Tag Archives: denis dyack
Tue, Jul 30, 2013 | 12:53 BST
Former Silicon Knights boss Denis Dyack has compared the games market of today to the 1920s movie industry, in which filmmakers had a tough time making a return on investment through their productions. In today’s world of spiralling game costs and lay-offs he certainly has a point.
Fri, Jul 12, 2013 | 21:09 BST
Precursor Games has announced it will relaunch its Kickstarter for Shadow of the Eternals on July 25.
Thu, Jun 13, 2013 | 21:00 BST
Denis Dyack has said the “noise” over his involvement in Shadow of the Eternals led to various misconceptions being added to an already “unclear” funding campaign.
Thu, May 30, 2013 | 23:43 BST
Although its willing to explore all options, Precursor Games does not have a back up plan if its Kickstarter drive for Shadow of the Eternals falls through.
Mon, May 20, 2013 | 08:28 BST
Silicon Knights founder Denis Dyack has published a video addressing complaints and allegations levied at the developer, discussing such areas as the poor quality of X-Men Destiny, and treatment of staff at the studio.
Thu, May 16, 2013 | 13:18 BST
Alex Donaldson continues his discussion with NeoGAF owner Tyler Malka, where they discuss the site’s often volatile relationship with the industry. Oh, hello there Denis Dyack.
Sat, May 11, 2013 | 16:20 BST
Shadow of the Eternals has a new video available showing over nine minutes of gameplay and cinematic footage. The episodic game in the works at Precursor Games, is the “spritual successor” to Silicon Knights’ Eternal Darkness and is currently seeking crowd-funding. So far, the firm has garnered $137,848 towards its $1,500,000 goal, thanks to 2334 backers. It has 26 days left on the clock. Thanks, EdNorton.
Fri, May 10, 2013 | 02:41 BST
Eternal Darkness and Too Human developer Silicon Knights apparently lives on – in a severely reduced form. Kind of like Voldemort.
Thu, May 09, 2013 | 15:59 BST
The studio where Denis Dyack and other ex-Silicon Knights staff ended up has purchased assets from their old company to use in their new game Shadow of the Eternals.
Fri, Oct 26, 2012 | 22:48 BST
Silicon Knights is down to around five employees, which includes the company president Denis Dyack, according to a Kotaku report.
Sat, Mar 31, 2012 | 15:45 BST
The Canadian government has withheld grant money promised to Silicon Knights back in July 2011, as it claims funding conditions were not met by the developer.
Sat, Jan 07, 2012 | 17:19 GMT
A court judge has dismissed the expert testimony of an accountant Silicon Knights recruited to help solidify its case against Epic Games. In response, the firm’s Denis Dyack said the dismissal would be “one of the few rulings that Epic can say went their way.”
Sat, May 28, 2011 | 17:32 BST
Silicon Knights boss Denis Dyack believes the surge in games with a large multiplayer component is due to developers and publishers trying to combat used game sales.
Wed, May 11, 2011 | 07:23 BST
Farming villes and clicking cows may be all the rage right now, but Silicon Knights’ Denis Dyack – whose un-blunted words can be legally classified as a lethal weaponry – doesn’t think the trend’s here to stay.
Tue, May 03, 2011 | 02:46 BST
Looks like Two Human, Too Furious isn’t six-feet under after all.
Thu, Dec 03, 2009 | 09:18 GMT
Denis Dyack believes in the flag. Too Human was carved in maple. Silicon Knights is a child of the snowy north.
“I’m a patriot,” he told GI. “I’m a big believer in Canada, I’m a big believer in Ontario and I want the industry to grow here.”
The studio boss added that the future was bright for the Canadian games industry.
“When speaking to the government it may have been self-serving that they should look at our industry, but I’m a huge fan of Peter Drucker, and if you look at traditional industry, service-based industry, they are going to remain OK, he said.
“Manufacturing is in decline. But knowledge based industries where we fit in are going to grow.”
Go Canada. Is it Christmas yet?
Fri, Nov 27, 2009 | 18:25 GMT
Silicon Knights bossman Denis Dyack has said that the amount of industry developers being laid off during the past 18 months “has been staggering”, but the next fiscal year will be one of growth for Ubisoft with its new 800-person studio opening in Toronto.
“It’s been really a rough year and a half for the industry as a whole,” he told GI.biz. “The number of layoffs in the industry has been staggering. As an external developer it’s been tough. I actually don’t know anyone who’s older than us any more. There used to be four or five people I knew of but I feel right now that we’re one of the last of the V8s”.
“I’ve talked to a lot of people and I know a lot of people who have gone out of business,” he lamented.
“Where I see some more growth for Silicon Knights in the future is I can see a very strong recruiting campaign that will say ‘come back home to Ontario’,” he added. What that means for us [the new studio] is we’re really excited because we’re going to be able to come out, and the industry is going to rebound and grow, and we’ll be one of probably five companies in the world that has any serious business beyond ten years.”
The full thing’s through the link.
Fri, Jul 17, 2009 | 15:20 BST
During his talk at Develop, Denis Dyack stated that gameplay is not everything when it comes to developing a title, and the aesthetic value must be considered an integral part.
Basically, games are art.
“Gameplay is not everything,” said Dyack. “If you look at the most popular games today, they are far more narrative-focused. If games are to follow the trajectory of films, then the dominance of gameplay will diminish in place of an increased focus and importance on gaming’s stories and the ways in which they are told.
“It’s an unpopular viewpoint. But I don’t believe that gameplay is the most important aspect to games. I have a theory: that engagement is greater than or equal to art plus story plus gameplay plus audio plus technology. It’s all of these things combined, and one is not more important than another.
“While I think that narrative is going to become more and more dominant, possibly superseding gameplay, narrative is not the be all and end all. However, I think we will move towards a place where games can be a success because of more than just their gameplay, because of their music, their internal architecture and so on.
“That video games are art is quite obvious to me. The new synthesis is interactivity and gameplay. Instead of moving pictures, that which movies brought to art, we now have interactivity as the glue that brings together all the previous artistic elements.
“It’s ridiculous to claim that video games aren’t art because they speak the language of film. I would encourage us to apply filmic technique to our creations. If you can replicate these techniques extraordinarily well, then your game will resonate with people on a deep level.”
Thu, Jul 16, 2009 | 14:03 BST
Speaking at Develop today, Silicon Knights’ Denis Dyack reiterated his claim that a single-format future is the way forward for the games industry.
Questioned if a sole platform industry could ever become a reality, Dyack said it is “inevitable”.
“The value of technology is becoming less and less significant compared to the games that are on it. It’s costing hardware manufacturers more and more to do research and development. Video game publishers are having a harder and harder time making money,” he said.
Lots more on VG.
Tue, Mar 24, 2009 | 15:16 GMT
OnLive’s Cloud gaming model could well be the future for the industry, Silicon Knights boss Denis Dyack said today, and it’s likely to make consoles a thing of the past.
“What hardware one runs behind the wall of the Cloud is unimportant; only what you are transmitting counts,” said the developer, writing on VentureBeat.
“Thus, the ultimate game console in the Cloud model is no console at all.”
Dyack added that Cloud gaming will mean that reaching consumers will be far simpler if the concept takes off.
“In the Cloud, publishing and advertising become much easier,” he said.
“With the Cloud, getting directly in touch with the consumer may be as simple as starting a website. This means that those people who can create ideas will ultimately become empowered and that the future is bright for game developers as the need for traditional publishing and distribution also is commoditized.
“If you are wondering about the technology for the Cloud, it already exits and we will likely see public tests in the near future.”
“This model is attractive because it eliminates piracy 100 percent, since the consumer does not have anything to copy and needs only to log into the Cloud to interact. Technology is commoditizing the value of hardware to zero and a unified platform will be the likely result. Following this logic to its end, the implication is that hardware could be removed altogether. What hardware one runs behind the wall of the Cloud is unimportant; only what you are transmitting counts. Thus, the ultimate game console in the Cloud model is no console at all.”
Come on! No more consoles! No more wars! Creativity! Freedom! Total game! Slamming your cock in the fridge door! It’s all here for you! And us! And our children’s children!
Full thing through the link.