Tag Archives: double fine
Thu, Jan 10, 2013 | 01:14 GMT
The Cave now available for Steam pre-purchase
The Cave, the latest adventure from Monkey Island creator Ron Gilbert, is now abailable for pre-purchase on Steam. The Double Fine-developed title is $20 and still doesn’t have a PC release date beyond sometime this month; it’s also coming to PlayStation 3, Wii U and Xbox 360. It challenges players to control three protagonists at once to progress through levels, which may sound tricky but Stace does a better job of explaining than me.
Sat, Jan 05, 2013 | 21:32 GMT
Double Fine enjoying fan input on development, says LeBreton
Double Fine lead designer JP LeBreton said the reason he left 2K Marin to join Double Fine, was due to Tim Schafer’s ability to hand off creative control to those who work for him.
Thu, Dec 20, 2012 | 08:40 GMT
Kickstarter made Tim Schafer “unafraid of being open”, talks transparency
The Double Fine Adventure Kickstarter has done more than simply fund Tim Schafer’s next game, or bring the idea of crowd-funding into the public eye. It taught the veteran developer the value of transparency, something he has compared to his comparatively shrouded work history at Lucasarts. Schafer has even compared the Lucasart’s method to Willy Wonka’s chocolate factory during lockdown. See what he means by that below the fold.
Thu, Dec 20, 2012 | 02:14 GMT
Ron Gilbert’s The Cave: why you needn’t fear the Reaper
Stace Harman ventures into The Cave and speaks to adventure game veteran Ron Gilbert about the cheery subject of death.
Wed, Dec 19, 2012 | 00:39 GMT
Double Fine’s Kinect Party available free until year’s end
Kinect Party has launched and will be free through December 31. Grab it now from the Xbox Marketplace – make sure you get both the base game and full unlock. Kinect Party is the sequel to Double Fine Happy Action Theater, which both Pat and Mike hailed as an excellent use of Kinect and one of the few truly kid-friendly games available. If you own both you can unlock the original’s activities in the sequel.
Thanks, StrategyInformer.
Tue, Dec 18, 2012 | 06:43 GMT
Schafer: publishers are not your parents
Double Fine boss Tim Schafer once fell into the trap of thinking of publishing partners as family, later learning, to his dismay, that in the business world such arrangements are very rare indeed.
Tue, Dec 18, 2012 | 03:08 GMT
The Cave Wii U “up to par” with other consoles
The Cave will use the Wii U’s Game Pad to make character selection easier, but Double Fine otherwise expects it to be identical to other console versions.
Sun, Dec 16, 2012 | 23:18 GMT
Double Fine Amnesia Fortnight prototypes now available
Double Fine has made five prototypes available through its Amnesia Fortnight Humble Bundle, now that the titular game jam has ended.
Fri, Dec 14, 2012 | 10:18 GMT
Schafer concerned over place for smaller studios on next-gen consoles
Double Fine founder Tim Schafer has expressed concerns surrounding next-gen formats, and feels that mid-to-small studios like his own may not have a place on new consoles unless holders like Sony and Microsoft open up in a similar fashion to Steam. Get his musings below.
Fri, Dec 14, 2012 | 08:53 GMT
The Cave: new trailer introduces playable characters
The Cave creator Ron Gilbert and developer Double Fine have released a new trailer for their madcap platform-adventure game. In it, the talking cave discusses some of the game’s seven playable character, and reveals why they have entered the cave in the first place. Some are looking for answers, some for wishes, and others simply want to poison their mother with rat poison. No really, watch it below.
Thu, Dec 13, 2012 | 09:39 GMT
Double Fine’s Middle Manager of Justice hits iOS today after accidental launch
Middle Manager of Justice is Double Fine’s first mobile title, which sees you managing a superhero company in an attempt to clean up the streets. The game was launched accidentally a few months ago, and the unfinished code ended up as a beta trial while the full game was finished. Get the details below.
Wed, Dec 12, 2012 | 23:26 GMT
Monkey Island creator explains core tenets of The Cave
Double Fine’s Ron Gilbert says that the upcoming release of adventure game The Cave has no inventory, will include some light platforming as well as a cast of seven which will greatly enhanced replayability.
More »
Wed, Dec 12, 2012 | 21:21 GMT
Ron Gilbert says he’ll contact Disney “at some point” regarding rights to Monkey Island franchise
Ron Gilbert has said he will contact Disney “at some point” regarding regaining rights to the Monkey Island franchise.
Wed, Dec 05, 2012 | 10:52 GMT
The Cave: Ron Gilbert stresses its pure PC nature
The Cave creator Ron Gilbert has revealed that he created the game with the PC market firmly in mind, and has explained why its purely mouse and keyboard-based control scheme harks back to the adventure genre’s heydey. Did you also know that he only fires up his Xbox 360 once a month?
Sat, Dec 01, 2012 | 16:07 GMT
The Cave character trailer highlights the Hillbilly, Monk, Scientist, and the Twins
The Cave has a new character trailer available, which is the first highlighting the seven playable characters in the game. It focuses on the Hillbilly, Monk, Scientist, and the Twins. The Double Fine adventure game from Ron Gilbert is slated for a digital release in January 2013.
Fri, Nov 30, 2012 | 03:40 GMT
The Walking Dead “proof of the mass marketing of adventure games”, says Ron Gilbert
TellTale has done what once seemed impossible and proved that adventure games are as relevant as other genres better favoured by major publishers, Ron Gilbert has said.
Thu, Nov 29, 2012 | 00:39 GMT
Double Fine Amnesia Fortnight stream now live
If you contributed to Double Fine’s Amnesia Fortnight – or even if you didn’t – you may be interested to tune into a livestream of development in progress. Visit the developer’s Twitch channel to take a look; at time of writing, artist Ray Crook is working on Autonomous, a sandbox building game. If that doesn’t float your boat, check out the pre-recorded sessions. Double Fine intends to livestream every day, so stay tuned.
Mon, Nov 26, 2012 | 12:47 GMT
Double Fine’s Amnesia Fortnight: final prototypes chosen, trailered
Double Fine has revealed the winners of its Amnesia Fortnight game jam. Each of the four game prototypes will serve as the foundation for full game concepts, as chosen by gamers. The four winners have also received short trailers featuring discussion from the studio, including Hack n’ Slash, a Zelda-inspired adventure game that you must hack to win. Sounds positively self-destructive.
Thu, Nov 22, 2012 | 02:46 GMT
Double Fine Amnesia Fortnight adds Brazen prototype
Double Fine has sweetened the deal on its Humble Bundle-powered Amnesia Fortnight scheme by offering a playable prototype to those who meet a minimum donation level.
Tue, Nov 20, 2012 | 23:42 GMT
Tim Schafer on the Double Fine difference
Double Fine does things differently – its games are charmingly quirky and it experiments with alternate business models. In a couple of recently-published interviews, founder Tim Shafer explains why the developer stands out from the pack.


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