Tag Archives: doublesix

Mon, Mar 05, 2012 | 11:16 GMT

All Zombies Must Die gets Steam release date

all zombies must die

Doublesix Games has announced this morning it’ll release All Zombies Must Die onto Steam on March 12. That’s next Monday, natch. The console version launched between the end of last year in the US and early this year in Europe. Adjustments made to the PC version mean a less harsher run-in towards the end of the game, as well as making it possible to make it through crowds of zombies. The Steam version will feature achievements and leaderboards.

There’s a video of it below.

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Thu, Dec 22, 2011 | 20:36 GMT

All Zombies Must Die! to release on PSN and XBLA at the end of the month

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Square has announced it will release Doublesix’s four player, co-op game All Zombies Must Die! on PSN December 27 and XBLA December 28. It will run you $9.99/800 MSP for the top-down RPG shooter. Still no word just yet on the Steam release.

Thu, Dec 01, 2011 | 21:45 GMT

All Zombies Must Die hits XBLA through Square Enix

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Square Enix has picked up the XBLA version of doublesix’s All Zombies Must Die, and expects the top-down RPG shooter this northern winter.

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Thu, Aug 12, 2010 | 21:14 BST

Burn Zombie Burn now available on Steam

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P2 Games and doublesix announced today Burn Zombie Burn is now available on Steam for $9.99/£6.99/€7.99.

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Sat, Jul 24, 2010 | 20:02 BST

Burn Zombie Burn coming to Steam next month

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Doublesix has announced Burn Zombie Burn will finally arrive on Steam August 5.

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Sat, May 22, 2010 | 18:12 BST

Top Gun hitting PSN, Ray-Bans and bomber jacket not included

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Top Gun has been announced by doublesix, exclusively for PSN.

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Thu, Jul 30, 2009 | 17:01 BST

doublesix calls for transparency of sales figures on digital platforms

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doublesix announced today that its PSN title, Burn Zombie Burn, has achieved sales of 70,000 units

On top of that, studio head James Brooksby, commented that he wished platform holders would be more transparent with digital sales figures.

“We’re clearly delighted that ‘Burn Zombie Burn’ is performing well,” he said. “It’s our first experience of digital console publishing and we’ve found the entire process very exciting and rewarding.

“However, I do wish that all the platform owners would make their digital sales figures public. We feel this lack of transparency is hindering the development of these channels. We’re happy to back this opinion up with the release of the figures for ‘Burn Zombie Burn’. The game has now reached our internal sales target of 70,000 copies sold worldwide and that’s without the upcoming expansion packs, bundles, comic, player guide, Home space, competitions, Asian release etc.

“As a developer trying to decide which platforms to develop for, as well as what type of games to make, we’re currently in the dark regarding real sales performance for digital platforms and that makes it increasingly difficult to make realistic plans.

“I’d like to see some kind of verified sales charts on all digital systems to encourage more developers to support these channels and to help make sensible investment decisions.”

Full press release below
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