Tag Archives: Dylan Cuthbert
Tue, May 14, 2013 | 11:20 BST
Pixeljunk boss talks ‘core’ next-gen innovation, Microsoft’s poor performance in Japan
Pixeljunk developer Q-Games has expressed its hope for a resurgence in core games going into the next generation. Studio president Dylan Cuthbert isn’t just talking about Call of Duty though, but proper, innovative ‘gamer’s games’ that can sell for more than a low digital asking price.
Sat, May 11, 2013 | 19:24 BST
Wii U needs a “super IP,” Microsoft needs to “reinvent” itself in Japan, says Cuthbert
Q-Games’ president, Dylan Cuthbert, believes Nintendo is need of “super IP, a special IP” in order to get more consumers interested in Wii U, and in order for Microsoft to carve out a slot in the Japanese market, it needs to reinvent itself.
Wed, Mar 27, 2013 | 00:26 GMT
Star Fox worked because Miyamoto threw British ideas out
At a GDC session, Q-Games founder Dylan Cuthbert deswcribed his time working on the original Star Fox with Shigeru Miyamoto, saying the famed designer advised the British development team to take out all their best ideas.
Wed, Nov 07, 2012 | 11:36 GMT
Pixeljunk dev hasn’t abandoned PS3, discusses Steam release
Pixeljunk developer Q Games has explained why it has taken its next game – codenamed ’1-6′ – to Steam rather than PS3 or PS Vita. The studio has also confirmed that it hasn’t abandoned Sony formats.
Thu, Feb 02, 2012 | 09:11 GMT
PixelJunk Eden landing on Steam tonight
Q-Games boss Dylan Cuthbert has confirmed the PC version of PixelJunk Eden will arrive on Steam at 3am JPST or 10am PST. That equates to 6pm GMT in proper timezones. The PC version of Eden is a refined version of the PSN release that will cost $9.99. You should probably get this if you loved the PS3 version.
Fri, Jan 27, 2012 | 14:13 GMT
PixelJunk Eden heading to Steam
Q-Games has announced that PixelJunk Eden, the third game in the PJ series, is coming to Steam.
Tue, Jan 03, 2012 | 14:25 GMT
Skyrim, Arkham City, Minecraft, others chosen as developers’ favorite games of 2011
Eurogamer has posted a Developers’ Games of 2011 feature, asking notables such as Ken Levine, Peter Molyneux, and David Jaffe what made the biggest impression on them during the year.
Fri, Sep 23, 2011 | 12:02 BST
Friday Shorts: Ninja Gaiden Vita, GoldenEye Stealth, RISK and more
A blast of piping hot news right to your face, the highlight of which is a crossover of Metal Gear Solid and the board game RISK.
Sat, Jun 18, 2011 | 21:14 BST
Sony E3 replay videos: Vita, Twisted Metal, PixelJunk Lifelike
The PS Blog closed out its week with three more E3 replay videos, and we have posted each one below for you with an informative blurb.
Tue, Apr 26, 2011 | 16:28 BST
“PSN being out definitely affects our bottom line,” says PixelJunk developer
Q-Games’ Dylan Cuthbert has said the firm has taken a bit of a financial hit since Sony took down PSN due to an “external intrusion” into the system.
Tue, Mar 01, 2011 | 17:12 GMT
PSA: PixelJunk Shooter 2 out in US today, tomorrow in EU
Q-Games head Dylan Cuthbert has reminded everyone that PixelJunk Shooter 2, complete with multiplayer options, is to release this week in all territories. The PSN arcade game has a new Hungry Suit, a Light Suit, a new R3 spin attack and more. There are shots on the EU and US PS Blogs. Word to the wise: apparently it’s much harder than the first one.
Mon, Aug 23, 2010 | 10:32 BST
PixelJunk Lifelike getting TGS debut next month
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Q Games’ Dylan Cuthbert’s revealed we’ll get our first look at the studio’s new PixelJunk project at TGS next month.
Tue, May 18, 2010 | 16:43 BST
Q’s Cuthbert: PixelJunk Shooter 2 will be “bigger” then PJS1

Q Games boss Dylan Cuthbert has formally lifted the wraps of PixelJunk Shooter 2 on the US PS Blog, saying the sequel will be “bigger” than the original.
Mon, May 17, 2010 | 10:48 BST
PixelJunk Shooter 2 is a “proper sequel,” says Q Games
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None of this expansion malarkey: Q Games’ Dylan Cuthbert has said PixelJunk Shooter 2 will be a “proper sequel”.
Wed, Mar 17, 2010 | 20:33 GMT
PixelJunk Racers expansion slated for April
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Dylan Cuthbert has revealed information on the add-on for PixelJunk Racers, which is to be called 2nd Lap.
Mon, Feb 01, 2010 | 06:27 GMT
Q-Games casts PixelJunk Dungeons’ future in doubt
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Q-Games has dropped a heavy hint that PixelJunk Dungeons may never see light of day as a standalone game, saying that the top-down dungeon crawler’s elements will show themselves in future PixelJunk projects.
Mon, Feb 01, 2010 | 21:41 GMT
Q-Games on piracy, PixelJunk Dungeon and a mistrust of marketing

Nathan: “Pat! I’m going to Japan!”
Pat: “I’ll ask Dylan Cuthbert if you can pop along to Q’s offices in Kyoto and do an interview.”
Nathan: “Awesome.”
[10 minutes later]
Pat: “It’s all good. He said yes.”
Nathan: “I’m so, like, doing this thing. Hopefully I’ll get to speak to PixelJunk Shooter director Shouichi Tominaga, PixelJunk Monsters and Racers director Rhod Broadbent and recruitment and PR chap Duncan Flett.”
Pat: “That would be very cool. And Dylan, too?”
Nathan: “I have a feeling he won’t be there on the day.”
Pat: “Me too. We didn’t want to speak to him anyway, right?”
Nathan: “Right. I think.”
Hit the link.
Sat, Jan 16, 2010 | 16:46 GMT
Q-games head feels the “games investment system needs investment.”

Q-Games president Dylan Cuthbert has stated that the current games funding model is “fundamentally broken” as its only point is to make publishers “stinking rich.”
Wed, Dec 02, 2009 | 17:36 GMT
PixelJunk Shooter hits PSN next week on December 10
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Q-Games’ Dylan Cuthbert has posted a video interview he did with SCEE’s Jem Alexander, discussing PixelJunk Shooter – which will be made available on December 10 via PSN .
In the video, he chats about new liquids, bosses, enemies, how cool the game is, and anti-magnetic suits.
It’s all rather interesting, and you can watch it below the break or through the US PS Blog.


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