Tag Archives: Dominic Guay

Wed, Jun 12, 2013 | 13:26 BST

Watch Dogs: you’re Big Brother, who will you watch?

Watch Dogs concept art

Watch Dogs casts players as digital overseer across a fully-connected world. Catherine Cai speaks with senior producer Dominic Guay at E3 to find out who exactly you’ll be watching.

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Sat, May 11, 2013 | 13:51 BST

Watch Dogs team enlisted feedback from Kaspersky Labs to make hacking more realistic

newip_watchdogs

Watch Dogs, as you know, will contains loads of hacking into Chicago’s Central Operating System. In order to give players a more realistic feel to said hacking, Ubisoft Montreal enlisted the expertise of Kaspersky Labs.

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Wed, Jun 06, 2012 | 18:30 BST

E3 2012 video: Ubi details Watch Dogs in LA

watchdogs

Sam Clay sits down with Ubisoft Montreal’s Dominic Guay to chat about the studio’s new IP – and the big surprise of E3 2012 – Watch Dogs.

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Mon, Feb 11, 2008 | 14:22 GMT

Far Cry man’s “worry” over PS3 dev turned to “positive surprise”

farcry2.jpg

Speaking here, Ubisoft Montreal technical director Dominic Guay has admitted the company’s concern over moving Far Cry 2 to PlayStation 3.

“We were somewhat worried by some of the reported high complexity of developing for the PS3″, he said, “but the raw processing power is impressive.”

Any worries the team had initially appear to have turned into promise as R&D work went on.

“One thing that we realized pretty quickly as we started R&D on PS3, was that the hardware architecture had a very nice fit with some of our technical design decisions,” said Guay. “We were positively surprised by how efficient the SPUs were to do such things as run our vegetation simulation, our animations or our physics systems. So while it did require quite a bit of R&D to understand how to use the system correctly, once we started having results we saw that it was a very capable console and that FC2 could run on it.”