Tag Archives: doom 4

Tue, Jan 10, 2012 | 20:26 GMT

Bethesda confirms round of lay-offs at id Software

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Bethesda has confirmed a round of lay-offs have occurred at id Software, after a tweet and NeoGAF post on the matter surfaced. Speaking with Joystiq, the firm said the lay-offs occurred through “standard business practice” as id Software “regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio.” That being said, the official statement on the matter also noted id was “still recruiting and hiring qualified developers” as work on future titles at the studio “continues unabated.” [pic]

Fri, Oct 21, 2011 | 14:47 BST

Bethesda: Doom 4 shelving report is “complete bollocks”

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Bethesda has flat out denied that Doom 4 has been “indefinitely postponed,” saying any such report is “bollocks.

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Mon, Aug 22, 2011 | 02:41 BST

DOOM 4 single player to have half frame rate of multiplayer

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Among the slim and scanty details we have on DOOM 4 so far is the news the single-player campaign will run at 30 frames per second.

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Tue, Aug 09, 2011 | 07:51 BST

Id’s Superego: Todd Hollenshead on all things id Software

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Another QuakeCon’s come and gone, but there are traditions to uphold. Read on for our annual chat with id CEO Todd Hollenshead, wherein we discussed lengthy dev cycles, consoles, the importance of graphics, and tons more.

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Tue, Apr 19, 2011 | 14:19 BST

Doom 4 team “doing something Doom fans will be happy with,” says RAGE’s Hooper

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RAGE’s design director Matt Hooper has said that Doom fans will be pleased with what the Doom 4 teams is doing with the game, and it will be
“distinct” from other shooters from the studio.

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Fri, Jan 28, 2011 | 16:33 GMT

QuakeCon 2011 dated for first week of August

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ZeniMax has announced that QuakeCon 2011 will take place in the first week of August.

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Wed, Jan 26, 2011 | 14:14 GMT

Interview – “The biggest year in our company’s history,” by Bethesda’s Pete Hines

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This year will be the biggest in Bethesda’s history. An RPG sequel anticipated for aeons; the first new IP from id Software in 15 years; one of the most anticipated shooters in the industry this year; and a dungeon crawler which fuses old days with new.

Post-release DLC for one of last year’s biggest hits is a also certainty for 2011, but the anticipation of future releases is likely to further add to this year’s importance for the publisher: three new studiosone from the east – are coming on board with new projects with the company and, obviously there’s a chance at getting a look at DOOM4 this year.

With so much going on at Bethesda it seemed like a good time to catch up. We spoke last week with the company’s VP of marketing and PR, Pete Hines.

[Interview by Johnny Cullen]

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Mon, Aug 16, 2010 | 17:38 BST

Hollenshead: Doom 4 for simutaneous release, thinking about Wolfenstein

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id Software CEO Todd Hollenshead has said Doom 4 will be targeted for simultaneous release on PC, PS3 and Xbox 360, while adding Wolfenstein is still in the “thinking about it” phase.

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Mon, Aug 16, 2010 | 16:08 BST

Interview – id Software’s Todd Hollenshead

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Anyone who follows VG247 will know Quakecon took place last weekend, so we took the opportunity to catch up with id Software CEO, Todd Hollenshead, to talk Doom 4, Wolfenstein, new technology and more.

Catch the full interview after the break.

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Fri, Aug 13, 2010 | 06:29 BST

QuakeCon keynote liveblog is go – No DOOM 4, Arkane acquired, next-gen nowhere in sight

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Bethesda’s used it QuakeCon 2010 keynote to announce an acquisition of BioShock 2 developer Arkane Studios and its “unannounced game” tonight, but failed to show off the game everyone wanted to see – DOOM 4.

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Thu, Aug 12, 2010 | 08:56 BST

Expect DOOM 4 to take less time than RAGE, says Carmack

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id Software technical guru John Carmack has told OPM UK anyone expecting to wait a long time for DOOM 4 will have a shorter wait than first thought.

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Fri, Jun 04, 2010 | 09:45 BST

Trent Reznor “unlikely” to score music for DOOM 4

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Hoping for some Nine Inch Nails-esque music when playing DOOM 4 when it releases this side of the moon? Don’t bet on it, champ.

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Mon, May 10, 2010 | 09:09 BST

id: DOOM 4 will be “awesome”

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Rage is “awesome” – we can verify that for you right now. But what’s the next big “awesome” thing from id Software? DOOM 4, innit.

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Fri, May 07, 2010 | 13:54 BST

Bethesda: Doom 4, Rage will show id’s “true potential”

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Bethesda’s Pete Hines has said that id’s “true potential” will be shown soon, thanks in part to Doom 4 and Rage.

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Mon, Aug 24, 2009 | 12:42 BST

Hollenshead: No DOOM 4 at QuakeCon because we “never had anything prepared to show”

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DOOM 4 is in development. If you didn’t know that, go out back and beat yourself out there.

But why wasn’t it shown at QuakeCon earlier this month? According to id’s CEO Todd Hollenshead, speaking to VG247 at the event, there was one very simple reason.

“We just never had anything prepared to show for it,” he said.

“It wasn’t like we were going to, and then decided not to. It’s just that the idea is that we want game development to get far along enough that we have something that we feel is representative of a game that we’re going to make and what the final game is going to be.”

Hollenshead did insist the company will about the game a lot more at QuakeCon next year.

“We have a lot of stuff to talk about that’s coming well before the Doom stuff. And it probably makes more sense to talk about it at QuakeCon next year, given that we’ve got Wolfenstein and RAGE. So I think Doom sort of deserves its own spotlight,” he added.

Go read our full interview with Todd Hollenshead here.

Fri, Aug 14, 2009 | 00:20 BST

No Doom 4 announcements at QuakeCon this year

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Todd Hollenshead has told QuakeCon attendees that no Doom 4 information will be doled out this year. However, if you still care next year, expect more news at QuakeCon 2010.

“When we show it to you you’re gonna love it,” he said before turning the floor over to John Carmack.

Carmack did happen to say that id is taking the most tightly managed approach to the game, ever, and ongoing work with the Tech 5 engine has helped with the game.

Apparently, the development tools and technology for Doom 4 are a go, so there will be no need to create anything for game while its being developed.

John Carmack is still talking, so head on over to our liveblog here.

Thu, Aug 13, 2009 | 17:00 BST

Quakecon – No “major announcements” in press conf, says Willits

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There will be no “major announcements” in tonight’s Quakecon keynote, id super-boss Tim Willits said at the Texan event today.

The exec said that the press conference will instead focus on updates for already-announced games.

And that means no DOOM 4 for you, Ringo.

Willits dropped the tidbits in an overheard press room chat. The walls have ears, Tim.

We’ll be liveblogging Quakecon’s opening speech from 9.30pm BST tonight. Get more details on that here.

Tue, Jul 21, 2009 | 15:39 BST

Carmack: RAGE won’t work too well on 3 DVD’s, Doom 4 will

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id Software’s John Carmack has been discussing multiplatform trade-off’s with GameInformer and has said that putting RAGE on 3 DVD’s on Xbox 360 is a problem as the nature of the game won’t really allow for it.

“We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just…we can’t cut it into a third like that,” he said

“We can cut it into two pieces. We’ve got two large wastelands on there. We just couldn’t make an arbitary cut.”

However, Carmack forsees no problem with Doom 4 being multi disk.

“Doom 4 is being set up so that it’s almost certainly going to be cut up to 3 DVDs versus one Blu-ray. At least they’ve got the ability because of the way it’s structured.” concluded Carmack.

Carmack also compared development on the two consoles:

“There’s a little bit more theoretical raw performance on the PS3, so we’ve got a little bit more headroom.

“The 360 was easier to certainly to get to where we are now. More sweat equity had to be put into the PS3.”

Tue, May 12, 2009 | 15:57 BST

id Software says games come first, licensing Tech 5 engine second

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id Software CEO Todd Hollenshead has said that company philosophy prevents over-selling its multiplatform Tech 5 engine because games come first and licensing the engine second.

“Our philosophy really hasn’t changed from what it’s always been, which is games first, licenses second,” Hollenshead told Gamasutra. “Working on Rage and working on Doom [4], which are both id Tech 5 games, are certainly our top priorities.”

Instead of  handing out loads of licenses and doing heavy promoting, id has instead “seeded tech out to a few licensees”.

“Our philosophy on that has been that we’d rather have a small number of good-fit, high-quality developer licensees than a bunch that aren’t really good fits or that may not be that bright of a licensee anyway.

“We think that the licensees…are going to have an impact on how the technology is perceived.”

More through the link.

Tue, Apr 14, 2009 | 14:06 BST

Hollenshead: Doom 4 is “not a sequel” or a reboot

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id boss Todd Hollenshead has told GameSpot that Doom 4 is “not a sequel to Doom 3, but it’s not a reboot either”.

“Doom 3 was sort of a reboot,” he added.

“It’s a little bit different than those, and if I told you why, I would get my ass kicked when I got back. So I’ll just have to leave it at that.”

Don’t fret, though. It’s still Doom.

“It’s very much deep in development. But everything I’ve seen on it is classic Doom, so I don’t really have worries that people aren’t going to like it and start talking about it,” he said.

So, it’s not a sequel and it’s not a reboot, but it’s “classic Doom”. It’s Doom, then.

Thanks, Eurogamer