Tag Archives: dead space wii
Sat, May 30, 2009 | 18:48 BST
In every shadow, terror hides.
That’s what the E3 trailer for Dead Space: Extraction shows you after the break.
Looks as intense as the first one. No one likes a mutant alien/human hybrid bent on turning you to jelly hiding in the dark. Just waiting for you.
Blame D’Toid should you get nervous watching.
Wii users will get their hands on it in September.
Mon, May 25, 2009 | 15:37 BST
Dead Space: Extraction executive producer, Steve Papoutsis, told VG247 that the team will not be taking advantage of the Wii SDHC storage solution meaning, that no downloadbale content is planned for the game.
“I don’t think we have any plans for that right now,” said Papoutsis. “It’s interesting but no.”
Sat, Feb 28, 2009 | 19:10 GMT
EA has confirmed that Dead Space: Extraction will not be using MotionPlus when it releases for Wii.
While EA’s John Pleasants was wowing the crowd over at the 2009 Goldman Sachs Technology and Internet Conference, he did mention the game in almost the same breath as the firm’s Wii MotionPlus plans, causing a bit of confusion in some places around the ‘net.
It’s not happening though. Thanks to IGN for clearing it up.
Fri, Feb 27, 2009 | 18:32 GMT
Other than giving the usual background story, mentioning co-op elements and reassuring fans that they can still dismember monsters, Dead Space Extraction producer Steve Papoutsis has told MTV his game is “guided first person experience”.
It’s absolutely not an on-rails shooter.
“The player will be presented with many choices as they play the game, ranging from which path they wish to explore to maneuvering in Zero-G”, he said.
“The game is being developed from the ground up to leverage the unique controls of the Nintendo Wii. Players will use their Wii Remote to aim and dismember oncoming enemies as well as use other mechanics from Dead Space such as Stasis and Telekinesis to name a few.
“When we started designing Extraction, it was important to us to make sure the controls on the Wii felt natural and made sense. Having the use of motion controls opened up a lot of interesting possibilities for the game that we hope players will enjoy.”
Game’s out this fall. There’s a full interview through the link.