Tag Archives: eidos montreal

Tue, May 21, 2013 | 21:13 BST

Xbox One: Thief will launch on Microsoft’s console, Square confirms

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Xbox One will see the launch of Eidos Montreal’s Thief reboot, publisher Square-Enix has confirmed.

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Mon, Apr 29, 2013 | 00:23 BST

Thief development stymied by departures, setbacks, changes – rumour

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The industry is abuzz with rumours that Eidos Montreal has had a pretty rough time of it during development of the new Thief.

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Mon, Apr 15, 2013 | 15:52 BST

Thief fans petition for return of original Garrett actor: amasses 1,800 names

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Thief fans are petitioning Eidos Montreal for the return of original Garrett voice actor Stephen Russell, and the campaign has already amassed some 1,800 names.

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Tue, Apr 09, 2013 | 20:50 BST

Thief on PC won’t be “a copy of the console version”

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Eidos Montreal’s Stephane Roy has said the PC version of Thief is “extremely important,” and it won’t just be a port of the console version. Speaking with Strategy Informer, Roy said playing Thief with a keyboard and mouse “is different,” than playing with a controller, so it must develop the proper support. “Making the PC version we think like a PC gamer, for consoles it’s a different type of beast,” he said. “It’s one of our goals to make sure that the PC version isn’t just a copy of the console version.” Thief is out next year on next-gen consoles and PC.

Tue, Apr 09, 2013 | 01:47 BST

Thief will contain “mystical” elements, but no zombies

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If you played any of the past Thief games you know shit sometimes got weird. Eidos Montreal has hinted that however much Garrett’s latest outing may differ from past adventures, some things will remain constant.

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Sat, Apr 06, 2013 | 20:39 BST

Thief: opening the door to the next generation

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Thief gives Stace Harman a first-hand glimpse into the spectacle of next-gen games, but underlines how even with extra power behind them, some things never change.

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Fri, Apr 05, 2013 | 16:38 BST

Thief: behind the scenes video explains goals, respect for original games

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Thief developer Eidos Montreal has released a behind the scenes video where the team discuss its next-gen reboot, and its desire to work with great respect for the original games. Decide for yourself if they’re on track here.

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Thu, Apr 04, 2013 | 23:07 BST

Thief dev wants the challenge to be in-game, not in the controls

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Bless the early Thief games, but they did require you to have octopus arms to get the most out of them. Eidos Montreal wants the new game to be hard without requiring you to make a keyboard overlay showing off all Garrett’s moves.

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Thu, Apr 04, 2013 | 17:40 BST

Thief’s Garrett to be played by Romano Orzari

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Thief’s Garrett will be played by Romano Orzari in the game, according to a new community video from Eidos Montreal. As reported previously, the original voice actor Stephen Russell didn’t reprise his role as full performance capture was implemented into the game. Can’t say it was a bad choice, in my opinion anyway, plus you may recognize him from Assassin’s Creed 2 where he voiced Giovanni Auditore da Firenze. He also played him in Assassin’s Creed: Lineage, the live-action video series.

Thief is out next year on next-gen consoles and PC.

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Thu, Apr 04, 2013 | 16:37 BST

Thief concept art and screenshots released

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Thief concept art and screenshots have been released into the wild. Get a look at the PC and next-gen console offering below. It’s out in 2014. Thanks, AGB.

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Thu, Apr 04, 2013 | 14:45 BST

Thief will have “no competitive multiplayer,” says Eidos

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Thief will not contain competitive multiplayer, according to Eidos.

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Wed, Apr 03, 2013 | 15:48 BST

Thief studio explains change of Garrett voice actor

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Thief studio Eidos Montreal has explained why original Garrett voice actor Stephen Russell is not returning to voice the character in the next-gen reboot.

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Wed, Apr 03, 2013 | 11:24 BST

Deus Ex: Human Revolution Wii U enhancements not coming to other platforms

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Deus Ex: Human Revolution Director’s Cut will make a long list of changes to Eidos Montreal’s prequel, but the tweaks will not find their way to the PC, PS3 or Xbox 360 editions. It’s not just GamePad support, before you start poking fun.

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Tue, Apr 02, 2013 | 00:35 BST

Deus Ex: Human Defiance not a game, trademark repurposed for April Fool’s

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February’s Deus Ex: Human Defiance trademark isn’t for a new game of any kind, Eidos Montreal has confirmed on the Deus Ex Facebook page. “The Human Defiance name was registered on the off-chance it we might need it, but it was decided later that it wouldn’t be used,” the post noted. The developer posted an April Fools Day trailer for a retro-style game of the same name, which you can check out through the break.

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Tue, Apr 02, 2013 | 00:21 BST

Thief announcement trailer breaks cover

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That’s a stealth pun, see, because the first Thief trailer wasn’t supposed to arrive for a few more hours – but lo and behold, the Internet provides.

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Wed, Mar 27, 2013 | 05:15 GMT

“Thief purists will have options”, says director

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Comments from Thief director Nicolas Cantin suggest old-school fans will have the opportunity to play a more classic version of the stealth-’em-up.

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Wed, Mar 27, 2013 | 04:31 GMT

Thief dev “wanted to get rid of” wood and gold steampunk look

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In rebooting Thief, Eidos Montreal wanted to move away from steampunk and more towards a modern-feeling metropolis which still feels grounded in a believable fantasy time period.

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Mon, Mar 18, 2013 | 23:23 GMT

Thief allows for pacifist playthroughs

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Here’s a little blip we missed last week; in the same Eidos Montreal blog post where art director Nicolas Cantin backed off from his “less gothic, more mainstream” comments, the developer confirmed pacifist playthroughs are possible. “Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment. And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine.” Thief is expected on PC and next-generation platforms in 2014.

Thanks, Siliconera.

Fri, Mar 15, 2013 | 09:06 GMT

Thief reboot won’t be ‘mainstream’ after all, director clarifies quote

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Thief’s anti-hero Garrett was said to be designed with a more mainstream, less-gothic appearance in an interview last week. The project’s director Nicolas Cantin has explained that he meant more mainstream that previous internal designs, not when compared to previous Thief games. Phew.

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Tue, Mar 05, 2013 | 23:33 GMT

Thief: Upgradable equipment, Focus and more detailed

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Eidos Montreal’s Thief re-introduces us to Garrett, as well as his hefty bag of tricks.

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