Tag Archives: edge

Wed, Oct 07, 2009 | 13:28 BST

EDGE back up on App Store

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Mobigames’ EDGE is now available again on Apple’s App Store. Yours for £2.99.

The game fell victim to Tim Langdell and his amazing trademark squatting, and has been in limbo for months.

EA challenged Langdell recently, saying none of his claims to the “edge” name were valid as he wasn’t currently using it for commercial purposes.

Maybe he got the hint.

Thanks, EG.

Mon, Aug 31, 2009 | 20:06 BST

Tim Langdell resigns from IGDA board of directors

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Tim Langdell, the trademark troll behind the recent Mobigames Edge fiasco, has resigned from the Independent Game Developers Association board of directors. This comes shortly after IGDA members started petitioning for his removal.

Prior to taking the hint, Langdell abused his position by harassing anyone who used the name “Edge” as a game title. He hasn’t used the trademark to create a game in over 15 years, yet — as evidenced by the recent Mobigames attempt — he’ll sue the pants off anyone who does.

Good riddance, we say.

Wed, Jul 01, 2009 | 11:06 BST

Edge gives The Conduit 4/10

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Goodbye, MC average. Edge has given High Voltage’s The Conduit a wince-worthy 4/10. You can get all the latest scores from the mag in this EG forum post.

Or you could just look below. Thanks, evilashchris.

  • Prototype – 8
  • Arma 2 – 7
  • Monster Hunter Freedom Unite – 7
  • The Conduit – 4
  • Battlefield 1943: Pacific – 9
  • Indiana Jones and the Staff of Kings – 3
  • Overlord 2 – 6
  • Call of Juarez: Bound in Blood – 7
  • Fight Night: Round 4 – 8
  • Red Faction: Guerrilla – 7
  • Killing Floor – 6
  • Prinny: Can I Really Be The Hero? – 4
  • Another Code R – 4
  • Bonsai Barber – 7

Mon, May 04, 2009 | 07:21 BST

Eidos Montreal heading for May 11 announcement

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If this image of the latest issue of Edge is to be believed, Eidos Montreal is to announce its second game on May 11.

Yes, it’s Thief. Honestly, it is. Not long to wait now, then.

Fri, Apr 17, 2009 | 09:15 BST

“Brand new Activision property” for Edge 202 reveal

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A “brand new Activision property” is to be revealed in the 202nd issue of Edge, as you can see at the bottom of this piece.

What is it? Let’s guess. DJ Hero? Probably. It’s either that or the Bizarre racer.

AB’s got three new IPs releasing this year: Prototype, Singularity and the Mario Karty thing from Bizarre.

Thanks, DarkZero.

Mon, Apr 06, 2009 | 18:00 BST

FFXIII – Edge and OPM playtests scanned

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FinalFantasy-XIII.net‘s posted up scans of Edge and OPM playtests of Final Fantasy XIII, the first in the world.

The images are of excellent quality, and both features are extensive. Get to it. The demo’s out on April 16 in Japan.

Fri, Mar 20, 2009 | 08:32 GMT

February NPD – Edge in breakneck sales analysis mega-slap-down

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Hot shit. Edge has spat straight into Gamasutra’s face with the speed of its NPD analysis this month. Find its just-published take on last-night’s figures here.

Let’s see. The figures were in our inbox at 10.29pm GMT last night, and Edge now has a four-page feature, coloured graphs included, at 8.00am GMT. That probably equates to author Kris Graft crying into his cornflakes.

But still. You won, Edge. You really shoved it up Gama’s ass, right? Poor old Matt Mathews won’t know what the hell happened.

Get reading!

Wed, Mar 18, 2009 | 17:34 GMT

Research shows 13% of Xbox 360 games have an 85 or higher review score

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Edge is starting a series of weekly graphs highlighting gaming “market interest areas or trends”. This week, it’s Xbox 360.

From data complied with Entertainment Design and Research, this week’s pictorial representation shows 360 game that have received review scores of 85 or higher, compared to those that got 65 or lower.

As you can see, from 2005 through 2008, 13 percent (48 games) have received an average score of 85 plus, and 38 percent received a 65 or lower.

The chart disclaimer? Multiple SKUs and special editions were removed so as not to be counted twice. Guitar Hero: World Tour and its 3 SKUs were used as an example.

Next week: PS3!

Can’t wait.

Mon, Mar 09, 2009 | 13:27 GMT

Ocarina is “best game to play today,” says Edge

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God. Edge has posted its “100 Best Games to Play Today” feature, with Ocarina of Time at number one.

Apparently, “Over a decade after release,‭ ‬The Legend Of Zelda:‭ ‬Ocarina Of Time has achieved a distinction reserved for a true classic.‭

“It’s been forgotten.‭ ‬Writing about it garners nothing but grandiose adverbs and scattered memories of Hyrule Field.‭ ‬It’s‭ ‘‬unquestionably‭’ ‬and‭ (‬even better‭) ‘‬indefinably‭’ ‬great.”

Goodo. This is actually an abridged version of the piece from the mag’s 200th edition. Read the whole “unquestionably indefinable” thing through the link.

Mon, Mar 09, 2009 | 10:24 GMT

Edge 200 review scores – RE5 and DoW II both get 7

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It’s a barren, newsless desert out there. So have the review scores from Edge’s 200th issue.

  • Resident Evil 5 – 7
  • Empire: Total War – 9
  • Shellshock 2: Blood Trails – 2
  • Afro Samurai – 5
  • Stormrise – 4
  • Warhammer 40,000: Dawn of War II – 7
  • 50 Cent: Blood on the Sand – 7
  • Tom Clancy’s HAWX – 6
  • Time Hollow – 6
  • Dragon Quest V: Hand of the Heavenly Bride – 8
  • Resistance Retribution – 6
  • Cryostasis – 6
  • Puzzle Quest: Galactrix – 7
  • Henry Hatsworth in The Puzzling Adventure – 8

Thanks GAF and Blerk.

Fri, Mar 06, 2009 | 11:57 GMT

200th Edge issue to have 200 covers

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Edge’s 200th issue is to have a split run of 200 covers, Future said this morning.

“We were keen to mark Edge’s 200th edition with something special, although we set ourselves a tough task in selecting 200 covers that would represent videogaming’s diversity,” said editor Tony Mott.

“Ultimately we’re confident that every Edge reader will be able to find something among the final choices that resonates with their gaming life, and we look forward to seeing which designs prove particularly popular.”

Press release after the break.

More »

Tue, Feb 10, 2009 | 07:00 GMT

Edge posts its Killzone 2 review

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Edge has gone all “traffic-grabby” and posted its 7/10 Killzone 2 review.

Basically:

First impressions might be that everyone’s dying all of the time,‭ ‬but perseverance pays off.‭ ‬Thanks largely to its online play,‭ ‬Killzone‭ ‬2‭ ‬should find itself a fanbase no one can overlook.‭ ‬In singleplayer,‭ ‬it’s a testament to craft and imagination,‭ ‬if only because one is so immaculate while the other barely exists.‭ ‬It fights a great battle,‭ ‬it’s just a shame about the war.

Seriously, if it’s this easy, we may just give Halo Wars 3/10 and retire to the Bahamas.

Thu, Dec 18, 2008 | 18:21 GMT

Doak left Free Rad earlier this month, company closed

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Multiple sources have confirmed to VG247 that Free Radical is, indeed, closed.

Edge has posted up a lengthy account of recent events at the firm from what looks to be a good source. Apparently founder Dave Doak left earlier this month, and is now in the process of setting up a new developer with co-founder Steve Ellis called Pumpkin Beach.

Free Radical was working on Battlefront III for LucasArts until recently, but the project was pulled, supposedly relocating at Rebellion.

Haze is cited by the Edge source as being the final nail in the coffin, along with the failure to seal the deal with Lucas.

“They had already started working on TimeSplitters 4, and had been for over a year, but due to the failure of Haze and the deal falling through with Lucas, they couldn’t get a publisher to back them,” said the source.

“They had a last ditch attempt last week down South somewhere, but it came to nothing so I think that was the last hope.”

The gossiper continued: “People have been leaving in droves due to lack of security, poor treatment of staff, better offers and guaranteed work from other local developers such as Monumental Games and one in Derby whose name escapes me [Rebellion has a Derby location - Ed].”

To the 150-200 staff now looking at a salary-free Christmas – we salute you.

Thanks, Blerk.

Mon, Dec 15, 2008 | 18:15 GMT

LittleBigPlanet wins Edge 2008 Awards

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Edge – the print version – has published its 2008 awards, naming LittleBigPlanet as its game of the year.

You probably won’t be surprised by any of this, to be fair. Get more of the mag’s contents from NeoGAF.

Best game:

  1. LittleBigPlanet
  2. GTA IV
  3. Fable II

Best Innovation:

  1. LittleBigPlanet
  2. NXE
  3. Left 4 Dead

Best Visual Design

  1. LittleBigPlanet
  2. Street Fighter IV
  3. Far Cry 2

Best Audio Design:

  1. Dead Space
  2. GTA IV
  3. No More Heroes

Best hardware:

  1. Xbox 360
  2. PS3
  3. Wii

Best Publisher:

  1. Microsoft Game Studios
  2. Electronic Arts
  3. Sony Computer Entertainment

Best Online Experience:

  1. Left 4 Dead
  2. LittleBigPlanet
  3. Gears of War 2

Best Developer:

  1. Media Molecule
  2. Criterion Games
  3. Rockstar North

Mon, Nov 10, 2008 | 14:25 GMT

First Deus Ex shots posted

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Edge has posted up the first proper screens of Deus Ex 3. These shots appeared in the last issue of the mag.

The feature’s there as well, if you need something to read. No date yet.

Fri, Oct 17, 2008 | 14:00 BST

Edge gives LBP 10

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The latest issue of Edge has hit subs, and the main event is a LittleBigPlanet review with a 10/10 score.

Fable II also did well in the mag, taking 9/10. The rest are below. Thanks, NeoGAF.

  • LittleBigPlanet [10]
  • Fable II [9]
  • Far Cry 2 [8]
  • Dead Space [8]
  • Rock Band 2 [9]
  • Midnight Club: Los Angeles [7]
  • Motorstorm: Pacific Rift [7]
  • Lego Batman [4]
  • Fracture [4]
  • Saints Row 2 [5]
  • Wipeout HD [8]
  • Baja : Edge of Control [5]
  • Mega Man 9 [6]
  • Captain Rainbow [7]
  • Flower, Sun and Rain [4]
  • Sonic Chronicles: The Dark Brotherhood [6]
  • Disgaea 3 [8]
  • Tales of Vesperia [8]
  • Legendary [4]
  • World of Goo [8]
  • Trackmania DS [8]
  • Line Rider 2 [5]

Fri, Oct 17, 2008 | 08:15 BST

GMA 2008 – Edge and Eurogamer take top honours for UK

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The 2008 Games Media Awards in London last night saw Edge take the gong for best UK mag and Eurogamer win for best British site last night, with Eurogamer’s Ellie Gibson and PC Gamer’s Tom Francis winning best online and print writers respectively.

Full list of winners below. We live-blogged it as well, as you can see here.

  • Games Media Legend; Sponsored by Atari: Steve Jarratt
  • Games Magazine: Edge
  • Games Website: Eurogamer
  • Games Broadcast: Games Night on X-League.TV
  • Specialist Games Writer, Print: Tom Francis, PC Gamer
  • Specialist Games Writer, Online: Ellie Gibson, Eurogamer
  • Rising Star; Sponsored by Rising Star Games: Simon Millar, X360
  • Mainstream Magazine Games Writer; Sponsored by Ubisoft: Simon Munk, FHM
  • National Newspaper, Best Games Coverage: The Guardian
  • Regional Games Columnist – Dave Cook

Thu, Sep 25, 2008 | 10:25 BST

Houser: “Nintendo didn’t want us to make GTA for kids”

Speaking in the latest edition of Edge, Rockstar boss Dan Houser’s said that Nintendo was keen for GTA Chinatown Wars to maintain its adult feel.

“Nintendo wanted us to make GTA, and we wanted to make GTA on their platform,” he said.

“They didn’t want us to make a GTA for kids, and we weren’t interested in making a game we wouldn’t normally make. GTA is about stealing cars and shooting people – how could it not be an 18 rating? You couldn’t do GTA without that 18 – it wouldn’t feel like it’s supposed to feel.”

Game’s out next year. More on D-Pad.

Wed, Sep 24, 2008 | 15:00 BST

Latest Edge teases new Elite for next issue?

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The teaser page of the latest Edge – as you can see here on NeoGAF – shows a wireframe spaceship relating to the next issue.

Is it David Braben’s new Elite? The UK PC underground reckons the ship looks too complex for the ancient space-based game, but is struggling to place it.

Got to be Elite for a cover, innit? And if not, what is it?

It’s posts like this that get us up in the morning.

Wed, Sep 24, 2008 | 10:09 BST

GTA DS has drug dealing mini-game

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According to this CVG story, UK mag Edge has confirmed that Grand Theft Auto: Chinatown Wars contains a drug dealing game which allows you to sell heroine, cocaine, pot, tablets, acid and downers.

“We wanted to have a drug-dealing minigame in lots of the GTA games,” said Dan Houser. “We played with it a little in Vice City Stories, because it worked really well juxtaposed with the main story.

“It works well with what GTA is, with driving around the map, and it gives you another thing to think about – another layer or piece of the puzzle to keep you motivated.”

Place your bets on the first furious editorial from the Daily Mail. More through the link.