Tag Archives: Dylan Cuthbert
Mon, Sep 21, 2009 | 19:05 BST
Q Games boss Dylan Cuthbert has confirmed that PixelJunk Shooter will release in Japan in December via the magic of Twitter.
Here’s the tweet:
The playable demo on our booth will be the very latest Shooter, release date – well, for Japan it is December.
The “booth” bit is TGS. Which happens this week. Which is probably awesome.
Tue, Sep 08, 2009 | 16:57 BST
Q Games’ Dylan Cuthbert has said that it’s unlikely to earn any money developing dynamic themes for PS3, and is pleased with the system it helped create for Sony.
The studio head admits that the firm is “proud” to also be one of the first developers to create themes for the system which adds interactivity with firmware upgrade 3.0.
“Sony wanted to spice up the background a bit and static pictures just didn’t cut the mustard,” Cuthbert wrote o the US PS Blog. “So we collaborated with them to make a system where developers can display what they want and animate and move them around.
“This definitely adds a little life to the PS3’s background so be sure to try it out.”
Currently, the firm has a PixelJunk Monsters Dynamic Theme up for $2.99 and Cuthbert stands behind the price for such themes.
“Remember that we’ll be lucky to sell even a few thousand themes, and so the cost of developing the theme (3-4 weeks of coder/artist time, checking, testing etc) will still far exceed any money we make from it.”
More through the link, via Gamasutra.
Mon, May 25, 2009 | 20:31 BST
Q’s Dylan Cuthbert just confirmed the name of PixelJunk 1-4 as PixelJunk Shooter.
The moniker’s the result of a naming competition that drew more than 10,000 entries.
A demo’s promised for E3, and Cuthbert’s confirmed co-op play in that post.
Have a read.
Tue, Apr 21, 2009 | 18:37 BST
Q Games’ Dylan Cuthbert has created a PixelJunk 1-4 Facebook event titled, “PixelJunk 1-4 sells one million units at launch!”
Via Twitter, Cuthbert explained said it was all a joke, but promised that the more people join, the more images of the game will be uploaded.
And yep. There’s an image on the page.
Hit the links to see for yourself.
Sun, Apr 12, 2009 | 09:53 BST
Q Games’ Dylan Cuthbert’s announced via Twitter that PixelJunk Eden Encore will release on PSN next week.
“You really don’t want to miss out on this one,” said the developer. “It’s jam-packed with cool!”
Cuthbert showed off Eden Encore at GDC last month.
The Japan-based boss confirmed yesterday that a demo’s in the works for PixelJunk 1-4, so hopefully we’ll get to see what’s next in the excellent strategy series very soon.
Sat, Apr 04, 2009 | 18:03 BST
Star Fox creator Dylan Cuthbert has told G4 what he thinks about Wii and Miyamoto, and has said he’s not interesting in making another Star Fox game, especially for Wii – which he called a toy.
Even went so far as to say Miyamoto doesn’t care how core gamers feel about changes to Star Fox and just does as he pleases.
First off, Cuthbert said a Wii version of Star Fox wouldn’t work because of the controls.
“The Wii controller would be a bit too hard to use. I don’t know… maybe the new one [MotionPlus]. Maybe that’d be more fun to play with. I don’t know. The Wii is a bit more of a toy, I think.”
Then went on to say that changes from aerial combat to tank combat were not his idea, but Miyamoto’s.
“That’s all Miyamoto. Whenever I speak to Miyamoto about Star Fox, he says it’s not meant to be just a flying, sci-fi shooting game. It’s meant to be anything we want to think up,” said Cuthbert.
“But the core fans don’t want that, but Miyamoto doesn’t really care about that. He wants to make what he wants to make, so he just goes ahead and gets it done.”
More over on G4.
Fri, Mar 27, 2009 | 14:34 GMT
Dylan Cuthbert’s just upped a ton of information on PixelJunk Eden Encore on the PS Blog, including shots of the game’s new stages.
“We have added five whole new stages, each one choc-a-bloc full of ideas and gimmicks,” said the developer.
“We also designed five brand new backgrounds for them (each background for a garden is programmed uniquely just for that garden’s style – just in case you hadn’t noticed that in the original), and Baiyon went away and created five brilliant new tracks of music to match it all up.”
Full thing through there. There’s no set date for the pack as yet.
Thu, Mar 26, 2009 | 20:18 GMT
There’s a video after the break of Dylan Cuthbert wandering about the Q Games office in Kyoto, showing off the PixelJunk team and explaining why no one wears shoes to work.
It’s mesmerising. Watch it.
Tue, Mar 24, 2009 | 09:27 GMT
Q Games’ Dylan Cuthbert’s confirmed that PixelJunk Eden Encore will release next month.
“Eden Encore will be coming out very soon in April,” said the developer on the PS Blog.
“Get ready for zero gravity, mirror worlds, all new music from Baiyon, and we’ve added something extra special at the end which is a Big Secret(tm) and is a present to all the fans.”
Cuthbert’s giving a talk on Eden Encore at GDC this week, but at the same time as the Kojima keynote, unfortunately.
Thu, Mar 19, 2009 | 08:22 GMT
Q-Games’ Dylan Cuthbert’s slapped down talk of a showing of the next full PixelJunk game at GDC next week, saying the title he’ll be demoing in the PS Blog lounge is, in fact, Eden Encore.
“Everyone seems to think we are showing PixelJunk 1-4 next week at GDC, but it ain’t true,” the developer said on his Twitter.
“Eden Encore will be there in its full glory tho.”
Cuthbert will showing the game next Thursday at SCEA’s W suite.
Thu, Jan 29, 2009 | 09:20 GMT
In an interview with Core Gamers, Q-Games founder Dylan Cuthbert has revealed that the PSP version of PixelJunk Monsters is to contain “50 percent or more new content”.
To quantify, that’s probably “a lot” of new stuff.
There’s no solid date on the latest outing in the strategy series, but it is planned for this year.
Wed, Jan 14, 2009 | 09:37 GMT
Q-Game’s Dylan Cuthbert has told us via PSBlog that a patch for Pixel Junk Eden will be released tomorrow on the US PSN.
As for what it fixes:
We’ve gone ahead and fixed and added a few things to try and get as many people to play Eden as possible, as it really is a remarkable game…if I do say so myself. I simply want as many people as possible to experience it in full (if only we could release it for free and still make a living like some Star Trek-like future).
Europe gets it a little later. “Stay tuned,” apparently.
By Mike Bowden
Thu, Jul 24, 2008 | 07:52 BST
In a post on the US PlayStation Blog, Q-Games boss Dylan Cuthbert has outlined details of PixelJunk Eden’s Trophies, and given a decent insight into how the game’s YouTube uploading system will work.
“The YouTube upload feature is going to revolutionize how people share tips,” he said. “Up until now it has been limited to people with video capture equipment, but from now on, anyone can record their game and upload it directly to YouTube from within the game!
“It is as simple as pushing one button to start and one button to stop and upload, and there is no affect on the gameplay thanks to the power of the PS3 and its abundance of SPU processors.”
Loads more through the link. The game’s almost done, apparently.
Tue, Jun 17, 2008 | 08:33 BST
According to this SixthAxis report, Q-Games boss Dylan Cuthbert has confirmed that a playable demo is planned for PixelJunk Eden in July.
So there we are.
Tue, Feb 19, 2008 | 15:46 GMT
Q-Games president Dylan Cuthbert has shown off PixelJunk Eden, the next game in the company’s series of downloadable, 2D titles at GDC. Trailer below. Cuthbert said the game will be released via PSN this summer.