Tag Archives: dustforce
Wed, Apr 17, 2013 | 02:11 BST
In a lengthy post on the financial cost of independent game development, Dustforce developer Hitbox Team said the $100,000 it won for an early prototype of the game was enough to fund three staff members for one and a half years’ work. That meant the team needed to earn at least $67,000 per year to fund its next game, plus a “bit of a buffer”, so aimed to make about $400,000 with Dustforce. After one whole year on sale, the game has brought in $489,404 – after taxes and other costs, Hitbox received about $4.10 for every $10 of sales revenue. The hows and whys of how this happened make pretty interesting reading as few games companies reveal their financial data at all, let alone in such detail.
Thu, Jan 17, 2013 | 09:20 GMT
Hitbox Team, the developers behind 2012 platformer Dustforce, has revealed the first information surrounding their upcoming shooter.
Tue, Sep 18, 2012 | 21:03 BST
Humble Indie Bundle 6 is ready for your purchase. It includes: Torchlight, Shatter, Rochard, Vessel, and Space Pirates and Zombies. Those who pay more than the average price will also receive Dustforce and soundtracks. Each game is DRM-free and works on Mac, Windows, and Linux, and can optionally be redeemed on Steam. For Linux users, you also have the option to redeem through the Ubuntu Software Centre, and the finishing touches for Vessel’s Mac and Linux debut “are still being completed and it should be ready in 24-72 hours.” Hit up the link for more information.
Tue, May 01, 2012 | 07:38 BST
Sat, Nov 12, 2011 | 21:55 GMT
Below the break you will find snippets of news regarding some nice sales going on, along with mod tool information, and the ability to pre-load and get Heavy with Saints Row: The Third. In other words, the shorts post today is a bit Steam-centric.