Tag Archives: ea mythic
Thu, Nov 08, 2012 | 14:06 GMT
BioWare Mythic has announced it shall henceforth be known as just Mythic.
Thu, Oct 13, 2011 | 00:10 BST
Warhammer Online: Age of Reckoning isn’t going anywhere, not even the candy-filled nirvana that is Freemium Land.
Thu, Jun 25, 2009 | 15:41 BST
The director of public relations at Electronic Arts has stated that despite the restructuring going on at the company, Mythic will retain its identity.
“There are no plans to change the studio names,” Tammy Schachter told Gamasutra. “The Mythic team is working on ongoing live support for Warhammer Online, Dark Age of Camelot and Ultima Online, and preparing for launches of WAR in Taiwan and Korea.
“Nothing changes in the day-to-day roles and responsibilities of the dev teams.”
When EA purchased Mythic in 2006, it changed the name to EA Mythic. Last year, EA was dropped from the name, so not changing it again is probably a smart move.
Sat, Sep 27, 2008 | 18:01 BST
If it looks like WoW, but doesn’t play like WoW, is it inferior to WoW? No, says Warhammer Online senior designer Josh Drescher. He explained his stance to Destructoid, using the universal language of UK-influenced rock ‘n’ roll. And drugs.
“When we say we’re not competing with World of Warcraft we really do mean that. I’m going to steal something from our creative director Paul Barnett, so imagine this is coming with a Northern English accent — World of Warcraft is basically The Beatles, and if you set out to try and be The Beatles, you wind up as The Monkees. So, we really do just try and be a different type of product. We’re not trying to beat them, we’re not trying to replace them, we’re not trying to destroy them, we’re trying to be Led Zepellin.”
“We’re trying to offer you a harder, darker, heavier sort of experience. We’re trying to offer you the kind of music you’d listen to down in your basement with your friends, with a black light on and maybe some illicit substances. We are not trying to be the thing that you all slow dance to at your high school prom.”
Thu, Sep 18, 2008 | 20:42 BST
Undecided? Mythic boss Mark Jacobs isn’t. Warhammer Online has now launched and he reckons World of Warcraft players should try it. Here’s why, courtesy of MTV:
If you’re looking for the best RvR [Realm vs. Realm] in any online game, you come to “Warhammer.” This is what we do well. This is the most core reason to play our game. If you’re looking for the latest and greatest RvR of any MMO, you come to play our game.
Our number-one focus is RvR, but we have spent so much time and resources on PvE [Player vs. Environment]. We’ve put so many things in there, that if you’re a casual player you should come here. One of the things that certain games have done — and we won’t mention names — is that they’re trying to go back to an old school, we-want-people-to-work-harder-to-level [style of gameplay] and make it less fun. No, we’re not going to do that. We want you to have fun in our game, and we want you to feel like you can accomplish something. You won’t come in and go, “If I can’t get four hours in straight, I’m going to feel awful.”
There’s more reasoning through there. Loads more. Mark can talk. We’re installing WAR right now. Are you?
Mon, Jun 16, 2008 | 19:49 BST
EA Mythic turned up to a Games Day in Baltimore last week, and evidently spilled its guts on upcoming fantasy MMO Warhammer Online.
There’s a list of 50 news bit on the game on waaagh!, including info on character slot, server population caps and so on. Take a look.
Fri, May 09, 2008 | 12:48 BST
According to this GI piece, EA Mythic’s Josh Drescher reckons there’s five year’s worth of content and growth space in upcoming MMO Warhammer Online.
“All the under-the-hood numbers all actually scale through the next five years,” he said.
“What you don’t want is when you launch the game you’ve got 40 levels – and it takes however long it takes to get to level 40. You then launch an expansion and it now takes two weeks to get to level 40 because now we need everyone to spend six months to get from level 40 to 50.
“So you need to spec the game out in such a way that you actually have those progressions in mind for later – so you don’t wind up trampling all over the earlier experiences every time you expand the game.”
“We have actually five years’ worth of numerology out in front of us in terms of all that.”
Full thing through the link.