Tag Archives: Dustin Browder
Thu, Jul 02, 2009 | 08:45 BST
From comments made to Shacknews by StarCraft II lead designer Dustin Browder, it sounds as though the next version of Battle.net isn’t exactly imminent.
“I can’t tell you a whole lot because in reality, anything I say might be a lie,” said the developer.
“We’re still working on it, and it’s kind of up in the air. I kind of wish it wasn’t, but it kind of is.”
Browder said the version used to show the beta build of StarCraft II to the press isn’t even the general direction planned for the final product.
“What you saw today is not where we’re going,” he said. “It’s a version that we have that has a lot of problems that we don’t like.
“It was never meant to be the final version, but we’re getting further and further away from that being close to the final version. We’re trying to do more and more stuff.”
All of which is a little disconcerting. StarCraft II and the new Battle.net were supposed to be a simultaneous released.
There’s a long interview through there.
Mon, Jun 29, 2009 | 10:32 BST
Blizzard’s Dustin Browder, lead game designer on Starcraft II, no less – has told Destructoid that the team wanted to create a much stronger, single-player experience that allows the player (that’s you) to “get a lot closer to the gameplay experience” than you did in the first game. You’re going to have to expand your mind too, apparently.
“Well, what we’re trying to do is create a game that hearkens back to the legacy of the original,” he said.
“We felt the original was such a strong game that we didn’t want to run off and abandon it and do whatever. We wanted it to feel like you were coming home to a game that you knew and loved.
“At the same time, we’re trying to create all-new gameplay elements, trying to create a gameplay experience that still has as much learning for you as the original StarCraft and the original Brood War did.
“You feel like you have to expand your mind, try new stuff; you get a chance to be creative, [and] you might be able to discover something no one’s ever seen before, which is clearly not as likely these days with StarCraft and Brood War,” he went on.
“We want to create something that lets players get a lot closer to the gameplay experience, get a lot deeper into the characters, and really gets to be a 21st-century look at storytelling in the StarCraft universe, which a lot of our competitors have been doing – really great stories.
“We wanted to do something that we felt matched our quality level and was really out there doing some awesome stuff.”
Fill your boots.
Tue, Feb 17, 2009 | 11:36 GMT
StarCraft II lead designer Dustin Browder has given a clear indication that you’re going to be playing the strategy game sooner rather than later.
“We don’t want to lie about the Beta, and we don’t even want to lie about the next Battle Report,” he said in response to an FAQ question about release timings.
“When we know a date (for anything) for certain, we’ll let you know. Hang in there. We’re in the final stretch.”
Browder’s comments come after Blizzard COO Paul Sams said the RTS’s beta was to start in the “coming months” in Acti Blizz’s Q4 earnings call last week.
The game will be launched on a “basic version” of the new, hugely anticipated version of Battle.net.
There’s no date on the game as yet, obviously. Thanks, StarCraftWire.