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Ea Redwood

EA looking to hire a “web ninja” for unannounced MMO project

EA has posted a job listing which reveals that the firm is looking for an MMO Web Architect to work out of the firm’s Redwood City studio, which is “making a revolutionary MMO.”

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Ea Redwood headlines

  • Xbox World and OPM to feature Dead Space 2 in next issue

    Xbox 360 World’s the latest magazine to reveal that Dead Space 2 will be featured in its next issue. This month’s issue features a teaser image of Isaac with a “2″ on the page, along with text stating: “”One of 2010′s biggest sequels. Next issue.” Official PlayStation Magazine revealed yesterday that it too will feature […]

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  • Dead Space 2: EA Redwood job listing suggests online multiplayer

    A job listing for EA Redwood suggests that Dead Space 2 could include online multiplayer support. The listing sites the need for a “Senior Online Level Designer,” who should “be able to work collaboratively with Creative Director and Online Producer to create extremely fun, satisfying and polished multiplayer levels.” Here’s more: This M-rated action/shooter sequel […]

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  • Report - EA makes staff cuts in some studios

    According to a report by Kotaku, EA has cut loose a fair bit of it’s staff today from some of it’s studios. It comes as the publisher today bought social games firm Playfish for $300 million. The studios affected include Tiburon and BlackBox, as well as Mythic and EA’s Redwood studio from their QA department. […]

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  • Reports claim Glen Schofield and Michael Condrey have left EA for Activision [Update]

    Reports surfacing around the net are claiming that EA’s Glen Schofield and Michael Condrey have left Redwood Shores for positions at Activison’s new Bay Area studio. According to sources close to Gamespot, Visceral Games employees were informed that general manager Glen Schofield and COO Michael Condrey were leaving to work at the as of yet […]

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  • EA Redwood bossman talks more Dead Space: Extraction

    A new interview dishing about Dead Space: Extraction has gone up over on IGN, and Steve Papoutsis says that fans worried over the “on-rails” aspect should not be skeptical. Man’s been everywhere lately. “I would tell the Skeptics [sic] that our team is passionate about innovation. Extraction is going to include all of the mechanics […]

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  • Dead Space Extraction is a "guided first-person experience"

    Other than giving the usual background story, mentioning co-op elements and reassuring fans that they can still dismember monsters, Dead Space Extraction producer Steve Papoutsis has told MTV his game is “guided first person experience”. It’s absolutely not an on-rails shooter. “The player will be presented with many choices as they play the game, ranging […]

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  • EA dev boss: Make quality games, keep your job

    EA Redwood’s Glen Schofield has told GI that he’s told EA employees that those involved with the creation of quality games at the company will survive the current round of job losses. “People who aren’t making great games are going to lose their jobs,” said Schofield. “But if you’re making quality and we continue to […]

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  • Dante's Inferno is "God of War meets Dead Space" says PSM3

    First real details have surfaced on EA Redwood Studio’s multi-platform third-person action title, Dante’s Inferno. Dante Alighieri’s adventures through the nine circles of Hell will be a mixture of God of War meets Dead Space, according to a PSM3 article, with the protagonist facing off against crosses spewing lava, demons and other nasty denizens as […]

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