Tag Archives: EQN
Sat, Nov 16, 2013 | 21:26 GMT
EverQuest Next Landmark was shown off during an SOE livestream on Twitch a few days ago, and if you missed out on it like I did, you can rewatch it below. In it, director of development Dave Georgeson, community manager Colette Murphy, and senior producer Terry Michaels chat about the Landmark Founder’s Packs and show off the building tools as associate producer Eric Smith constructs a castle live in-game. The free-to-play title ties into EverQuest Next and neither have been dated.
Mon, Oct 21, 2013 | 01:31 BST
EverQuest Next Landmark will be handled by Sony Online Entertainment in all regions, which mean those in Europe will not have to go through Prosiebensat.1 to play the game or its beta. Here’s the quote: “We are delivering an entirely new and unique approach to MMO game design and development with EverQuest Next Landmark, and given that SOE’s Player Studio program is one of the cornerstones of EverQuest Next Landmark, SOE will directly manage EQNL and Player Studio for all regions.” Beta sign ups for Landmark are through here.
Wed, Oct 02, 2013 | 20:47 BST
EverQuest Next Landmark director Dave Georgeson has said the combat system in the game will contain the same mechanics as EverQuest Next. Speaking in an interview with Forbes, Georgeson said both will also share the emergent AI system built into EQ Next, only it may not be used in the same manner in Landmark. “EverQuest Next is more of a focused narrative with story arcs and rallying calls, [and] emergent AI pushing things around,” he said. “Landmark is very much an exploration in creativity and making things that are cool to show off to other players.”
Combat won’t be available in Landmark at launch but till be released soon afterward. EverQuest Next and the free-to-play Landmark have not been dated. Thanks, Massively.
Sat, Aug 03, 2013 | 18:34 BST