Tag Archives: dedicated servers

Wed, Aug 17, 2011 | 16:57 BST

Modern Warfare 3 PC to have dedicated servers

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After ditching dedicated servers for MW2 due to service quality concerns, it seems Activision is bringing them back for MW3. Which is nice.

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Wed, Jul 13, 2011 | 00:00 BST

Uncharted 3 eschews dedicated servers to foster long-term support plans

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Naughty Dog has explained that Uncharted 3: Drake’s Deception won’t have dedicated servers because of significant ongoing costs.

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Thu, Jun 09, 2011 | 03:29 BST

Gearbox to release Duke Nukem Forever dedicated server files

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Gearbox has pleased multiplayer fans with a last-minute announcement of optional dedicated servers for the PC version of the game.

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Wed, Jun 08, 2011 | 21:49 BST

Infinity Ward “having conversations” on dedicated servers for Modern Warfare 3

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Infinity Ward’s Robert Bowling has said that the developer is “having conversations” about dedicated servers for Modern Warfare 3.

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Thu, Apr 14, 2011 | 15:49 BST

Homefront dedicated server tool available on Steam

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Fed up with sharing servers on Kaos Studios’ resistance-fighter FPS? Well, now you can manage and maintain your very own.

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Fri, Feb 11, 2011 | 12:03 GMT

Crysis 2 to feature dedicated servers, new video shows off alien mo-cap

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Crytek’s confirmed that it will have support for dedicated servers in Crysis 2.

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Sat, Sep 11, 2010 | 18:37 BST

GameServers exclusive dedicated PC server provider for Black Ops

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Activision and Treyarch has announced GameServers will be the exclusive dedicated server provider for Call of Duty: Black Ops on PC.

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Tue, Nov 17, 2009 | 05:25 GMT

MOD-ern Warfare: Hackers bring dedicated servers back to MW2

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Or at least, something that looks, smells, and tastes like dedicated servers. An intrepid group of hackers has sauntered right past Infinity Ward’s supposedly hacker-proof IWNet system and activated Modern Warfare 2′s PC dev console. The result? Take a look:

“Thanks to AgentGOD and his great work bringing the developer console back into the PC version, a whole new wave of servers are possible with vast amounts of customisation. Things such as unlimited ammo, massive experience points (10000xp for a single kill), Field of View tweaks, speed and gravity adjustments and so much more,” reads the Youtube video’s description.

“The best bit is, this is all ranked and on IWNet! I guess the game is no longer balanced to fuck the PC gamers over!”

What hast Mod wrought? Check out the full 40 ft. bunny-hopping, infinite rocket-firing video after the break.

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Fri, Nov 06, 2009 | 05:20 GMT

John Carmack: RAGE probably won’t have dedicated servers

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Hey there, PC gamers. How are you feeling? Is this a good temperature? Should we fluff your chair cushions a little more? Good, good. Alright, now take a seat. Again, you’re feeling nice and calm, right? And you’ll note that we’ve moved all throwable objects just outside your reach. Ok, here we go:

“It’s not cast in stone yet, but at this point no, we don’t think we will have dedicated servers,” id Software’s John Carmack told Variety concerning his next big-ticket title, RAGE.

“The great thing is we won’t have to be a pioneer on that,” he added. “We’ll see how it works out for everyone else.”

Have you been working out, PC gamers? You suddenly look abnormally muscular. And green. NO NOT THE FAC–

Tue, Oct 27, 2009 | 15:53 GMT

Brink to have dedicated servers

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Splash Damage boss Paul ‘Locki’ Wedgwood just confirmed in a Brink EG Expo session that the game will have dedicated servers for multiplay. He made a proper point of it, in fact.

He said the aim is to have free, dedicated servers for the title available on day one. As you’d hope.

We’ll go back through the recording and dig out the quotes in a bit.

We weren’t allowed to film in the session – which featured a long gameplay demo – or take any photos, unfortunately. It looked pretty damn swish.

It’s out for PC, PS3 and 360 next spring.

Tue, Oct 27, 2009 | 14:59 GMT

DICE reiterates Bad Company 2 will have dedicated servers

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DICE has reiterated Karl-Magnus Troedsson’s tweet that dedicated servers are the only way to go for multiplayer on the PC version of Bad Company 2.

“A lot of buzz has been floating around the internet lately about dedicated servers,” said Gordon Van Dyke. “Since Battlefield 1942 DICE has used dedicated servers for all platforms. This formula has worked well, and still works well, for us and for the gaming community. We have stayed true to this practice and will continue this tradition into the upcoming title Battlefield Bad Company 2.

“Other games use player-hosted or ‘peer to peer’ solutions, often resulting in a ‘host with the most’ situation; where the player hosting the match has an advantage over other players connected to their game.

“This makes dedicated servers the best solution for online PC gaming hands down.”

All the chest beating is in response to Infinity Ward using IWNet for PC multiplayer matches with Modern Warfare 2.

Battlefield Bad Company 2 is out on 5th March 2010 for Xbox 360 and PS3 as well as PC.

More through GI.biz.

Tue, Oct 20, 2009 | 12:56 BST

PC Gamer editor – Why I signed the Modern Warfare 2 dedicated server petition

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PC Gamer editor Tim Edwards has explained why he’s signed an ever-growing petition aimed at getting Infinity Ward to provide dedicated servers for Modern Warfare 2 PC multiplayer.

In his own words:

  • Dedicated server hosts are judged by their reliability.
  • Dedicated servers are fair.
  • Dedicated servers are adaptable.
  • Dedicated servers create community.

There’s a detailed explanation of all of those points through the link.

Inifinity Ward said over the weekend that Modern Warfare 2 wouldn’t feature dedicated servers for online play.

The linked petition now has more than 92,000 sigs.

Mon, Oct 19, 2009 | 03:13 BST

PC version of Modern Warfare 2 does away with dedicated servers, upsets PC gamers

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During a webcast with BASHandSlash, Infinity Ward’s Robert Bowling announced IWNet – a proprietary online match hosting system that does away with the muss and fuss of dedicated servers – to… crickets.

“The silence you hear is because we’ve got a community right now structured in such a way that it relied on having dedicated servers,” one of BASHandSlash’s moderators told Bowling.

Infinity Ward, of course, intends for IWNet to ring in a new era of accessibility for PC multiplayer games. The system allows players of the same rank and skill level to stick together, but:

“You’re completely reliant on IWNet and there is no dedicated server or server list. You rely on IWNet for matchmaking and your games, but you still have your private matches,” Bowling said.

So, how will modded maps fare under Infinity Ward’s new regime? “Better than ever,” unfortunately, wasn’t Bowling’s response.

I don’t have those answers yet,” he said.

Hey, where’d those crickets go? Now all we can hear is the sound of pitchforks wooshing upright and… are those torches? Hmmm. Weird.

Thanks, Kotaku.

Sat, Aug 30, 2008 | 16:46 BST

Left 4 Dead 360 getting dedicated Live servers

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According to this 1UP piece, the 360 version of Left 4 Dead will have its own dedicated servers on Xbox Live, meaning congestion shouldn’t really be an issue.

The news comes from the latest edition of the 1UP Show, which also bore the following info on the console SKU of Valve’s upcoming zombie shooter:

  • There are four campaigns, with five chapters each
  • The hospital level seen in demos is based on Philadelphia
  • Another level is based on Pittsburgh (evidently Valve has some Steelers fans)
  • Other levels cover a small town and an airport

Loads more through the link.