Tag Archives: eidos montreal
Tue, May 21, 2013 | 21:13 BST
Xbox One will see the launch of Eidos Montreal’s Thief reboot, publisher Square-Enix has confirmed.
Mon, Apr 29, 2013 | 00:23 BST
The industry is abuzz with rumours that Eidos Montreal has had a pretty rough time of it during development of the new Thief.
Mon, Apr 15, 2013 | 15:52 BST
Thief fans are petitioning Eidos Montreal for the return of original Garrett voice actor Stephen Russell, and the campaign has already amassed some 1,800 names.
Tue, Apr 09, 2013 | 20:50 BST
Eidos Montreal’s Stephane Roy has said the PC version of Thief is “extremely important,” and it won’t just be a port of the console version. Speaking with Strategy Informer, Roy said playing Thief with a keyboard and mouse “is different,” than playing with a controller, so it must develop the proper support. “Making the PC version we think like a PC gamer, for consoles it’s a different type of beast,” he said. “It’s one of our goals to make sure that the PC version isn’t just a copy of the console version.” Thief is out next year on next-gen consoles and PC.
Tue, Apr 09, 2013 | 01:47 BST
If you played any of the past Thief games you know shit sometimes got weird. Eidos Montreal has hinted that however much Garrett’s latest outing may differ from past adventures, some things will remain constant.
Sat, Apr 06, 2013 | 20:39 BST
Thief gives Stace Harman a first-hand glimpse into the spectacle of next-gen games, but underlines how even with extra power behind them, some things never change.
Fri, Apr 05, 2013 | 16:38 BST
Thief developer Eidos Montreal has released a behind the scenes video where the team discuss its next-gen reboot, and its desire to work with great respect for the original games. Decide for yourself if they’re on track here.
Thu, Apr 04, 2013 | 23:07 BST
Bless the early Thief games, but they did require you to have octopus arms to get the most out of them. Eidos Montreal wants the new game to be hard without requiring you to make a keyboard overlay showing off all Garrett’s moves.
Thu, Apr 04, 2013 | 17:40 BST
Thief’s Garrett will be played by Romano Orzari in the game, according to a new community video from Eidos Montreal. As reported previously, the original voice actor Stephen Russell didn’t reprise his role as full performance capture was implemented into the game. Can’t say it was a bad choice, in my opinion anyway, plus you may recognize him from Assassin’s Creed 2 where he voiced Giovanni Auditore da Firenze. He also played him in Assassin’s Creed: Lineage, the live-action video series.
Thief is out next year on next-gen consoles and PC.
Thu, Apr 04, 2013 | 16:37 BST
Thu, Apr 04, 2013 | 14:45 BST
Thief will not contain competitive multiplayer, according to Eidos.
Wed, Apr 03, 2013 | 15:48 BST
Thief studio Eidos Montreal has explained why original Garrett voice actor Stephen Russell is not returning to voice the character in the next-gen reboot.
Wed, Apr 03, 2013 | 11:24 BST
Deus Ex: Human Revolution Director’s Cut will make a long list of changes to Eidos Montreal’s prequel, but the tweaks will not find their way to the PC, PS3 or Xbox 360 editions. It’s not just GamePad support, before you start poking fun.
Tue, Apr 02, 2013 | 00:35 BST
February’s Deus Ex: Human Defiance trademark isn’t for a new game of any kind, Eidos Montreal has confirmed on the Deus Ex Facebook page. “The Human Defiance name was registered on the off-chance it we might need it, but it was decided later that it wouldn’t be used,” the post noted. The developer posted an April Fools Day trailer for a retro-style game of the same name, which you can check out through the break.
Tue, Apr 02, 2013 | 00:21 BST
Wed, Mar 27, 2013 | 05:15 GMT
Comments from Thief director Nicolas Cantin suggest old-school fans will have the opportunity to play a more classic version of the stealth-’em-up.
Wed, Mar 27, 2013 | 04:31 GMT
In rebooting Thief, Eidos Montreal wanted to move away from steampunk and more towards a modern-feeling metropolis which still feels grounded in a believable fantasy time period.
Mon, Mar 18, 2013 | 23:23 GMT
Here’s a little blip we missed last week; in the same Eidos Montreal blog post where art director Nicolas Cantin backed off from his “less gothic, more mainstream” comments, the developer confirmed pacifist playthroughs are possible. “Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment. And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine.” Thief is expected on PC and next-generation platforms in 2014.
Fri, Mar 15, 2013 | 09:06 GMT
Thief’s anti-hero Garrett was said to be designed with a more mainstream, less-gothic appearance in an interview last week. The project’s director Nicolas Cantin has explained that he meant more mainstream that previous internal designs, not when compared to previous Thief games. Phew.
Tue, Mar 05, 2013 | 23:33 GMT
Eidos Montreal’s Thief re-introduces us to Garrett, as well as his hefty bag of tricks.