Tag Archives: ea vancouver
Sat, Feb 04, 2012 | 12:56 GMT
EA has confirmed a “small” round of layoffs in its Vancouver offices due to the location undergoing a “transformation” of EA Canada and Black Box studios’ home.
Mon, Oct 31, 2011 | 01:42 GMT
Jumping on board an increasingly prevalent industry trend, Kingdoms of Amalur: Reckoning roped real-world actors into ping-pong ball covered suits to build its cinematics.
Thu, May 05, 2011 | 12:54 BST
EA Vancouver has confirmed SSX will have social features similar to that of Need for Speed’s Autolog.
Mon, Nov 15, 2010 | 07:06 GMT
Fight Night Champion will release in the US on March 1, EA’s revealed.
Tue, Jul 20, 2010 | 09:08 BST
Sun, Nov 16, 2008 | 09:43 GMT
Below the line’s a video of the first ten minutes of Need For Speed Undercover. It looks as though it’s been grabbed from an older version, as there are still placeholder bits in it, but you can see what’s going on.
We’ll get a capture card soon. We’ve got retail code here. It’s out next Friday.
Mon, Nov 10, 2008 | 15:16 GMT
What has 100 miles of roads on which you can get your sweet ass nailed by the law? Need for Speed Undercover’s map does, and to prove it, EA’s released a new trailer showing off various areas in the game and some cars being rammed by teams of black and whites.
After the break. Looks pretty cool, to be fair. It’s out next week.
Wed, Oct 29, 2008 | 20:58 GMT
Thu, Jun 19, 2008 | 11:45 BST
Missed this earlier. EA boss John Riccitiello confirmed that the William Blair & Company’s 28th Annual Growth Stock Conference this week that the next game in the Need for Speed series is titled Undercover, and will release next year.
“For those of you who ever saw movies like The Transporter – it’s sort of a cult classic among people with a B-movie mentality, which fits me perfectly,” he said. “I liked it. I apologize. For those of you with no taste, and you liked it too, we can go have a Schlitz after this.”
Riccitiello also said that the Need for Speed team has now been split into two and moved onto two year cycles. Read more about that here.
Wed, Jun 18, 2008 | 16:39 BST
Speaking at the William Blair & Company’s 28th Annual Growth Stock Conference EA’s John Riccitiello has confirmed that the Vancouer team responsible for the Need for Speed franchise has been split and put onto longer game cycles after “torturing” at the hands of game-per-year schedules.
“Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16 and-a-half month game…Because we didn’t do it far enough ago to give us a full two year dev cycle,” he said.
“We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here.
“I’m confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better.”
Pro Street, he admitted, was a bit bollocks.
“I thought it was an okay game, in terms of gameplay. It’s not good. But who wanted Pro Street? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?”