Double Fine Productions
-
SWEET Steam finally gets fun cosy farm sim after long Epic Games Store exclusivity
Ooblets has arrived, and it's bringing its Halloween event with it.
-
NEXT SLICE Gang Beast dev Boneloaf is prepping for a return to its original project: Grim Beasts
Speaking to staff at Develop 2023, eyes are set to a new (or old?) project once Gang Beasts is wrapped up nicely.
-
TWEET LIMIT “It’s become pointless” – Video game devs speak up about the slow death of Twitter, and what comes next
A user experience, facing on-going issues and losing users daily, Twitter isn't the tool it used to be for game devs.
-
MONEY MAKER? "We sell loads" and "it's a great tool" – why the games industry still loves Xbox Game Pass, PlayStation Plus
Speaking to developers at Develop 2023, we chat about Game Pass in the wake of the FTC trial.
-
JULY GOODIES New additions to Game Pass this month Include Exoprimal, McPixel 3, Sword and Fairy: Together Forever, more
And of course, GTA 5 too.
-
Big Brain Move Psychonauts 2 is getting a proper physical release later this year
The first game is also getting a phyiscal copy included in the Collector's Edition.
-
Double Fine with us Pyschonauts 2 developer working on 'multiple new projects'
Double Fine reveals in exciting new blog post that it’s exploring new ‘ideas’ and ‘visual styles’
-
Down With Crunch Bugsnax studio Young Horses moving to four-day work weeks
The latest effort to combat crunch has proven successful.
-
mad world Psychonauts 2 reviews round-up, all the scores
Double Fine is finally ready to launch Psychonauts 2, but can the game live up to the original – and do the critics think it's worth picking up?
-
Mind-boggling Psychonauts 2 Review - fun, funny, heartfelt, and a game of the year contender
Psychonauts 2 handles its themes with a deft and gentle hand, nails its humour, and is great to play to boot. It's a game of the year contender.
-
Half-Life: Alyx Behind the Scenes, Part 1: How Valve Found Its New Alyx
Writer Erik Wolpaw and designer Chris Remo on casting characters old and new, Campo Santo's influence, and more.
-
Finding Time for Games and "Sweet Revenge:" An Interview with Double Fine's Tim Schafer
We talk to industry veteran Tim Schafer about developing games with Microsoft, his favorite games, and the inspirational powers behind cult RPG Skies of Arcadia.
-
Day of the Tentacle: The Oral History
The making of one of the greatest adventure games ever.
-
Knights and Bikes, the Kickstarter Success Story with Double Fine’s Backing
The developers behind Knights and Bikes have some words of wisdom from going through Kickstarter.
-
Day of the Tentacle Remastered PC Review: Time After Time
Double Fine finally dusts off one of history's greatest adventure games of all time for a special edition that’s not to be missed.
-
Behind the Art of Day of the Tentacle
COVER STORY: LucasArts alumni Peter Chan and Larry Ahern chat about the challenges of making a "cartoon adventure" under the constraints of early '90s technology.