Tag Archives: Derek Littlewood
Wed, Feb 04, 2009 | 09:47 GMT
Free Rad man: Crytek buy is a “really, really good thing”

Former Haze creative lead Derek Littlewood has told VG247 this morning that a now-confirmed sale of Free Radical to Crytek has brought “relief” to the UK firm.
“It’s clearly a really, really good thing,” he said.
“More than anything else I think everyone is relieved that we can now get back to concentrating on making games.”
A Crytek sale was rumoured last night and confirmed by Free Radical administrator ReSolve Partners this morning.
Free Radical entered administration at the end of last year, shedding 100 jobs over Christmas.
A formal announcement of the sale is expected later today.
Mon, May 19, 2008 | 22:09 BST
Men use Haze to try to get multiplayer date with Fragdoll
Gametrailers has upped a Blind Date video featuring Haze project lead, Derek Littlewood and Rob Yescombe (screenwriter) trying to win a multiplayer date with Kitt from the UK Frag Dolls.
They answer specific questions aimed at highlighting the various features of Haze and inject their own special brand of humour.
We can’t think of anything thing else to say. See for yourselves after the link.
By Mike Bowden
Mon, May 05, 2008 | 14:06 BST
Demo to feature opening level, says Haze creative lead
Talking to videogaming247, Haze creative head Derek Littlewood has confirmed that the shooter’s demo, to be released on PSN on May 6 as part of the forthcoming Playstation Day, will feature the game’s opening level.
“It’s the first mission in the game,” said Littlewood. “You take on the role of Shane Carpenter as a Mantel trooper as he’s scrambled into a jungle battlezone to secure the site of a crashed Mantel plane carrying a shipment of nectar.
“And you can assume by default that I’ll say it’s great,” he added.
Haze is released exclusively for PS3 on May 23.
By Mike Bowden
Mon, Mar 10, 2008 | 12:47 GMT
Game to follow Free Rad’s Haze won’t be platform-exclusive, hints dev
Speaking here, Derek Littlewood, project lead on Free Radical’s PS3-exclusive shooter Haze, has hinted that we can expect the company’s next project to be multi-format.
“As soon as Haze is done I’ll be throwing myself into a tricky duo of projects: ‘Having a life’ and ‘Remembering what my family look like’,” he said. “Release platforms TBD, but you can be assured they won’t have the word ‘exclusive’ anywhere near them.”
Confusion surrounding the exclusivity of Haze and subsequent speculation about the game appearing on other platforms, has been a hindrance, said Littlewood. Haze was originally announced for PS3, 360 and PC, but the latter two SKUs vanished from following press releases.
“I can appreciate the frustration that many gamers have felt about the multi-format speculation, but that’s just the thing – most of it has been speculation, not fact,” he said. “And when that results in people getting angry at the development team, I think that’s a bit unfair.”
Haze is due out in May, although no specific date’s been set as yet.
By Mike Bowden





Microsoft’s focus will remain away from PC games