Tag Archives: eala
Mon, Feb 08, 2010 | 21:54 GMT
EA just said that both Realtime Worlds MMO-shooter APB and EALA’s Medal of Honor will hit in its Q2 2011, or, to normal people, July-September 2010.
Fri, Feb 05, 2010 | 13:39 GMT
EA’s released the first teaser of its upcoming motion comic for Command & Conquer.
Fri, Feb 05, 2010 | 07:40 GMT
EALA’s put out a new Command & Conquer 4 trailer, demoing the games Attack, Defence and Support classes.
Mon, Feb 01, 2010 | 14:47 GMT
EA’s just released some new screens of Command & Conquer 4: Tiberium Twilight.
Find them below.
Mon, Feb 01, 2010 | 11:49 GMT
Command & Conquer 4′s open beta is now… open.
Thu, Jan 28, 2010 | 09:10 GMT
Mon, Jan 18, 2010 | 07:23 GMT
Supposed concept art from Mercs Inc., an apparently surviving project from EA’s defunct Pandemic studio, has emerged.
Mon, Jan 04, 2010 | 17:05 GMT
Wed, Dec 16, 2009 | 14:14 GMT
There’s a video after the break of full C&C4 gameplay, all done StarCraft II-stylee.
Looks good. Walking things, shooting things, shouting things. Nothing can possibly go wrong.
It’s PC-only, out next year.
Sun, Dec 13, 2009 | 10:07 GMT
EA dropped the first Medal of Honor at the VGAs last night as promised, and very bloody awesome it looks too.
The shooter reboot’s set in modern-day Afghanistan. There’s no denying the quality here.
It’s out for PC, 360 and PS3 at the end of next year. Get all the rest of the show news from Steph’s liveblog.
Fri, Dec 04, 2009 | 08:09 GMT
The publisher’s also confirmed the EALA/DICE shooter for a fall launch on all formats.
Take a look at the site. There’s a great quote on there from the Tier 1 School of Killing Machines.
“Most run from the sound of gunfire,” says Cowboy the Beard.
“I run toward it.”
Deep. Hit the links. Grow facial hair.
Tue, Nov 24, 2009 | 12:21 GMT
A supposedly leaked video of Mercenaries Inc., a multiplayer Mercenaries titles and the only surviving project from the now defunct Pandemic Studios, can be found after the break.
It’s being described as “multiplayer sandbox game,” and is apparently in pre-production at EA LA. The only staffers to make it out of Pandemic have been moved down to LA.
Hit it. Thanks, Bitmob.
Update: It was canned this month, apparently.
Tue, Nov 17, 2009 | 10:52 GMT
EG’s posted up a new Command & Conquer 4 gameplay trailer, and very nice it is too. Great rockets.
That’s it. RTS. On your PC. With XP. On March 16.
Thu, Nov 12, 2009 | 14:00 GMT
Tue, Sep 15, 2009 | 16:40 BST
EALA’s Sam Decker has said that while approximately 40 percent of Command & Conquer players have gone online, it will never hit complete saturation as a large section of the player base prefers solo play.
“Right now the majority of our players play single player, but when they’re done with the game about 40 percent go on and play online,” he told the site. “So I think you need to respect both of those – and first-person shooters have the same thing. The vast majority of people would finish the campaign, and then about 40 percent of players would go online.”
With Command & Conquer 4, the company is doing its best to try and motivate a higher number of players to take their game online.
“The consoles have done a great job of online… Xbox Live, you can collect everything you’ve ever done, and it’s super-easy to connect – just give us your line and your accounts and go from there. We need to get to that level of accessibility for people [on the PC] and find more reasons for people to play.
“When you think about the reasons people play, there are so many – there are very competitive people, there are people who are co-operative and want to play with their friends, there are people who are collectors who want every achievement and award… and everybody has different things to motivate them to go online, and the question is, can you provide what that person wants?
“So far we’ve provided some of those elements, but not all – and that’s what we’re going to try and do.”
More through the link.
Fri, Oct 03, 2008 | 07:02 BST
After the break. The game looks fantastic from where we’re sitting, but we’re sitting in a place where Tom Clancy’s EndWar’s pretty much amazing, so we’re going to have to be properly nukified by an RA3 playtest to be diverting our strategy attention this Christmas, if we’re being honest.
Take a look.
Tue, Sep 30, 2008 | 20:21 BST
According to this Kotaku story, EA’s stopped work on C&C-based FPS Tiberium because, essentially, it wasn’t up to scratch.
“EA has suspended work on Tiberium effective immediately,” said Mariam Sughayer, EA spokesperson. “The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market.
“This decision will result in some individuals being released. However, EA will make every effort to place talented people on other projects. Eligible employees will receive severance and outplacement support.”
More through the link.