to create compelling game play – we don’t have to have realistic enemies and weapons, we can do things just for the sake of being fun and exciting. It really opened a lot of creative doors for us.
“When we started development of the game we asked ourselves, ‘What if?’ What if the Nazis had access to an unlimited power source? What if the Nazis could create beam weapons? What if the Nazis could create suits of powered armour? It was pretty cool to imagine the possibilities and see them come to life in Wolfenstein.”
The un-WWII shooter’s out for PC, 360 and PS3 this summer.