Tag Archives: dev diary
Tue, Jan 29, 2013 | 16:59 GMT
Daniel Merriweather once sang “Ain’t nothing gonna change.” He obviously wasn’t talking about Guild Wars 2, which is set to receive a sprucing up. Dungeons, reward systems and achievement structures are in the spotlight this time.
Fri, Aug 10, 2012 | 15:02 BST
Trion Worlds has released a new dev diary for transmedia MMO-shooter, Defiance. Head through the break to find out just what a MMO-shooter consists of. The ambitious project launches next April for PC, PS3 and 360.
Tue, Nov 01, 2011 | 15:27 GMT
The second of EA Sports’ “Massive World” producer videos maps the route you’ll take through three more of the game’s regions and takes in the topography designed for your board.
Thu, Apr 21, 2011 | 10:10 BST
Another Witcher 2 developer diary has landed, revealing more details about character development and equipment. Get it after the break.
Tue, Apr 19, 2011 | 08:13 BST
The third SSX dev diary has dropped, featuring a look at how the art team go about “SSX-ifying” natural environments on every continent to create the SSX experience. Also: a dog mauling a (toy) duck.
Thu, Mar 10, 2011 | 02:03 GMT
Sega and The Creative Assembly have released another double-barrelled developer diary for Total War: Shogun 2, turning the focus from the series’ past to its future.
Thu, Nov 05, 2009 | 09:27 GMT
The second Splinter Cell Conviction dev diary’s after the break, containing new gameplay footage, plot details and a focus on Sam’s newly “enraged” combat prowess.
“The biggest difference between the previous Splinter Cells and Conviction lies in the character’s combat speed and brutality,” said Gilles Monteil, animation director.
“We had to find a martial art that fits the character and the situations he would find himself in.”
The team picked Israeli combat system Krav Maga. Think Bourne on killer crack.
“Krav Maga’s not a big flashy martial art. He’s not going to be doing spinning back kicks, or anything like that,” added Steve Masters, lead game designer.
“What he is doing is being extremely efficient in taking people down in a fast, effective manner.”
Check it out. It really does look wicked. Conviction releases for PC and 360 on February 26.
Fri, Jun 12, 2009 | 13:40 BST
EA’s put out a Dante’s Inferno dev diary centred on Limbo, the first of the game’s nine, hellish circles.
There’s no gameplay in there, unfortunately, but plenty of reason for the “core” to be cheerful. This really does have potential to be awesome.
It’s out next year. Hit the link to watch the vid.
Fri, Oct 03, 2008 | 10:35 BST
On CVG. There’s some back-story on a new boss in there and a new speed drawing. Also a bit of a chat with the lead animator and producer Ben Mattes.
Game’s out at the beginning of December for PC, 360 and PS3.
Wed, Aug 27, 2008 | 18:17 BST
EGTV’s posted the first Prince of Persia developer diary, showing the man himself running on rooftops.
This feature was the Leipzig “reveal” for the game, and can be described this: Prince can run upside down.
As ever, the game looks great, so do watch this.
Tue, Jul 01, 2008 | 07:40 BST
There’s a wholly exclusive dev diary after the break of High Moon staff talking about the soundtrack of The Bourne Conspiracy and how a mix of movie tunes and new content was used for the game.
There’s also stuff in there about punch combinations. Punching’s always good.
We’re going to announce the winners of of Bourne competition tomorrow, so there’s still time to enter if you fancy a chance at winning either a PS3 or 360 HMV special edition of the super-soldier scrapper.