Star Wars: The Old Republic lead designer Emmanuel Lusinchi has said BioWare is scoping out competition from the free-to-play scene very carefully.
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BioWare’s Emmanuel Lusinchi has said there are many variables and metrics when it comes to figuring out how many players an MMO such as Star Wars: The Old Republic has; therefore, when a number is provided by the company or a retailer, it’s not the full picture.
Despite lay-offs at BioWare Austin, Star Wars: The Old Republic is still fielding a significant development team.
Bioware associate lead designer Emmanuel Lusinchi, said the developer decided against giving Star Wars: The Old Republic a more realistic look because the firm didn’t think the art style would prove to be fresh a few years out.
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