Tag Archives: drm
Tue, May 07, 2013 | 03:29 BST
Will Wright, the original creator of SimCity, is not at all impressed with the launch woes which plagued the most recent release, although he did have praise for the game itself.
Wed, Mar 27, 2013 | 22:57 GMT
EA Labels boss Frank Gibeau says DRM isn’t something EA is interested in anymore, and therefore not the reason SimCity has an always-on Internet requirement.
Wed, Sep 05, 2012 | 10:18 BST
Ubisoft has declined to acknowledge that its always-on DRM policy was a mistake, and that it was damaging to the publisher’s reputation in a new interview on the issue.
Wed, Sep 05, 2012 | 11:30 BST
Ubisoft has battled piracy tooth and nail by using always-on DRM methods on its PC releases, sparking controversy among paying customers. However, the publisher has now backed down on its stance, and has abandoned the method. Ubisoft issued a statement on the matter this morning.
Tue, Aug 21, 2012 | 01:53 BST
Final Fantasy 7′s PC re-release hasn’t been exactly smooth. Square Enix has acknowledged a handful of issues and promised to address them as soon as possible.
Mon, Jul 30, 2012 | 18:10 BST
Ubisoft has issued a statement in response to security issues discovered in its Uplay DRM system.
Mon, Jul 30, 2012 | 13:20 BST
Ubisoft’s DRM stance has had gamers riled up before, but a new discovery today, which suggests the developer’s Uplay system may include a rootkit that potentially opens up your PC’s contents to the world, has the potential to create more than a little annoyance.
Tue, Jul 24, 2012 | 04:55 BST
A German consumer advocacy group has laid down another ultimatum over Diablo III, this time focusing on the RPG’s always-on DRM.
Mon, Jul 16, 2012 | 02:36 BST
Ubisoft’s Uplay system, which acts as an always-on DRM for many of its PC games, went down overnight – right in prime PC gaming time, thanks to the Steam sales. A representative for the publisher has issued an apology for the inconvenience and said servers are back online – but not before the downtime generated 200 or so angry forum posts on the ever-popular subject of is-DRM-the-very-devil.
Fri, May 04, 2012 | 03:23 BST
Reverge Labs has affirmed that it plans to implement cross-platform multiplayer for the PC and PlayStation 3 versions of Skullgirls. As a result, Reverge needs to be quite choosy about any DRM system it may implement on the PC version, and won’t be using Games for Windows Live. Indie fighter Skullgirls is out now on both major console networks and will arrive on PC later this year.
Thu, Apr 19, 2012 | 00:26 BST
Namco Bandai has already proved it listens to the PC crowd by porting Dark Souls over, and may just bend an ear to vehement protestations against the unpopular Games for Windows Live.
Thu, Apr 12, 2012 | 04:42 BST
Rage has erupted over news that the highly anticipated PC port of Dark Souls will use one of the least popular DRM solutions.
Wed, Apr 11, 2012 | 21:32 BST
GOG has said it thinks Ubisoft is moving in the right direction with its stance on DRM, however, it doesn’t think the “tides are turning” on the industry’s insistence to include the security measure.
Fri, Mar 23, 2012 | 14:03 GMT
Ubisoft has said it wants to offer enough value to PC gamers that the need for DRM eventually “goes away”, and to do this, the firm’s digital boss Chris Early said a system similar to MMOs needs to be set in place.
Thu, Mar 08, 2012 | 22:17 GMT
CD Projekt RED, which famously let DRM creep into the Witcher 2: Assassins of Kings before promptly patching it back out, has sworn off the anti-piracy measure for good.
Fri, Jan 27, 2012 | 01:23 GMT
Wed, Jan 25, 2012 | 05:11 GMT
DRM is a waste of money, doesn’t work, and worst of all, so 2003, according to Paradox Interactive CEO Fred Wester.
Sat, Jan 21, 2012 | 21:40 GMT
BlueByte has removed the component in its Tages DRM, which logged hardware changes on a user’s PC, thus using up one of the limited activations allowed for Anno 2070. According to a developer statement provided to Guru3D, “the graphics hardware from the hash used to identify the PC” was removed, which means you can now “switch the GFX as many times” as you want in your PC. At first, Anno players thought there was an error in the DRM causing the issue, but Ubisoft said the inclusion was “intentional” and that many users hadn’t experienced a problem with it. Thanks, RPS.
Sat, Jan 21, 2012 | 16:45 GMT
Ubisoft has said good customer support will resolve the few occasions when its Tages DRM affects players.
Tue, Jan 17, 2012 | 10:06 GMT
Something of a kerfuffle has broken out – again – over Ubisoft’s ever-troubled DRM policies, which don’t like it when you switch out hardware.