Tag Archives: Dylan Cuthbert
Tue, May 14, 2013 | 11:20 BST
Pixeljunk developer Q-Games has expressed its hope for a resurgence in core games going into the next generation. Studio president Dylan Cuthbert isn’t just talking about Call of Duty though, but proper, innovative ‘gamer’s games’ that can sell for more than a low digital asking price.
Sat, May 11, 2013 | 19:24 BST
Q-Games’ president, Dylan Cuthbert, believes Nintendo is need of “super IP, a special IP” in order to get more consumers interested in Wii U, and in order for Microsoft to carve out a slot in the Japanese market, it needs to reinvent itself.
Wed, Mar 27, 2013 | 00:26 GMT
At a GDC session, Q-Games founder Dylan Cuthbert deswcribed his time working on the original Star Fox with Shigeru Miyamoto, saying the famed designer advised the British development team to take out all their best ideas.
Wed, Nov 07, 2012 | 11:36 GMT
Pixeljunk developer Q Games has explained why it has taken its next game – codenamed ’1-6′ – to Steam rather than PS3 or PS Vita. The studio has also confirmed that it hasn’t abandoned Sony formats.
Thu, Feb 02, 2012 | 09:11 GMT
Q-Games boss Dylan Cuthbert has confirmed the PC version of PixelJunk Eden will arrive on Steam at 3am JPST or 10am PST. That equates to 6pm GMT in proper timezones. The PC version of Eden is a refined version of the PSN release that will cost $9.99. You should probably get this if you loved the PS3 version.
Fri, Jan 27, 2012 | 14:13 GMT
Q-Games has announced that PixelJunk Eden, the third game in the PJ series, is coming to Steam.
Tue, Jan 03, 2012 | 14:25 GMT
Eurogamer has posted a Developers’ Games of 2011 feature, asking notables such as Ken Levine, Peter Molyneux, and David Jaffe what made the biggest impression on them during the year.
Fri, Sep 23, 2011 | 12:02 BST
A blast of piping hot news right to your face, the highlight of which is a crossover of Metal Gear Solid and the board game RISK.
Sat, Jun 18, 2011 | 21:14 BST
The PS Blog closed out its week with three more E3 replay videos, and we have posted each one below for you with an informative blurb.
Tue, Apr 26, 2011 | 16:28 BST
Q-Games’ Dylan Cuthbert has said the firm has taken a bit of a financial hit since Sony took down PSN due to an “external intrusion” into the system.
Tue, Mar 01, 2011 | 17:12 GMT
Q-Games head Dylan Cuthbert has reminded everyone that PixelJunk Shooter 2, complete with multiplayer options, is to release this week in all territories. The PSN arcade game has a new Hungry Suit, a Light Suit, a new R3 spin attack and more. There are shots on the EU and US PS Blogs. Word to the wise: apparently it’s much harder than the first one.
Mon, Aug 23, 2010 | 10:32 BST
Q Games’ Dylan Cuthbert’s revealed we’ll get our first look at the studio’s new PixelJunk project at TGS next month.
Tue, May 18, 2010 | 16:43 BST
Q Games boss Dylan Cuthbert has formally lifted the wraps of PixelJunk Shooter 2 on the US PS Blog, saying the sequel will be “bigger” than the original.
Mon, May 17, 2010 | 10:48 BST
None of this expansion malarkey: Q Games’ Dylan Cuthbert has said PixelJunk Shooter 2 will be a “proper sequel”.
Wed, Mar 17, 2010 | 20:33 GMT
Dylan Cuthbert has revealed information on the add-on for PixelJunk Racers, which is to be called 2nd Lap.
Mon, Feb 08, 2010 | 20:44 GMT
Mon, Feb 01, 2010 | 06:27 GMT
Q-Games has dropped a heavy hint that PixelJunk Dungeons may never see light of day as a standalone game, saying that the top-down dungeon crawler’s elements will show themselves in future PixelJunk projects.
Mon, Feb 01, 2010 | 21:41 GMT
Nathan: “Pat! I’m going to Japan!”
Pat: “I’ll ask Dylan Cuthbert if you can pop along to Q’s offices in Kyoto and do an interview.”
[10 minutes later]
Pat: “It’s all good. He said yes.”
Nathan: “I’m so, like, doing this thing. Hopefully I’ll get to speak to PixelJunk Shooter director Shouichi Tominaga, PixelJunk Monsters and Racers director Rhod Broadbent and recruitment and PR chap Duncan Flett.”
Pat: “That would be very cool. And Dylan, too?”
Nathan: “I have a feeling he won’t be there on the day.”
Pat: “Me too. We didn’t want to speak to him anyway, right?”
Nathan: “Right. I think.”
Hit the link.
Sat, Jan 16, 2010 | 16:46 GMT
Q-Games president Dylan Cuthbert has stated that the current games funding model is “fundamentally broken” as its only point is to make publishers “stinking rich.”
Wed, Dec 02, 2009 | 17:36 GMT
Q-Games’ Dylan Cuthbert has posted a video interview he did with SCEE’s Jem Alexander, discussing PixelJunk Shooter – which will be made available on December 10 via PSN .
In the video, he chats about new liquids, bosses, enemies, how cool the game is, and anti-magnetic suits.
It’s all rather interesting, and you can watch it below the break or through the US PS Blog.