Tag Archives: doom 4
Wed, Apr 10, 2013 | 05:48 BST
Bethesda vice president Pete Hines has hinted we won’t have long to wait to hear more about the publisher’s upcoming releases.
Wed, Apr 03, 2013 | 18:47 BST
Fri, Feb 22, 2013 | 09:37 GMT
Mon, Oct 01, 2012 | 10:09 BST
Doom 4 has appeared on Steam’s content database, as part of both test and community listings.
Tue, Aug 07, 2012 | 04:10 BST
DOOM 4 information will probably be drip-fed to the public, according to id creative director Tim Willits.
Fri, Aug 03, 2012 | 22:02 BST
Fri, Aug 03, 2012 | 00:25 BST
John Carmack’s annual Quakecon keynote apologised for the past but had an eye on the future, with a few snippets of DOOM 4 info.
Wed, Jul 25, 2012 | 23:43 BST
Here’s one final nugget from Superannuation’s regular column of industry archaeology: Doom, Quake, Wolfenstein and Rage developer id Software is recruiting staff to work on “future generation consoles”. It’s not clear what the Bethesda-owned developer is up to at the moment, although we’re waiting on a Doom 4 announce. Hiring for next-generation platforms is definitely in fashion at the moment; Infinity Ward and Microsoft are both at it again this week.
Fri, Jul 06, 2012 | 04:04 BST
Tim Willits, studio director at id Software, has said the firm hasn’t forgotten about RAGE. Speaking with GameReactor at E3, Willits said: “We have a few things that we may announce soon, but I’m not sure. We haven’t forgotten about the title, and as soon as we have more news, we will definitely announce it.” As far as whether DOOM 4 is ready to be revealed, Willits would not be drawn in, only stating that if it were, the release of DOOM 3: BFG would be a “great time,” to do it. So, in other words, not yet. DOOM 4 was announced as being in production in May 2008.
Fri, Jun 08, 2012 | 11:12 BST
Fri, Mar 02, 2012 | 04:59 GMT
Now, id Software has taken a moment out of its busy schedule, taking to Twitter to officially respond to the rumours.
Fri, Mar 02, 2012 | 15:35 GMT
Wed, Feb 29, 2012 | 19:25 GMT
Tue, Jan 10, 2012 | 20:26 GMT
Bethesda has confirmed a round of lay-offs have occurred at id Software, after a tweet and NeoGAF post on the matter surfaced. Speaking with Joystiq, the firm said the lay-offs occurred through “standard business practice” as id Software “regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio.” That being said, the official statement on the matter also noted id was “still recruiting and hiring qualified developers” as work on future titles at the studio “continues unabated.” [pic]
Fri, Oct 21, 2011 | 14:47 BST
Bethesda has flat out denied that Doom 4 has been “indefinitely postponed,” saying any such report is “bollocks.
Mon, Aug 22, 2011 | 02:41 BST
Among the slim and scanty details we have on DOOM 4 so far is the news the single-player campaign will run at 30 frames per second.
Tue, Aug 09, 2011 | 07:51 BST
Another QuakeCon’s come and gone, but there are traditions to uphold. Read on for our annual chat with id CEO Todd Hollenshead, wherein we discussed lengthy dev cycles, consoles, the importance of graphics, and tons more.
Tue, Apr 19, 2011 | 14:19 BST
RAGE’s design director Matt Hooper has said that Doom fans will be pleased with what the Doom 4 teams is doing with the game, and it will be
“distinct” from other shooters from the studio.
Fri, Jan 28, 2011 | 16:33 GMT
ZeniMax has announced that QuakeCon 2011 will take place in the first week of August.
Wed, Jan 26, 2011 | 14:14 GMT
This year will be the biggest in Bethesda’s history. An RPG sequel anticipated for aeons; the first new IP from id Software in 15 years; one of the most anticipated shooters in the industry this year; and a dungeon crawler which fuses old days with new.
Post-release DLC for one of last year’s biggest hits is a also certainty for 2011, but the anticipation of future releases is likely to further add to this year’s importance for the publisher: three new studios – one from the east – are coming on board with new projects with the company and, obviously there’s a chance at getting a look at DOOM4 this year.
With so much going on at Bethesda it seemed like a good time to catch up. We spoke last week with the company’s VP of marketing and PR, Pete Hines.
[Interview by Johnny Cullen]