Tag Archives: dead space extraction

Mon, Apr 27, 2009 | 10:07 BST

Dead Space: Extraction – screens and art

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EA gave out some new shots and art from Dead Space: Extraction at its spring showcase in London last week.

There’s some old stuff in there as well, we think. One blowy-uppy monster starts to look a little like all the others after a while.

It’s nice, though. Look and see.

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Sat, Mar 21, 2009 | 12:52 GMT

EA: Dead Space for Wii was a “no-brainer”

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EA’s Steve Papoutsis has told Eurogamer that a Wii Dead Space game was a dead cert.

“Doing a Dead Space game for the Nintendo Wii was a no-brainer,” he said.

“It’s a great system that has helped evolve video games. The motion controls the system offers provide developers with an all new tool box to leverage in the games we make.

As well as motion-controlling, EA simply wanted to bring the franchise to a new audience with Extraction.

“Another big reason why we wanted to do Dead Space: Extraction on the Wii is that we had a lot of untold story and wanted to give Wii players a chance to experience a Dead Space game,” Papoutsis added.

Extraction releases later this year.

Tue, Mar 17, 2009 | 15:30 GMT

EA Redwood bossman talks more Dead Space: Extraction

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A new interview dishing about Dead Space: Extraction has gone up over on IGN, and Steve Papoutsis says that fans worried over the “on-rails” aspect should not be skeptical.

Man’s been everywhere lately.

“I would tell the Skeptics [sic] that our team is passionate about innovation. Extraction is going to include all of the mechanics that made Dead Space a memorable experience: Stasis, Telekinesis, Strategic Dismemberment, and Zero-G,” he said.

“Our game is going to also deliver on some all new features like Co-op that really involves both players for example cooperative puzzles, brand new weapons, new characters, new enemies, new bosses, new story, and new locations. Our goal is to create an all new experience on the Nintendo Wii that feels custom built for that platform, and I think we are on track to do that.”

He then went on to chat a bit about the game, these being the high points:

  • The heroine of Extraction, Lexine, is in her early 20′s and that you are “introduced to her pretty quickly in the game”.
  • Controls will be fairly simple. Stasis: Point the Wii Remote at enemy or object then hit the Stasis button to fire the projectile. Dismemberment: Aim your Wii Remote at limbs, fire and then “pop goes the Necromorph”.
  • The Arc Welder is one of the new weapons added for the game and it fires a bolt of energy which will arc between enemies. It damage depends on how many enemies it “comes into contact with”.
  • Game will be just as bloody and gore filled as the first release.

Hit the link for the rest.

Sat, Mar 14, 2009 | 22:23 GMT

Dead Space: Extraction will last as long as original

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The Dead Space: Extraction team has said the new Wii title will be a full game, and last as long as the original PS3 and 360 horror.

According to and interview over on Skewed & Reviewed:

  • Game will take “about as long as it took players to play through Dead Space,” according to someone unnamed on EA’s production team. If that’s so, they’re building a rail shooter (yeah, it’s a rail shooter) to last a dozen hours or so. It’ll be interesting to see how they do that without getting boring or repetitive.
  • New areas of Aegis VII (the mining colony where the infection breaks out) and the ship Ishimura will be revealed.
  • The co-op mode will allow a second player to jump in mid-session, rather than require both players to start the mission together from the beginning.
  • Vague promises of new weapons, badder enemies, different bosses to battle, etc.

Via Kotaku.

Sat, Mar 07, 2009 | 22:37 GMT

Dead Space: Extraction set three weeks before original, says Schofield

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GameTrailers has posted a small chat with EA Redwood’s Glen Schofield about Dead Space: Extraction.

In the video, Schofield says the game is a prequel that takes place three weeks before Isaac sets foot on the USG Ishimura.

There’s other stuff in there. The wonderful flamethrower is back, some different pistols have been added to the weaponry, and apparently you’ll start off planet-side before heading off to the ship — which is inhabited in the game’s timeline.

The game ends with Isaac’s ship coming in.

Wii users will probably be gagging for this now. Rightly so.

Click this to watch for yourself.

Sat, Feb 28, 2009 | 19:10 GMT

Dead Space: Extraction will not use Wii MotionPlus

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EA has confirmed that Dead Space: Extraction will not be using MotionPlus when it releases for Wii.

While EA’s John Pleasants was wowing the crowd over at the 2009 Goldman Sachs Technology and Internet Conference, he did mention the game in almost the same breath as the firm’s Wii MotionPlus plans, causing a bit of confusion in some places around the ‘net.

It’s not happening though. Thanks to IGN for clearing it up.

Fri, Feb 27, 2009 | 18:32 GMT

Dead Space Extraction is a “guided first-person experience”

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Other than giving the usual background story, mentioning co-op elements and reassuring fans that they can still dismember monsters, Dead Space Extraction producer Steve Papoutsis has told MTV his game is “guided first person experience”.

It’s absolutely not an on-rails shooter.

“The player will be presented with many choices as they play the game, ranging from which path they wish to explore to maneuvering in Zero-G”, he said.

“The game is being developed from the ground up to leverage the unique controls of the Nintendo Wii. Players will use their Wii Remote to aim and dismember oncoming enemies as well as use other mechanics from Dead Space such as Stasis and Telekinesis to name a few.

“When we started designing Extraction, it was important to us to make sure the controls on the Wii felt natural and made sense. Having the use of motion controls opened up a lot of interesting possibilities for the game that we hope players will enjoy.”

Game’s out this fall. There’s a full interview through the link.

Wed, Feb 18, 2009 | 12:47 GMT

Dead Space Wii – Video shows first-person horror

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EA’s released the first footage of just-announced Wii horror Dead Space Extraction, showing a first-person game.

The preceding 360 and PS3 titles were third-person action efforts.

The new version is due for release at the end of this year, and features a woman in the lead role.

Extraction’s story takes place on land, being set on a distant mining colony, as opposed to the spaceship setting of the first game.

After the break.

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Wed, Feb 18, 2009 | 12:39 GMT

Dead Space Extraction announced for Wii, to include co-op [Update]

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Update: Get the first movie here.

EA’s just confirmed its Dead Space Wii game is called Extraction, and is to include a new protagonist and “co-operative multiplayer gameplay”.

“We could not be more excited to extend Dead Space into an experience exclusive to the Wii. Nintendo has a wonderful history in the horror genre and we are thrilled to build on that tradition with Dead Space Extraction,” said EA Redwood Shores boss Glen Schofield.

“As we were developing Dead Space, we realized that there was so much of the story going untold. Dead Space Extraction tells that story with all of the intensity, blood and gore that fans would expect.”

The lead character’s a woman this time, with the story being set on a mining colony as opposed to a ship.

It’s out at the end of this year. Press release after the break.

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