Tag Archives: drm

Thu, Aug 18, 2011 | 00:44 BST

The Elder Scrolls V: Skyrim to use Steamworks

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Bethesda has elected to use the increasingly ubiquitous Steamworks system as its DRM solution.

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Thu, Jul 28, 2011 | 20:48 BST

Ubisoft says its DRM “is a success” due to reduction in piracy

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A Ubisoft representative has told PC Gamer it has seen “a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success.” This is thanks to the firm’s use of “always on” DRM for PC games, which was first used with The Settlers 7, but didn’t cause too much of an uproar until Assassin’s Creed 2 came out on the system due to shaky internet connections and server issues causing game log outs or loss of saves. Ubisoft clarified earlier reports which stated From Dust on PC would require the DRM, and informed VG247 that the single-player portion of the game would not make use of the DRM.

Thu, Jul 28, 2011 | 16:14 BST

Ubisoft always on DRM not required for From Dust’s single-player

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Hot on the heels of Driver: San Francisco’s high speed collision with horrible, willfully ignorant inconvenience, it seemed From Dust may have been headed down a similar “always online” path. However, Ubisoft has confirmed to VG247 this is not entirely the case.

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Sat, May 28, 2011 | 13:46 BST

The Weekly Wrap – Modern Warfare 3, PS3′s successor

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Duke Nukem’s finished, but the apocalypse didn’t happen. If that won’t end the world, nothing will. Bask in security after the break with the rest of the week’s biggest news.

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Thu, Dec 08, 2011 | 04:28 GMT

Witcher 2 patched, goes DRM free

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CD Projekt has released the delayed v1.1 patch for The Witcher 2: Assassins of Kings, and explained that mystifying mention of “simpler and more reliable game installation and activation”.

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Tue, May 10, 2011 | 05:28 BST

Capcom claims PSN downtime costs it big bucks

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If you think it’s frustrating that the PlayStation Network is down when you want to play games, spare a thought for Capcom, which claims it is losing hundreds of thousands of dollars due to the downtime.

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Sat, Apr 16, 2011 | 16:06 BST

The Weekly Wrap – Nintendo’s next, Portal 2, DRM

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We’re dedicating this week to Jade Empire 2. Goodnight, sweet prince. Here’s some other things that happened this week as well.

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Wed, Apr 13, 2011 | 09:53 BST

Rumour: Dragon Age: Origins servers weekend outage caused by DRM issues

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The cause of a widespread Dragon Age: Origins weekend server outage, which left players unable to access the game’s downloadable content, is officially under investigation by BioWare. Meanwhile, speculation points to a DRM-based culprit.

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Wed, Apr 13, 2011 | 09:02 BST

Good Old Games: DRM’s effectiveness “close-to-none,” often causes piracy

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Ever grapple with some particularly heinous DRM and think to yourself “I’m one dropped connection away from pirating a crack of this dumb thing”? Well, according to Good Old Games’ PR and marketing manager Lukasz Kukawski, you’re definitely not alone.

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Mon, Mar 21, 2011 | 06:47 GMT

Crytek had to ‘rip CryEngine apart’ for multi-platform

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Crytek’s Nathan Camarillo has spoken on the challenges of multi-platform development for a series lauded as a PC benchmark.

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Sun, Mar 20, 2011 | 21:57 GMT

Dragon Age II SecuROM debate continues

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BioWare and EA’s public relations nightmare continues, as vocal anti-DRM groups accuse the company of failing to declare Dragon Age II’s SecuROM-related Sony Release Control.

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Sat, Mar 12, 2011 | 19:49 GMT

Dragon Age II does not “use SecuROM for the DRM,” says BioWare

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BioWare’s live team technical producer Derek “CrushBug” French has said that reports of SecuROM DRM in Dragon Age 2 are not what they seem.

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Mon, Mar 07, 2011 | 01:18 GMT

Good Old Games: DRM scares off customers

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Lukasz Kukawski of Good Old Games has said DRM treats legitimate customers like criminals, and discourages customers.

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Thu, Mar 03, 2011 | 01:49 GMT

Assassin’s Creed: Brotherhood PC will not use always-on DRM

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Ubisoft has clarified its DRM plans for the PC release of Assassin’s Creed: Brotherhood, and it’s good news.

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Mon, Feb 28, 2011 | 08:31 GMT

The Weekly Wrap: February 20-26 – Gears 3, MW3, more

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Elsewhere in the world, Charlie Sheen attempted to redefine the word “crazy.” His take? “Charlie Sheen.” Around here, though, we only have chainsaw guns, hacker battles, and high tech time assassins. We win.

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Thu, Feb 17, 2011 | 10:24 GMT

Ubi DRM requirement missing from AC: Brotherhood Steam page

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The Steam page for Assassin’s Creed: Brotherhood makes no mention of Ubisoft’s always-on PC DRM, leading to speculation that the controversial system’s been dropped for the game.

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Wed, Feb 16, 2011 | 08:13 GMT

Duke Nukem Forever requires Steam log-in for PC play

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If you want to play Duke Nukem Forever on the platform it calls ancestral home, you’ll need to swallow your anti-DRM bile, as every single PC version will require a linked Steam account.

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Thu, Feb 03, 2011 | 02:12 GMT

Bionic Commando Rearmed 2 requires always-on DRM

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Don’t go knocking your router out halfway through a level of the newly-released Bionic Commando Rearmed 2. Capcom have chosen to protect the retro side-scroller with the most hated form of DRM.

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Tue, Feb 01, 2011 | 05:00 GMT

Dragon Age II to use Steam DRM, retail version to require occasional online verification

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Wondering what sort of monstrous DRM beast you’ll have to slay to get at the meat of Dragon Age II?

Let’s put it this way: you’ve certainly had to tussle with far, far worse.

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Sun, Jan 30, 2011 | 22:19 GMT

Bulletstorm EULA falsely implies always-on DRM

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An erroneous EULA sparked outrage over the weekend by falsely suggesting the PC version of Bulletstorm employs an always-on Internet DRM connection.

But it doesn’t, so lower your pitchforks.

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