Tag Archives: directx 11
Mon, Apr 02, 2012 | 14:18 BST
VG247 has been told that Sony is aiming to release PlayStation 4 before Xbox 720 next Christmas, and that certain developers have been invited to reveal meetings in the US in May and June.
Thu, Mar 08, 2012 | 01:28 GMT
If you are in any way interested in graphical advances, check out this amazing Unreal Engine sizzle reel from GDC 2012.
Tue, Feb 21, 2012 | 08:57 GMT
Rockstar’s released an update for LA Noire: The Complete Edition on PC, enabling DirectX 11 support. Players who want to stay with DirectX 9, or just want to switch between the two, can do so in the game launcher.
The Rockstar Newswire has more details.
Wed, Apr 20, 2011 | 05:02 BST
Bethesda’s Todd Howard has clarified earlier comments to the effect that the latest Elder Scrolls game wouldn’t live up to DirectX 11′s full potential.
Fri, Apr 15, 2011 | 16:13 BST
That’s the word from the community manager on the Total War forum. He’s also “The Creative Assembly Lieutenant’, so it’s best not to argue.
Sat, Apr 09, 2011 | 08:24 BST
After weeks of speculation, Crytek has finally announced that there will indeed be a DirectX 11 patch released for Crysis 2.
Thu, Mar 31, 2011 | 10:38 BST
PC gamers have been extremely vocal about loving Crysis 2 with all their hearts and not wanting anything to change ever, but even so, whispers of a DirectX 11 patch began floating around 0.47 seconds after the game launched.
Some – while optimistic – have proven less than reliable. So, does this majestic mythical e-creature even exist? Apparently, the answer’s still “yes,” but you probably shouldn’t expect it to stroll into your office tomorrow.
Tue, Mar 29, 2011 | 22:06 BST
Crytek has shot down rumors that Crysis 2 would soon be getting DirectX 11 support included in a patch.
Tue, Dec 01, 2009 | 14:29 GMT
The PC DiRT 2 demo is out now. Yours for 1.31Gb. Get a full list of mirrors, plus gameplay and tech videos, on the game’s official site.
It features two full events. DirectX 11 boffins take note: the game supports it.
Get to it. PR after the break. It released on December 3 in Europe, December 4 in the UK and December 8 in the US.
Wed, Oct 07, 2009 | 10:57 BST
Tue, Jul 28, 2009 | 20:03 BST
Matt Toschlog, president of Reactor Zero, Rick White, producer at Volition, and physics programmer Eric Arnold answered questions posed by PC Games Hardware regarding whether Red Faction: Guerrilla would support versions DirectX beyond DirectX 10 – namely 10.1 or 11.
Reagrding this, Toschlog said that the reason the PC version is being released later than the console versions was so extra work on supporting DirectX 9 and DirectX 10 could be accomplished. Also, the developers wanted to add some extra graphical features such as Sun Shafts (God Rays) and Screen-Space Ambient Occlusion.
“We’re supporting Direct X 9 and Direct X 10,” Toschlog told the site. “Since we’re supporting both DX 9 and DX 10, the PC code was actually more complicated than if we’d just supported one API.
“That said, some things were easier under DX 10. In particular, we know that all DX 10 devices will support features such as hardware PCF shadow mapping.
“The graphics are largely the same under DX 9 and DX 10. A few advanced features – such as Screen-Space Ambient Occlusion – only work under DX 10. As for speed, there isn’t a big difference between the two APIs.
“It’s true that most features can be done with both DX 9 and DX 10. Since Direct X is the dominant API on the PC, we expect to be using whatever new versions are available for years to come.”
Just not with this title, apparently.
Game’s out for PC September 15 in the US.
Mon, Jul 06, 2009 | 15:13 BST
Codemasters said today that the PC version of DiRT 2 will “support the wealth of new performance enhancing features that will be available in DirectX 11.”
In order to get the features in, however, the game needs to “benefit from an extended development program” and ship in December. Not September. As originally planned.
DX11 hardware is expected in the back half of the year. The upgrade will ship with Windows 7 and as a download for Vista.
PR after the break. We’re saying nothing.
Thu, Jun 18, 2009 | 17:38 BST
AMD and Nvidia both plan to release new graphics chips by the end of the year.
Great. We just updated ours.
According to a report from VentureBeat, this next-gen batch will be so fantastic it’s “bound to drive the stock prices of the rivals involved either up or down through the rest of the year”.
Both will incorporate 40nm chips on the cards, and are expected to support DirectX 11 within a year.
AMD plans to release its new tech to coincide with the launch of Windows 7, while Nvidia are keeping mum on when its lovely chip will be released.
Wed, Jul 23, 2008 | 19:53 BST
As expected, Microsoft has announced DirectX 11 at its US Gamefest event.
The software will be backwards compatible with DX10 hardware. There doesn’t appear to have been a release date announced for it.
“We want to break away from purely having a paradigm of pixels, vertices and shaders,” said XNA boss Chris Satchell, speaking in his keynote at the event. “DX11 is totally compatible with DX10. There’s not that 9/10 discontinuity we created before.”
Satchell also explained the delay in switching from 32-bit to 64-bit architecture is a software problem.
“We’ve been shipping 64-bit CPUs on the hardware side for awhile,” he said. “We’re not at the point where the 64-bit OS is catching up. I think we are [there] in the next six to eight months.”